Music You'd wish GW2 had. (post your own)

Music You'd wish GW2 had. (post your own)

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Posted by: Kite.2510

Kite.2510

Topic rules:

  • Rule 1: Agree that the game’s music is lacking. While it’s not bad on it’s own, it lacks the variety that would make the various scenes and areas distinct and pretty much the whole soundtrack appears most of the time to be part of the same track. If you can’t abide with this rule and want to start an argument, then do it somewhere ales.
  • Rule 2: Suggest a music track by some artist (preferably epic-fantasy music) and mention the area where the said track should be played. The music must be accompanied by a link (ex. youtube). You can put a link in the forum by typing [url] then copy paste the target page, and then type [/url] to finish the link.
  • Rule 3: You are free to comment on the track you posted, the reason you choose it, point out parts you wanted to play at certain time of the game and also point out parts of the tracks you wish wasn’t there (ex. some stupid narrator in the middle of the song) so we’ll try to imagine the song without them.
  • Rule 4: Picking multiple songs and music for different parts of the game from the same artist is permitted and encouraged. Just don’t fall on the same trap A-net fell and have all the music sound the same again.
  • Rule 5: This is pretty much fan-fiction. Don’t expect A-net to contract whatever artist you find ideal for the game and change the music one year from release.

Let me make a start:

Game’s (currently non-existing) Intro video.
Music: Chasing the Dragon
Artist: Epica
Album: Divine Conspiracy
Comment:
This is the equivalent of end-credit song “Fear not this night” in a slightly more epic form, thus fitting better for an intro video. At first the video would introduce the races, classes and the world. At 3:07 Orr rises from water, undead are rising from the ground and the dragons are awaking wreaking havoc. At 4:49 we see an epic fight in the Eternal battlegrounds and fast PVP and dungeon action. 6:26 One last shot with millions of players before the logo.

Crucible of Eternity dungeon.
Music: Our Last Hope
Artist: Two steps from hell
Album: Skyworld
Comment: The music should get slightly louder in boss battles and intense scenes instead of changing.

Citadel of Flame dungeon.
Music: Dark Ages
Artist: Two steps from hell
Album: Skyworld
Comment: The music should get slightly louder in boss battles and intense scenes instead of changing.

Honor of the Waves dungeon.
Music: Blizzard
Artist: Two steps from hell
Album: Skyworld
Comment: The music should get slightly louder in boss battles and intense scenes instead of changing. Here I assume that at some point A-net will put moving platforms into their engine, and make the ship tilt slightly left and right as being caught in a storm.

Arah Dungeon: Zaitan battle (upon redesign)
Music: Divine Conspiracy
Artist: Epica
Album: Divine conspiracy
Comment:
This bug infested, ridiculously easy, anticlimactic battle was my biggest disappointment into the game. This music represents my expectations until I’ve played this mess. It starts the moment you board the ship to fight the dragons, but that simple tune should be hinted/hearable before that in a simpler form. At 2:05 the fight with the (hopefully unbugged) champions should start, and the champions should be many and soon after (3:44) Zaitan should start flying around slowly destroying your ship with each pass, along with the champions. At 6:06 you change ships, and after some dialogue you go to fight Zaitan (7:46) with one player Piloting the ship around (plz add real moving platforms engine) and the others mounting the cannons and fighting adds. And finally at 11:15 Zaitan sits wounded, and you pass with your ship next to him unloading a the battery of cannons from the side, finishing him off.

Scarlet’s Invasions/Playhouse/future dungeon
Music: He Who Brings The Night
Artist: Two steps from hell
Album: Archangel
Comment: Just listen!

…and don’t be toxic!

(edited by Kite.2510)

Music You'd wish GW2 had. (post your own)

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Posted by: MasterGeese.4756

MasterGeese.4756

Main Menu Music:

Any Orr Boss Except Zhaitan: Necropolis Siege (Tribes of the East)
Artist: Paul Romero
Album: Heroes of Might and Magic 5: Tribes of the East OST
Comment: It saddens me greatly that Orr has no ambient music, or any distinguishable music at all for that matter. Tried and tested in Orr, it sounds awesome.

Combat (At least Maguuma Jungle, perhaps elsewhere): Combat 2, Combat 3, Combat 4,
Artist: Paul Romero
Album: Heroes of Might and Magic 3 OST.
Comment: All of GW2’s current battle music is way too slow, and doesn’t fit the action that’s bound to be going on around you. These three, though similar in nature, are what GW2’s combat music should be like.

