A nerf request to Death Perception

A nerf request to Death Perception

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Posted by: xDudisx.5914

xDudisx.5914

The way it works now this trait gives 50% crit chance, this is equivalent +than 1k precision. A single trait giving so many stat points insane. It allows people with 30% to get 100% crit change with fury. No other trait in the game gives so much stats like this one. And it is not like enter in DS is a hard thing to do. It is spamable.

My suggestions:

-Make it increase your crit chance by 50% OF your base crit chance.
For example if you have 40%
40 + (50% of 40) = 40+20 = 60.

This way offensive builds that invest in crit chance will still have a great bonus crit chance and the bunker ones wont get such a huge advantage.

DS skills criting are also not the biggest problem. The major issue is that it affect wells droped prior to entering in DS and sigil of fire/air. It is basically problem that old lich form had. Maybe the extra crit chance should be add to the DS skill itself and not as base stats.

Please keep the discussion constructive, no flame.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i think death perception is fine as it is now, does not require nerfs.

wells have very long recharge time, the critical damage done by the wells are negligible, plus, wells can be easily avoided by walking away from the wells.

as for sigils of fire and air, they have their own internal recharge times of 5 seconds and 3 seconds, plus 50% to activate during a critical hit, i dun see how this is a problem. this is working as intended.

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Posted by: xDudisx.5914

xDudisx.5914

i think death perception is fine as it is now, does not require nerfs.

wells have very long recharge time, the critical damage done by the wells are negligible, plus, wells can be easily avoided by walking away from the wells.

as for sigils of fire and air, they have their own internal recharge times of 5 seconds and 3 seconds, plus 50% to activate during a critical hit, i dun see how this is a problem. this is working as intended.

In spvp I can wells are not a problem, but in wvw we have necro built all around this trait and wells to do high dmg on a zerg. This allow the class to have little investment on precision and still achieve 100% crit chance.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

In spvp I can wells are not a problem, but in wvw we have necro built all around this trait and wells to do high dmg on a zerg. This allow the class to have little investment on precision and still achieve 100% crit chance.

ah, WvW.
hmmmmm …
but, what wrong is that?

wells, same like other AOE skills, can only affect up to 5 targets.
big zergs would not be affected much right?

are you saying that there are groups of necromancers using such a tactic to melt zergs with wells?

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Posted by: xDudisx.5914

xDudisx.5914

Guilds run a few necros just because of this combo trait+wells to melt zergs. It is even on metabatle.com

http://metabattle.com/wiki/Category:Meta_Zerg_Builds

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Posted by: zapv.8051

zapv.8051

If this trait was really that strong, power necros would be meta in pvp, and they would also be heavily wanted in dungeons. WvW isn’t a balance concern at all, if it was people wouldn’t have builds that elevate an average player to a 1vs2 pro.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: xDudisx.5914

xDudisx.5914

If this trait was really that strong, power necros would be meta in pvp, and they would also be heavily wanted in dungeons. WvW isn’t a balance concern at all, if it was people wouldn’t have builds that elevate an average player to a 1vs2 pro.

Well this is the Profession Balance section not the spvp one.

*Everyone one knows the op build in spvp is the fearmancer with those passive procs.
People wont stay in your wells because those are small scale fights.

*In dungeons it is not an issue because with fury+banners+ranger spotter people already reach 100% or close to 100% crit chance.

*In wvw it is differente. Because it allows one to have a very high offensive power investing little on it (getting equivalent to 1k precision from 1 trait). They could split the skill in pve and spvp. If it was not so op we would see guilds running an entire build that focus all around in dropping 2 wells.

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Posted by: Bhawb.7408

Bhawb.7408

Right. Because no one else in the game has ways to significantly increase the crit chance of a skill. Oh wait

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Posted by: xDudisx.5914

xDudisx.5914

Burst Precision: only work on adrenaline skills most of them are single target and the aoe ones will hit only up to 5 players

Hidden killer: you will do 1 atk and lose stealth.

Arcane power: if you drop 1 aoe that pulses, with 1 pulse hiting 5 palyers the nex pulse will not be affected by it. Similar to how sigil of intelligence works. 1 aoe will consume all your 5 charges. +all the enemys that you manage to hit with the DS skills.

