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Posted by: Thedenofsin.7340

Thedenofsin.7340

Taking a quick look at this game, I couldn’t help but notice a pattern:

GW2 Activity / Dominant Profession

Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Thief/Mesmer

At the 1,000 foot-level, this doesn’t look like something that’s balanced: quite the opposite.

Does the balance team ever look up and examine profession balance across the board?

During the “Ready Up” stream, the developers were very concerned about over-nerfing Healing Signet for warriors such that it may not make them viable in the meta (i.e. team PvP).

Why is this such a massive concern? It’s not as though warriors are in so bad a place that no one will ever play warrior in Guild War(ior)s 2 again if you do nerf them out of the meta. They’d still be the most powerful profession for the vast majority of the game.

Now, take a look at, say, engineers. I can’t remember the last time I saw an engineer in anything but PvP and roaming WvW. Nerfing engineers very well could result in the profession not being played – anywhere.

Here’s where I am scratching my head: you’ve buffed a class to the point where it is, literally, the most dominant class in nearly every aspect of the entire game, and you guys are deeply worried about over-nerfing it in just one area of the game.

You guys are the balance team, and I’m sure that role has to necessarily include all aspects of gameplay in Guild Wars 2. So I’m asking: is this balanced?

(edited by Thedenofsin.7340)

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Posted by: striker.3704

striker.3704

Considering they’re nerfing necromancer siphoning, especially the siphoning of a spec that has only been popular in PvP as of recently for a very specific team build, and a trait type that people have been desiring a buff to since the start of the game, I don’t think they have a clue anymore. Warriors are the most vocal and numerous class, so they drown out the rest of us leading to Anet heavily favoring them.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

this is working as intended because warriors are meant to be the easiest profession to play. do you remember that guild wars 2 is a very casual game and has a lot of casual players? casual players like to play easy professions.

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Posted by: woeye.2753

woeye.2753

Yeah, well, this topic isn’t new. Many have said similar things before. Yet, nothing has changed. I mean, it’s not that other professions have their uses, too. But compared to the warrior profession there’s always some kind of disadvantage. Be it low health, low sustain, low DPS, low mobility or whatever.
With the warrior profession you simply get the best and most solid package in the game.

Fortunately, though, there are still some players who refuse to join the global warriorfication

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Posted by: Balefire.7592

Balefire.7592

this is working as intended because warriors are meant to be the easiest profession to play. do you remember that guild wars 2 is a very casual game and has a lot of casual players? casual players like to play easy professions.

The warrior omnipresence is fine – it’s exactly as you said. However, that doesn’t mean warriors should be the best ,verywhere, otherwise, what are the rewards of playing a more complex profession?

Scrubbiest Necro NA.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

this is working as intended because warriors are meant to be the easiest profession to play. do you remember that guild wars 2 is a very casual game and has a lot of casual players? casual players like to play easy professions.

The warrior omnipresence is fine – it’s exactly as you said. However, that doesn’t mean warriors should be the best ,verywhere, otherwise, what are the rewards of playing a more complex profession?

well, i think this is a player issue.
i guess many people would want an easy experience when playing games.
i myself included.

for example, when i play offline single player games, i choose easiest difficulty so i can enjoy the story etc.
for online games, i will choose the profession / class that is easiest to learn, master, play, etc.

as for “best” well i think that is rather subjective. for me, in guild wars 2, warriors is easy, so that is the best for me.

rewards of playing more complex profession? the process of playing that profession itself? warriors may be easy, but it is all basic stuff.

swing sword, axe, hammer.
leap in front, etc.
set the floor of fire. etc
basic animation.

other professions?
in the past, when healing signet is still broken since launch, i stopped playing my beloved warrior in sPvP after i found out he was kissing the floor very often.

for me, dying is not fun, so i seek for ways to maximize my chance of survival. then i gave mesmer a try. in the end, i made a soldiers amulet jewel mesmer with dolyak runes, and 0/0/30/30/10 (many months ago, before the mesmer traits reshuffling) and used staff / scepter + torch

in sPvP, i enjoy blending in with my clones by not moving, just like the clones, i smile when they hack up my clones and not my mesmer.

i chuckle when i slip away from my pursuers with decoy and the prestige.

the whole process of playing mesmer back then in sPvP is my reward. confusing other players, watch as warriors (200 health / second healing signet hahah so weak who uses them back then?) melt away before my mesmer. etc.

however, the topic of rewards itself is also a very subjective matter. but for some people, the process of playing non simple profession may be a reward itself?

at least that is how i think about it.

