https://www.youtube.com/user/GW2FearGaming
95% of Ele builds = Water & Arcane
https://www.youtube.com/user/GW2FearGaming
Quit exaggerating.
It’s way more than 95%.
lol! too true.
i hardly ever use arcane/water
in my mind ele is the “mage” class of gw2,
squishy but capable of throwing down ridiculously high aoe damage from afar.
and that is how i’ve played it since release!
a fight goes 2 ways:
either i’m focused by the enemy group and die in several hits,
or every enemy on the point will be dead in seconds!
it’s the way ele should be imho, the epitome of a glass cannon!
(though occasionally i’ll play Stoneheart Conjure ele to go to to toe with warriors)
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Most importantly, this should be done in a way that does not increase PvE abilities, because everyone knows Ele damage is highest by now.
I don’t think that is important. At least it is much less important than the question how many buttons does an ele have to press compared to the other professions to get how much more damage than they do?
If an ele has to press twice as many buttons but only gets 10% more total damage out of it then we have a problem.
So how is the situation in that regard for the ele?
Too much of the survivability of the class is tied up in key traits (Elemental attunement, renewing stamina, and the cleanse/heal traits), while very little comes from actual weapon skills and utilities. Most ele builds need to survive long-enough for their highly telegraphed skills to actually land, and thus end up playing the attrition game. The only ele-build that doesn’t go heavily into water and arcana is Fresh Air, which relies on completely untelegraphed attacks. Further, the reason lightning flash is the best ele utility (by far) is b/c it adds some tricks to the telegraphed nature of the class.
You can’t play daggers or tanky staff without constant healing b/c all of its damage is too telegraphed.
You can’t play scepter without fresh air b/c the autoattacks are trash (outside air), shatterstone doesn’t actually exist, and dragon’s tooth is a hail mary.
You can’t play zerker staff b/c thief (and shatter mesmer, and probably power-ranger).
Further, there are some point-problems that need to be addressed as well:
Fire-line: There is nothing good at adept, really. The adept and master-level minor traits are terrible.
Air-line: The adept minor doesn’t exist, honestly. Compare this minor to the earth, water, and arcana minors and you have a strong incentive to stay out of air unless you really want something higher up (fresh air).
(edited by BlackBeard.2873)
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Most importantly, this should be done in a way that does not increase PvE abilities, because everyone knows Ele damage is highest by now.I don’t think that is important. At least it is much less important than the question how many buttons does an ele have to press compared to the other professions to get how much more damage than they do?
If an ele has to press twice as many buttons but only gets 10% more total damage out of it then we have a problem.
So how is the situation in that regard for the ele?
It’s fire staff, so we’re pretty set in that regard too. At maximum effectiveness, literally all you do is spam 2 off cooldown and autoattack, and maybe a meteor shower situationally, and possibly use utilities.
So that’s maybe five or six total separate buttons pressed in order to achieve maximum power at any point in a dungeon.
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It’s fire staff, so we’re pretty set in that regard too. At maximum effectiveness, literally all you do is spam 2 off cooldown and autoattack, and maybe a meteor shower situationally, and possibly use utilities.
So that’s maybe five or six total separate buttons pressed in order to achieve maximum power at any point in a dungeon.
I think you misunderstood me. I was interested in knowing how many key presses an ele player has to do to deal the highest damage and then see that compared to how many key presses the other classes have to do to reach their highest damage. That includes the key presses required to reach “maximum effectiveness”. I was not interested in how many “separate buttons” are needed.
Basically a table with “Number of keys pressed” on one column and “Damage done with that number of keys pressed” in the second columen for all classes. As far as I know NOONE has ever done that on this forum.
Talking about balance without having necessary informations and data is just useless.
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It’s fire staff, so we’re pretty set in that regard too. At maximum effectiveness, literally all you do is spam 2 off cooldown and autoattack, and maybe a meteor shower situationally, and possibly use utilities.
So that’s maybe five or six total separate buttons pressed in order to achieve maximum power at any point in a dungeon.I think you misunderstood me. I was interested in knowing how many key presses an ele player has to do to deal the highest damage and then see that compared to how many key presses the other classes have to do to reach their highest damage. That includes the key presses required to reach “maximum effectiveness”. I was not interested in how many “separate buttons” are needed.
Basically a table with “Number of keys pressed” on one column and “Damage done with that number of keys pressed” in the second columen for all classes. As far as I know NOONE has ever done that on this forum.
Talking about balance without having necessary informations and data is just useless.
He understood, the best pve damage spec for an ele doesn’t require keyboard dancing at all, in fact you’re not even swapping attunements in combat. That said, running staff is doable only if there’s other eles to take care of fury/might/proj absorbtion, etc, and even if it’s the best on paper dps there’s a lot of situations where it doesn’t work like that, especially in the soon to die conjure meta. Other meta builds like D/F or S/F indeed requires a lot of action per minutes. The dps advantage of the ele isn’t tied to this though, they need that to compensate their squishiness, following the high risk high reward concept from Arenanet.
If they want to promote ele build diversity they need:
-to strongly BUFF ele skills (expecially reducing cooldowns)
-to NERF traits accordingly
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.