Precise Strike: again only 1 hit.

*Death Perception: all the wells hits will be affected as long as you stay in DS. Well of suffering pulsing 6 times will hit land up to 30 guarantee critical hits + 25 hits from well of corruption.

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Thing is, you are going from a perfect scenario, where the Necromancer has DS and people are unable to WASD (Don’t give me the ‘But Ring of Warding’ excuse, because your zerg should’ve brought stability)

By your logic, we should also nerf Spectral Wall because sheep tend to die when near a cliff…
Balancing because of Zergs is stupid anyway since skills either have a cap or are dealt with by the bigger and more competent group…

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Posted by: xDudisx.5914

xDudisx.5914

Thing is, you are going from a perfect scenario, where the Necromancer has DS and people are unable to WASD (Don’t give me the ‘But Ring of Warding’ excuse, because your zerg should’ve brought stability)

By your logic, we should also nerf Spectral Wall because sheep tend to die when near a cliff…
Balancing because of Zergs is stupid anyway since skills either have a cap or are dealt with by the bigger and more competent group…

Well there is a chance that well of corruption will remove your stab, or it was on cd, or something else. Even if you dont stay 6s on it it will probably be hitting other players.

Someone has already posted a nerf request to spectral due to EoTM. But in normal wvw you wont find many cliffs for it to be effective.

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Posted by: zapv.8051

zapv.8051

If this trait was really that strong, power necros would be meta in pvp, and they would also be heavily wanted in dungeons. WvW isn’t a balance concern at all, if it was people wouldn’t have builds that elevate an average player to a 1vs2 pro.

Well this is the Profession Balance section not the spvp one.

*Everyone one knows the op build in spvp is the fearmancer with those passive procs.
People wont stay in your wells because those are small scale fights.

*In dungeons it is not an issue because with fury+banners+ranger spotter people already reach 100% or close to 100% crit chance.

*In wvw it is differente. Because it allows one to have a very high offensive power investing little on it (getting equivalent to 1k precision from 1 trait). They could split the skill in pve and spvp. If it was not so op we would see guilds running an entire build that focus all around in dropping 2 wells.

It is the profession balance forum, but they don’t balance around wvw. That’s the point.

The fearmancer build doesn’t use Deathly perception, and it isn’t op at all. Furthermore, you didn’t address my point that if this trait was actually that strong you would see power necros all over in pvp which isn’t the case.

In dungeons it isn’t an issue because no one brings necromancers into dungeons. Again you didn’t address my point that if this trait was that strong necros would be brought into dungeons solely because of how strong this trait is.

In wvw, the one place this trait is actually useful you want to nerf it. Also, it isn’t the same as 1000 precision. It’s the same as 1000 precision for a very limited skill set for a very limited time. You only gain the crit chance in DS which is limited in every way. The fact that you can use the trait to increase your damage on wells should be encouraged not discouraged. It improves synergy in a class that is lacking in that department in everyway.

Furthermore, you reduce your credibility with the statement, “if it wasn’t op guilds wouldn’t run a whole build around 2 wells and that trait.” FYI, that build isn’t solely focused around those two wells and that trait. That build also brings a wall of cc and protection, aoe blind, aoe cripple and boon strip from axe and warhorn. AOE conditons including chill, poison and fear, along with the actual DS skills.

Also, you still don’t seem to get that nothing is balanced in wvw. I regularly win 1vs3s in wvw on multiple classes, and have been for at least a year. Furthermore, 20 man organized zergs can wipe a full queue of people. If they really wanted to balance wvw they would have done it by now.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: xDudisx.5914

xDudisx.5914

If they didnt care about wvw and pve then why do we have some skills with split effects in spvp and wvw/pve ? Like save yourselves, healing dodge, etc.. Why was the 5 target cap implemented since it almost never affects spvp?

I said it is not broken in spvp and pve, but in wvw. Anyway, I think the trait needs a rework.

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Posted by: Tim.6450

Tim.6450

No other trait in the game gives so much stats like this one.

Traits ? With the exception of the ones Bhawb gave,no but there are things in this games that give so much stats. Let’s start with might, protection, vulnerability ( in the right settings), banners, frost spirit (in the right settings).