Ascalonian Catacombs Dungeon:
Obfuscation and Edification
Artist: Ben Spees
Album: Ferazel’s Wand OST
Comment: Surprisingly similar in tone to the level where this song originated, you can pretend the voices in the background are Ascalonian ghosts.

Rata Sum:
Academy Town
Artist: Paul Romero
Album: Heroes of Might and Magic 5 OST
Comment: The Academy in HoMM5 is basically Rata Sum with Humans instead. It’s got golems, floating cities, the most intelligent rule, and the music fits remarkably well to boot!

Hoelbrak: Denmark Peace
Artist: Geoff Knorr
Album: Civilization 5 OST.
Comment: Fits the norn quite well I’d say, being very viking-esque already.

More to come via edit soon.

(edited by MasterGeese.4756)

Music You'd wish GW2 had. (post your own)

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Posted by: Kite.2510

Kite.2510

Almost forgot!

  • Rule 6: Feel free to comment other people’s choices!

Main Menu Music:

Any Orr Boss Except Zhaitan: Necropolis Siege (Tribes of the East)
Artist: Paul Romero
Album: Heroes of Might and Magic 5: Tribes of the East OST
Comment: It saddens me greatly that Orr has no ambient music, or any distinguishable music at all for that matter. Tried and tested in Orr, it sounds awesome.

Combat (At least Maguuma Jungle, perhaps elsewhere): Combat 2, Combat 3, Combat 4,
Artist: Paul Romero
Album: Heroes of Might and Magic 3 OST.
Comment: All of GW2’s current battle music is way too slow, and doesn’t fit the action that’s bound to be going on around you. These three, though similar in nature, are what GW2’s combat music should be like.

Ascalonian Catacombs Dungeon:
Obfuscation and Edification
Artist: Ben Spees
Album: Ferazel’s Wand OST
Comment: Surprisingly similar in tone to the level where this song originated, you can pretend the voices in the background are Ascalonian ghosts.

Rata Sum:
Academy Town
Artist: Paul Romero
Album: Heroes of Might and Magic 5 OST
Comment: The Academy in HoMM5 is basically Rata Sum with Humans instead. It’s got golems, floating cities, the most intelligent rule, and the music fits remarkably well to boot!

Hoelbrak: Denmark Peace
Artist: Geoff Knorr
Album: Civilization 5 OST.
Comment: Fits the norn quite well I’d say, being very viking-esque already.

More to come via edit soon.

I would love to have some variation on the combat music depending on the area. But when I’m thinking about Meguma Jungle in GW2, I’m thinking about noble Sylvari, the Hightech Asura and Inquest bases, without many areas of pure wildlife so these drums don’t feel well in the western and “civilised” part of the jungle.

Heroes of M&M music kicks @$$.
But it was designed for a strategy game that at any moment you are at a campaign commanding a giant army. Having that “battle” music for just “walking around in Orr” is a bit of an overkill. It would better fit IMO as “event music” in Orr.

Rata Sum music is good and Hoelbrack nails it! The City tracks must be able to blend into the background.

It feels kind like cheating using music from other games who have their own identities.

…and don’t be toxic!

Music You'd wish GW2 had. (post your own)

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Posted by: CHIPS.6018

CHIPS.6018

I want music to be separated by the type of fight you are involved in.

Menu
http://www.youtube.com/watch?v=QAlMaVYIzqw
Origin: Rome Total War.

Magic Battle (mages, creatures, etc)
https://www.youtube.com/watch?v=GzAhP1iAsRg.
Origin: Final Fantasy Series

Hi-Tech Battle (golems, twisted clockwork, airships, etc)
http://www.youtube.com/watch?v=cCUjwTLm2Qg
http://www.youtube.com/watch?v=fd4VmW0pl9U
http://www.youtube.com/watch?v=moVYfvT6XGA
Origin: Gundam Series

Large scale fight, Army vs Army (Humans vs Centaurs, Sylvari vs Nightmare Court, etc)
http://www.youtube.com/watch?v=OcPJnvPrv8w
http://www.youtube.com/watch?v=BNGl6czDCBI
http://www.youtube.com/watch?v=M_qb89uGi0Y
http://www.youtube.com/watch?v=8KbXHIjKUBc
http://www.youtube.com/watch?v=cRXfFemc6Oo
Origin: Gundam Series, Lord of the Rings, Rome: Total War, Ace Combat 5