This way offensive builds that invest in crit chance will still have a great bonus crit chance and the bunker ones wont get such a huge advantage.

Uhm in wvvw the meta uses glass canon, necro bunkers are not existant there. Especially necro bunkers with deathly perception.

DS skills criting are also not the biggest problem. The major issue is that it affect wells droped prior to entering in DS and sigil of fire/air. It is basically problem that old lich form had. Maybe the extra crit chance should be add to the DS skill itself and not as base stats.

Uhm, you do realize that sigil of fire/sigil of air can’t crit right? Also offensive wells are on a 28 or 32 second cooldown, and each tick hits just a little bit harder then a scepter auto attack strike without the condition bleed or poison.

EverythingOP

(edited by Tim.6450)

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Well there is a chance that well of corruption will remove your stab, or it was on cd, or something else. Even if you dont stay 6s on it it will probably be hitting other players.

Someone has already posted a nerf request to spectral due to EoTM. But in normal wvw you wont find many cliffs for it to be effective.

Wait wait wait, give me a moment to chuckle on the fact that there is a chance that WoC will corrupt Stability within a zerg even though it is not prioritized
Sorry, but in the occasion a Guardian/Necro combo does pull it off, I’d have to applaud them for picking out the best targets, because in my little zerg experience, this never happened

And hitting other players? You mean those people who do not watch the floor for red circles saying “Don’t stand here”? No sympathy for those – ever…

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Posted by: Coldtart.4785

Coldtart.4785

Death perception is not even close to being the reason why an organised wvw group would run a necro. It’s certainly good, but I wouldn’t even call it an auto-take, let alone overpowered.

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

lets nerf the only role necro has in wvw..
I agree.

Btw, i don’t run it and still considered #1 target
When zergs see me.. they run. (.. mostly directly at me)

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Posted by: Tommyknocker.6089

Tommyknocker.6089

lets nerf the only role necro has in wvw..
I agree.

Btw, i don’t run it and still considered #1 target
When zergs see me.. they run. (.. mostly directly at me)

So very true.. Also in order to run death perception, you give up your stability in DS (Foot in the Grave). In doing so most CC effects cause you to become a big black ping pong ball and hence quite useless in any setting (zerg included). The trait itself requires a large investment in soul reaping, grand master trait, and thus IMO is just fine the way it is.

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Posted by: Jerus.4350

Jerus.4350

Exactly Tommyknocker, it has a pretty big tradeoff considering the alternative is a huge help defensively.

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Posted by: xDudisx.5914

xDudisx.5914

No other trait in the game gives so much stats like this one.

Traits ? With the exception of the ones Bhawb gave,no but there are things in this games that give so much stats. Let’s start with might, protection, vulnerability ( in the right settings), banners, frost spirit (in the right settings).

This way offensive builds that invest in crit chance will still have a great bonus crit chance and the bunker ones wont get such a huge advantage.

Uhm in wvvw the meta uses glass canon, necro bunkers are not existant there. Especially necro bunkers with deathly perception.

DS skills criting are also not the biggest problem. The major issue is that it affect wells droped prior to entering in DS and sigil of fire/air. It is basically problem that old lich form had. Maybe the extra crit chance should be add to the DS skill itself and not as base stats.

Uhm, you do realize that sigil of fire/sigil of air can’t crit right? Also offensive wells are on a 28 or 32 second cooldown, and each tick hits just a little bit harder then a scepter auto attack strike without the condition bleed or poison.

1- banners requirer you to stay in a point are not spamable like DS, even if you add both stats it will be less than 1k (170+170 for baners)

2- might = 35 power 35 condi, not even close to 1k

3-vulnerability all classes have access to it. ( the wells is doing a lot of aoe vunerabilty btw)

4-frost spirit, only moves if traited, can be killed. It only works in pve or in an spvp spirit ranger.

5- you can run some pieces of valkyrie or cavalier and still keep the 100% crit chance unlikely any other class. Even on metabattle.com cavalier is listed. Imo full cavalier is not a glass cannon. Specially on a class that has the same hp as a warrior, about 18.5k hp naked.

6- yes they wont crit but this will make they proc everytime they are aot of cd. since all hits will be crit,

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Posted by: Narkodx.1472

Narkodx.1472

Did you forget the most limiting factor of Death Perception? You can only use it in DeathShroud and it essentially benefits one skill Life Blast

I can not heal use any utilities use any weapon skills cleanse conditions etc etc etc

Zerker DS Necro is not overpowered in any part of the game nor is it even meta in any part of the game – sooooo nothx

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Posted by: huggybear.4960

huggybear.4960

if you have your zerg also bring necros with wells and deathly perception then it looks like wvw zerging just became balanced with no need to change traits

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Posted by: Swamurabi.7890

Swamurabi.7890

*Death Perception: all the wells hits will be affected as long as you stay in DS. Well of suffering pulsing 6 times will hit land up to 30 guarantee critical hits + 25 hits from well of corruption.

The only way to get 30 criticals from WoS and 25 from WoC is to drop them on an AFK zerg.

Most players tend to NOT stand in the red circle, unless they’re stacked with their commander, which would have the well only hit 5 players/pulse in the entire zerg.

Stability and you can walk past the edge only taking 1 or 2 hits tops.
Same with stunbreak.
Dodge will get you most of the way across a well, again, taking 1 or 2 hits tops.
Blinks and leaps will get you out of the well.

As OP you think wells are, their main use is for the Necro to “tag” enemies so we can collect as many loot bags as a staff guardian spamming 1.

(edited by Swamurabi.7890)

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Posted by: Carighan.6758

Carighan.6758

The way it works now this trait gives 50% crit chance, this is equivalent +than 1k precision. A single trait giving so many stat points insane. It allows people with 30% to get 100% crit change with fury. No other trait in the game gives so much stats like this one.

You hopefully are quite aware that “stat equivalent” is not a sensible concept for trait balance?

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Posted by: Dondagora.9645

Dondagora.9645

I think, in WvW, this is perfectly fine if it melts zergs. Zergs are there to be melted. Now, now, don’t think I’m hating on the zerg, but it is a fact that when players cluster together, it just makes them an easy target. Zergs can quite easily counter this by breaking into smaller groups, spreading out, paying attention, etc. But most don’t, and thus die. Simply put, the balance is 100 “Mindless” Players=1-5 Strategical Players.

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Posted by: zapv.8051

zapv.8051

If they didnt care about wvw and pve then why do we have some skills with split effects in spvp and wvw/pve ? Like save yourselves, healing dodge, etc.. Why was the 5 target cap implemented since it almost never affects spvp?

I said it is not broken in spvp and pve, but in wvw. Anyway, I think the trait needs a rework.

Those skills are split strictly because they are to strong in pvp which shows that they are balancing around pvp. They didn’t make the same changes to pve and wvw because nothing is op in those environments. Again, it isn’t broken in wvw. You say DS is spammable. It’s on a 10 second cooldown (7 traited), so sure it is pretty close to spammable, but the only attack that has a cooldown that low is the auto attack. Furthermore, the amount of damage is a good thing. People can be way too tanky in wvw and if there weren’t necros and eles there would be warriors and guardians with 3.7k armor that never die. Heck there are guardian builds that take 5 people attacking for 30 seconds to kill already. If anything there needs to be a buff to the amount of damage to accommodate skillful play.

I also want to note that if they nerfed this trait, necros would have 4 good grandmasters and the rest would be bad. I also want to say that this trait is at most an increase of 400 precision over the course of a fight (your uptime on DS is at most 40% on an extraordinarily good day), on a very limited 5 skills 2 of which have long cooldowns.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Liewec.2896

Liewec.2896

game overflowing with terrormancers, lets nerf the only viable power spec.
honestly did you just set up sticky labels with random traits on a dart board and throw a dart at it?
“i’ll try to get that nerfed today!”

(edited by Liewec.2896)

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Posted by: xDudisx.5914

xDudisx.5914

They didn’t make the same changes to pve and wvw because nothing is op in those environments. .

Wait, so you say they are not considering pve/wvw in balance but just said they were split because they were no op in pve/wvw. That is consider pve/wvw for balance lol.

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Posted by: xDudisx.5914

xDudisx.5914

*Death Perception: all the wells hits will be affected as long as you stay in DS. Well of suffering pulsing 6 times will hit land up to 30 guarantee critical hits + 25 hits from well of corruption.