Ancient Enemies (Elder Dragons, 1,000 years old mages, etc)
http://www.youtube.com/watch?v=jPR0STAvMJE
http://www.youtube.com/watch?v=uUrMAC1w8ns
http://www.youtube.com/watch?v=cv26S-0eHaM
Origin: Naruto Shippuuden, Super Robot Wars

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Music You'd wish GW2 had. (post your own)

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Posted by: Hermes.7014

Hermes.7014

Ah, another TSFH fan, I see. It’s good to see people listening to real music once in a while.
I have nothing against Jeremy Soule. Actually I like much of his work, however while I’m not asking to change it, I do find the soundtrack a little lacking on variety. In short, tracks being recycled too often for different places, thus lessens the uniquity of some zones’ atmosphere.

However, here are some of my choices, actually included in my actual custom playlists:

Character Selection Screen
Music: Excalibur
Artist: Immediate Music
Album: Trailerhead: Triumph

The Shatterer
Music: Soccent Attack
Artist: Steve Jablonsky
Album: Transformers Original Motion Picture Score

Tequatl Rising
Music: The Dark Colossus Destroys All
Artist: Keiichi Okabe
Album: Nier Gestalt and Replicant Original Soundtrack

Underwater (Peaceful waters)
Music: Vigil
Artist: Jack Wall / Sam Hulick
Album: Mass Effect Original Soundtrack

I think music comments for itself, so I guess I don’t need to give it a comment.
Now it’s really late in the night here and I too have to sleep, so I’ll stop with these four for now. I’ll eventually post more in my next free time.

Whether something is either wrong or right, someone will always complain about it.

(edited by Hermes.7014)

Music You'd wish GW2 had. (post your own)

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Posted by: CHIPS.6018

CHIPS.6018

Awe of She – Sword of Justice
http://www.youtube.com/watch?v=51JD7fOjlME
Artist: Toshinori Hiramatsu
Origin: Guilty Gear.

Play this when fighting against female bosses.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Music You'd wish GW2 had. (post your own)

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Posted by: Kite.2510

Kite.2510

So… much… Electric Guitar…!

You DO people realize that this game takes place between a Medieval and Renaissance period of time...

If you noticed my choices in the first post I avoided obviously electronic music, with the exception of Asura high teck areas, and even then, I avoided cliche songs like metal.

Also, please try to picture the scene with your music in background, and how much tension can each area have in any given moment.
There is a reason I only suggested music for Dungeons because the tension in dungeon-runs is almost always high, so fast music fits well there.
The outside world needs calmer music that at any moment can become fast and loud in case you are engaged in combat or an event!
Especially in Cities! Thankfully none suggested anything extreme here… yet!

The fact that another game used this music in a similar environment doesn’t mean that it’ll also fit here.

…and don’t be toxic!

Music You'd wish GW2 had. (post your own)

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Posted by: CHIPS.6018

CHIPS.6018

So… much… Electric Guitar…!

You DO people realize that this game takes place between a Medieval and Renaissance period of time...

If you noticed my choices in the first post I avoided obviously electronic music, with the exception of Asura high teck areas, and even then, I avoided cliche songs like metal.

Also, please try to picture the scene with your music in background, and how much tension can each area have in any given moment.
There is a reason I only suggested music for Dungeons because the tension in dungeon-runs is almost always high, so fast music fits well there.
The outside world needs calmer music that at any moment can become fast and loud in case you are engaged in combat or an event!
Especially in Cities! Thankfully none suggested anything extreme here… yet!

The fact that another game used this music in a similar environment doesn’t mean that it’ll also fit here.

Final Fantasy has been using guitar for ages. I like that music style. But of course each to their own.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

Music You'd wish GW2 had. (post your own)

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Posted by: Foeralk.9587

Foeralk.9587

Orr at nighttime
http://www.youtube.com/watch?v=IwlPgQtGguw

I loved how this old soundtrack just got me into the whole zone, it was amazing. As to avoid flames i will not comment on what it is instead look for yourself.

This was an iconic soundtrack in my days of mmos, hell even gaming and i was looking for this in gw2 yet was disappointed at the variety of music. Don’t get me wrong, i love what’s already there but it’s not very… specific to each zone.

Music You'd wish GW2 had. (post your own)

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Posted by: Kite.2510

Kite.2510

So… much… Electric Guitar…!

You DO people realize that this game takes place between a Medieval and Renaissance period of time...

If you noticed my choices in the first post I avoided obviously electronic music, with the exception of Asura high teck areas, and even then, I avoided cliche songs like metal.