The only way to get 30 criticals from WoS and 25 from WoC is to drop them on an AFK zerg.

Most players tend to NOT stand in the red circle, unless they’re stacked with their commander, which would have the well only hit 5 players/pulse in the entire zerg.

Stability and you can walk past the edge only taking 1 or 2 hits tops.
Same with stunbreak.
Dodge will get you most of the way across a well, again, taking 1 or 2 hits tops.
Blinks and leaps will get you out of the well.

.

There are several situations where you will hit all the hits. Droping wells in a chock point for example. Even if you run pass take 2 hits, by the moment you are leaving there are players getting inside. There is not only 1 single necro in there zerg, there are multiple.

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Posted by: xDudisx.5914

xDudisx.5914

Did you forget the most limiting factor of Death Perception? You can only use it in DeathShroud and it essentially benefits one skill Life Blast

I can not heal use any utilities use any weapon skills cleanse conditions etc etc etc

Zerker DS Necro is not overpowered in any part of the game nor is it even meta in any part of the game – sooooo nothx

Did you read the post? The problem is the way it exploit the crits to the wells.

Not meta in any part of the game? It is so popular in wvw that it is even in the meta website.

http://metabattle.com/wiki/Build:Necromancer_-_Wells_Backline

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Posted by: GoogleBrandon.5073

GoogleBrandon.5073

Did you read the post? The problem is the way it exploit the crits to the wells.

Please do not abuse this word… It is not an exploit

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Posted by: Jerus.4350

Jerus.4350

*Death Perception: all the wells hits will be affected as long as you stay in DS. Well of suffering pulsing 6 times will hit land up to 30 guarantee critical hits + 25 hits from well of corruption.

The only way to get 30 criticals from WoS and 25 from WoC is to drop them on an AFK zerg.

Most players tend to NOT stand in the red circle, unless they’re stacked with their commander, which would have the well only hit 5 players/pulse in the entire zerg.

Stability and you can walk past the edge only taking 1 or 2 hits tops.
Same with stunbreak.
Dodge will get you most of the way across a well, again, taking 1 or 2 hits tops.
Blinks and leaps will get you out of the well.

.

There are several situations where you will hit all the hits. Droping wells in a chock point for example. Even if you run pass take 2 hits, by the moment you are leaving there are players getting inside. There is not only 1 single necro in there zerg, there are multiple.

What kind of moron doesn’t dodge or invuln through checkpoints?

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Posted by: Tim.6450

Tim.6450

1- banners requirer you to stay in a point are not spamable like DS, even if you add both stats it will be less than 1k (170+170 for baners)

times 5 people = 850+850 for banners

2- might = 35 power 35 condi, not even close to 1k

I was talking about multiple stacks like empower (420+420 times 5 people), blast finishers,… .

3-vulnerability all classes have access to it. ( the wells is doing a lot of aoe vunerabilty btw)

SO why, complaining about death perception, if all class have similar things?

4-frost spirit, only moves if traited, can be killed. It only works in pve or in an spvp spirit ranger.

So, death shroud kan be killed and it only gives that stat bonus if traited.

5- you can run some pieces of valkyrie or cavalier and still keep the 100% crit chance unlikely any other class. Even on metabattle.com cavalier is listed. Imo full cavalier is not a glass cannon. Specially on a class that has the same hp as a warrior, about 18.5k hp naked.

You can’t maintain that 100% on your own unless you’re zerker.

6- yes they wont crit but this will make they proc everytime they are aot of cd. since all hits will be crit,

You forgot the own 50% chance so it will not proc always on top of that life blast is slow, so if you fail you will proc it a bit later compared to a normal attack.

EverythingOP

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Posted by: Jerus.4350

Jerus.4350

Here’s my problem with this idea, I think it’s misleading and would lead to nerfs outside the bomb drop not on the bomb drop. Don’t forget the minor trait that applies a few seconds of fury every time you go into DS. that’s 20% crit chance. So for me wearing full zerk, I’m sitting well above 100% during that well drop with the combination of everything. With the nerf suggested, I’d be sitting right around 100% for the well drop still… meaning it’d do NOTHING for that bomb.

What the nerf would do is nerf my life blasts after that fury drops and after the wells are gone.

That’s not at all how this request is being presented. And, I don’t think it needs to be nerfed for that considering the speed of lifeblast and what not.

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Posted by: xDudisx.5914

xDudisx.5914

Here’s my problem with this idea, I think it’s misleading and would lead to nerfs outside the bomb drop not on the bomb drop. Don’t forget the minor trait that applies a few seconds of fury every time you go into DS. that’s 20% crit chance. So for me wearing full zerk, I’m sitting well above 100% during that well drop with the combination of everything. With the nerf suggested, I’d be sitting right around 100% for the well drop still… meaning it’d do NOTHING for that bomb.

What the nerf would do is nerf my life blasts after that fury drops and after the wells are gone.

That’s not at all how this request is being presented. And, I don’t think it needs to be nerfed for that considering the speed of lifeblast and what not.

If you are 100% zerker I am ok with that. The problem is that they can easily go full cavalier with some zerk and still achieve the 100% on DS.

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Posted by: xDudisx.5914

xDudisx.5914

What if it just doubles your crit chance? A zerker would still reach 100%. Someone that doesnt invest in precision would have dimish returns.

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Posted by: Jerus.4350

Jerus.4350

Here’s my problem with this idea, I think it’s misleading and would lead to nerfs outside the bomb drop not on the bomb drop. Don’t forget the minor trait that applies a few seconds of fury every time you go into DS. that’s 20% crit chance. So for me wearing full zerk, I’m sitting well above 100% during that well drop with the combination of everything. With the nerf suggested, I’d be sitting right around 100% for the well drop still… meaning it’d do NOTHING for that bomb.

What the nerf would do is nerf my life blasts after that fury drops and after the wells are gone.

That’s not at all how this request is being presented. And, I don’t think it needs to be nerfed for that considering the speed of lifeblast and what not.

If you are 100% zerker I am ok with that. The problem is that they can easily go full cavalier with some zerk and still achieve the 100% on DS.

So your problem is that this trait allows an almost full glass build to match a full glass build for a few crucial seconds?

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Posted by: Holl.3109

Holl.3109

Necros don’t need nerfs man. This trait is fine, it’s good.

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Posted by: xDudisx.5914

xDudisx.5914

Here’s my problem with this idea, I think it’s misleading and would lead to nerfs outside the bomb drop not on the bomb drop. Don’t forget the minor trait that applies a few seconds of fury every time you go into DS. that’s 20% crit chance. So for me wearing full zerk, I’m sitting well above 100% during that well drop with the combination of everything. With the nerf suggested, I’d be sitting right around 100% for the well drop still… meaning it’d do NOTHING for that bomb.

What the nerf would do is nerf my life blasts after that fury drops and after the wells are gone.

That’s not at all how this request is being presented. And, I don’t think it needs to be nerfed for that considering the speed of lifeblast and what not.

If you are 100% zerker I am ok with that. The problem is that they can easily go full cavalier with some zerk and still achieve the 100% on DS.

So your problem is that this trait allows an almost full glass build to match a full glass build for a few crucial seconds?

Cavalier is not almost glass cannon. toughness-power-ferocity. I has 2 stats in common with berzerker but also 2 in common with soldiers. I could say it is a almost bunker too by that logic. And necros dont really need much vit because of high base hp + DS ( that same traitline also bosts DS survivabily)

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Posted by: Muchacho.2390

Muchacho.2390

It is basically problem that old lich form had. Maybe the extra crit chance should be add to the DS skill itself and not as base stats.

You do know that Lichform still increases precision to high levels? Only the power increase was changed…

So you still can use your wells and then go into Lichform for the extra crit chance.

(edited by Muchacho.2390)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

you should play powermancer for more then a few minutes. you will come to know that its not overpowered, and its one of the few things keeping powermancer viable.

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Posted by: Holl.3109

Holl.3109

you should play powermancer for more then a few minutes. you will come to know that its not overpowered, and its one of the few things keeping powermancer viable.

As 500 hours+ on powermancer I can confirm dis.

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Posted by: Jerus.4350

Jerus.4350

I’d point to examples like Might and sharpening stones. Basically the more defensive builds gain more % wise than the full glass builds, it’s a pretty common concept for this game and I think a good one. It keeps the defensive builds from being just big balls of HP that do absolutely nothing (which can still be achieved with nomads).