Also, please try to picture the scene with your music in background, and how much tension can each area have in any given moment.
There is a reason I only suggested music for Dungeons because the tension in dungeon-runs is almost always high, so fast music fits well there.
The outside world needs calmer music that at any moment can become fast and loud in case you are engaged in combat or an event!
Especially in Cities! Thankfully none suggested anything extreme here… yet!

The fact that another game used this music in a similar environment doesn’t mean that it’ll also fit here.

Final Fantasy has been using guitar for ages. I like that music style. But of course each to their own.

Final Fantasy is not taking place in that kind of period of time. FF1-6 did, and even if you think you’ve head electronic music there, know that at the time there weren’t many music option. Even in FF9 that took place at a non-futuristic period, you’ll notice there that the music is simple non-electronic (at least as non-electronic as you can get with the Midi format).
I don’t know what kind of music FF11&14 have, but regardless, those are stylized JRPG’s and can get away with that.

I remember however hearing electric guitar in a specific dungeon in WoW:WotLK (don’t remember the name).
That dungeon was at the heart of the gigantic tower of the King of the undead with impossible necromantic contraptions everywhere, and somehow a guitar reef there made sense in that extreme environment.
That’s the sole reason I’m not 100% against the use of modern sounds, but that Guilty Gear song (or any Guilty Gear of Blaz Blue song for that mater) doesn’t fit anywhere near this game, unless A-net want to make some kind of Parody!

…and don’t be toxic!

Music You'd wish GW2 had. (post your own)

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Posted by: Hermes.7014

Hermes.7014

So… much… Electric Guitar…!

You DO people realize that this game takes place between a Medieval and Renaissance period of time...

If you noticed my choices in the first post I avoided obviously electronic music, with the exception of Asura high teck areas, and even then, I avoided cliche songs like metal.

Also, please try to picture the scene with your music in background, and how much tension can each area have in any given moment.
There is a reason I only suggested music for Dungeons because the tension in dungeon-runs is almost always high, so fast music fits well there.
The outside world needs calmer music that at any moment can become fast and loud in case you are engaged in combat or an event!
Especially in Cities! Thankfully none suggested anything extreme here… yet!

The fact that another game used this music in a similar environment doesn’t mean that it’ll also fit here.

Out of my four choices, I think there’s only one with barely noticeable electric guitar, which is Soccent Attack. Otherwise, it’s pure orchestral and choir.

Whether something is either wrong or right, someone will always complain about it.

Music You'd wish GW2 had. (post your own)

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Posted by: Kite.2510

Kite.2510

So… much… Electric Guitar…!

You DO people realize that this game takes place between a Medieval and Renaissance period of time...

If you noticed my choices in the first post I avoided obviously electronic music, with the exception of Asura high teck areas, and even then, I avoided cliche songs like metal.

Also, please try to picture the scene with your music in background, and how much tension can each area have in any given moment.
There is a reason I only suggested music for Dungeons because the tension in dungeon-runs is almost always high, so fast music fits well there.
The outside world needs calmer music that at any moment can become fast and loud in case you are engaged in combat or an event!
Especially in Cities! Thankfully none suggested anything extreme here… yet!

The fact that another game used this music in a similar environment doesn’t mean that it’ll also fit here.

Out of my four choices, I think there’s only one with barely noticeable electric guitar, which is Soccent Attack. Otherwise, it’s pure orchestral and choir.

Your choices where great, if not Awesome!
Especially Liked your pick for The Shatterer, despite it originating from a bad movie.

I think what would fit best for Underwater exploration require to have some soft piano, but I can’t find the right track my self.

Your ME theme is almost to soothing peaceful and sounds ideal for an underwater village of re something. When going underwater, I can’t help but feel a bit claustrophobic, so the game’s underwater sections would benefited by a ton if the safe underwater cities had such a soothing song to calm you down.

…and don’t be toxic!

(edited by Kite.2510)

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Posted by: Cowrex.9564

Cowrex.9564

Groove addicts – Fire and Ice

Probably the credits

Give a man fire, he will be warm, set a man on fire, he will be warm forever! …or dead…

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Posted by: Spawnsalot.4897

Spawnsalot.4897

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Posted by: Rym.1469

Rym.1469

Ghostbusters’ theme for AC explo with Ghost Eater boss. I always put it on when facing him, hillarious

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Mak.7625

Mak.7625

Dubsteps in super adventure box world 3/4

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Posted by: Alexander.1957

Alexander.1957

Every time I load my Cimmerian Warrior