I’m a full glass Necro, as I pointed out it wouldn’t really affect me during the well drop, but it’d be a large nerf after that fury drops. So in effect I’d recieve a nerf because some people feel that necros who go a bit defensive shouldn’t be capable of a solid well drop.

I’m not buying it.

I enjoy the concept that necros who feel the need to go defensive can still provide what I feel is their primary function. It’s like a guardian can always provide stability. Eles always water fields, etc.

I go full zerk because I find I can, and then my lifeblasts really pack a punch, nerf this and that will be a direct nerf to the reason I run around full glass.

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Posted by: xDudisx.5914

xDudisx.5914

It is basically problem that old lich form had. Maybe the extra crit chance should be add to the DS skill itself and not as base stats.

You do know that Lichform still increases precision to high levels? Only the power increase was changed…

So you still can use your wells and then go into Lichform for the extra crit chance.

When I said the same problem I meant to say the extra power exploiting to the wells. The precision is still broken and needs further fix/nerf IMO.

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Posted by: xDudisx.5914

xDudisx.5914

I’d point to examples like Might and sharpening stones. Basically the more defensive builds gain more % wise than the full glass builds, it’s a pretty common concept for this game and I think a good one. It keeps the defensive builds from being just big balls of HP that do absolutely nothing (which can still be achieved with nomads).

I’m a full glass Necro, as I pointed out it wouldn’t really affect me during the well drop, but it’d be a large nerf after that fury drops. So in effect I’d recieve a nerf because some people feel that necros who go a bit defensive shouldn’t be capable of a solid well drop.

I’m not buying it.

I enjoy the concept that necros who feel the need to go defensive can still provide what I feel is their primary function. It’s like a guardian can always provide stability. Eles always water fields, etc.

I go full zerk because I find I can, and then my lifeblasts really pack a punch, nerf this and that will be a direct nerf to the reason I run around full glass.

If you are really full zerker as you say you would be able to keep 100% even if they rework the trait to instead of add 50% it would double your base crit. Just zerker gear with no precision from traits would be around 39% , multiply by 2= 78 + fury = close to 100. But it would nerf the ones that are almost bunkers and still achieve 100% crit chance with the current state of the trait.

The sharpening stones and oils are not a problem because they are available for ALL the classes. Also they work as a %of something. Not a flat number like this trait +50.

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Posted by: xDudisx.5914

xDudisx.5914

Another possibility would be instead of 50% for the user, give 20% to user+5 allies. Making it more desirable in pve, more team fight oriented in spvp and fixing the wvw problem.

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Posted by: Tim.6450

Tim.6450

If you are really full zerker as you say you would be able to keep 100% even if they rework the trait to instead of add 50% it would double your base crit. Just zerker gear with no precision from traits would be around 39% , multiply by 2= 78 + fury = close to 100. But it would nerf the ones that are almost bunkers and still achieve 100% crit chance with the current state of the trait.

Necro’s can’t get both DS uptime and fury uptime on his own, so don’t assume that the necro (and especially a life blast build) has fury up all the time.

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Posted by: Bhawb.7408

Bhawb.7408

You can’t get fury on your own as a Necromancer while using a damage-oriented build with Deathly Perception, it requires 3 points in Curses (which means no Close to Death), not to mention it forces you to go in and out, which means large downtimes due to CDs.

This trait isn’t that good. Necromancers were meta in WvW long before it existed, it isn’t good in group PvE, and power necro is still subpar in PvP even with this trait. If it was actually OP it would be the cause of Necormancers being OP, which is an incorrect idea on two fronts; we aren’t OP, and this sure as hell wouldn’t be the cause of it if we were.

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Posted by: xDudisx.5914

xDudisx.5914

Fine if the problem is fury, give fury plus 30% crit. that way if you get fury from other source it wont stack 50+ 20 .

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Posted by: Bhawb.7408

Bhawb.7408

Fine if the problem is fury, give fury plus 30% crit. that way if you get fury from other source it wont stack 50+ 20 .

Another Necromancer mechanic that makes ally assistance absolutely worthless? No thanks.

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