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Posted by: WhiteRose.6934

WhiteRose.6934

Taking a quick look at this game, I couldn’t help but notice a pattern:

GW2 Activity / Dominant Profession

Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Warrior

I fixed it for you.

Genesis Theory [GT] – Henge of Denravi

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Posted by: Ross Biddle.2367

Ross Biddle.2367

this is working as intended because warriors are meant to be the easiest profession to play. do you remember that guild wars 2 is a very casual game and has a lot of casual players? casual players like to play easy professions.

Cart leading the donkey? The class is easy to play due to the level it’s been buffed/built up to.

Two solutions are, make warrior more challenging to play, or make all other professions more easier/favorable.

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Posted by: Paulie.6215

Paulie.6215

Taking a quick look at this game, I couldn’t help but notice a pattern:

GW2 Activity / Dominant Profession

Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Warrior

I fixed it for you.

Qft

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Posted by: nicknamenick.2437

nicknamenick.2437

Taking a quick look at this game, I couldn’t help but notice a pattern:

GW2 Activity / Dominant Profession

Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Warrior

I fixed it for you.

Qft

But ofc.. Warrior is just an populair class in every game..

And also this:
Its weakness is slow and obvious burst animations. If you pay attention you could bring down any warrior without that much problems on any other class.
Warrior will always be the easy class to kill some because there mechanic is pretty simple to bring someone down… But thats also its weakness.. There mechanic/rotations are simple to read and predict and there bursts skills are also all very easy to read.. And you can count another one in the list > pin down..
Its just that 80% of the people in gw2 have no idea about warrior or how to fight them.. They eat all the bursts attacks and spoil there own burst attacks on endure pain or whatever and QQ here..

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

this is working as intended because warriors are meant to be the easiest profession to play. do you remember that guild wars 2 is a very casual game and has a lot of casual players? casual players like to play easy professions.

Cart leading the donkey? The class is easy to play due to the level it’s been buffed/built up to.

Two solutions are, make warrior more challenging to play, or make all other professions more easier/favorable.

since launch, before the various buffs, warriors have been easy to play in PvE, this is the intended game design since launch.

warriors is and always will be the easiest profession.
i do not think making them more challenging is good for the massive casual player base.

however, i do object if the other professions are made more favorable to play.

for example, i do not really play elementalist due to lowest health pool and light armor. as for how i level my PvE elementalist to level 80, it was via the 30% exp bar from doing 5 PvE daily achievements, over many days. errr lets see now.

5/5 dailies = 30% exp bar.
so 4 days = 120% exp bar = 1.2 level.
20 days = 6 levels

from 39 to 80 is about 40 levels so …
maybe i took around 130 days.

as for sPvP, i tried playing elementalist in sPvP. died within seconds in each encounter so i stopped doing so. the other times i got try out elementalist is when during friendly 1 vs 1 duels with guild members. i still died in the end though.

perhaps, the main issue with so much warrior hate, is that, warriors are very much easier to play when compared against other professions.

for example, an average player may find thief to be weak, not good enough, etc. but for a player who is very experienced with thief, live in USA, near the physical servers, have good latency etc may think otherwise.

some professions such as thief does not allow for any errors in combat, and any bad latency may adversely affect their combat game play.

warriors on the other hand, allows the warrior player to make a lot of mistakes and still survive, provided if the enemy are equally not that skilled.

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Posted by: Atherakhia.4086

Atherakhia.4086

This is just silly…

We all know Warrior is middle tier at best for PvE since the only thing that matters is damage and Warriors are well below Mesmers, Elementalists, and Thieves.

We all know that the Mesmer is the undisputed king of roaming and dueling and if a condi Ranger lost to a Warrior I’d be disappointed. Thief can take Warrior as well. So that’s middle road for roaming as well.

What is open world events? You mean normal leveling? Who cares? If you really do though, Ranger has you beat.

Open world bosses no one cares what you bring so long as you pay attention. Especially considering a great deal of each event is being handled at range.

WvW zergs a Warrior is top tier with ease. But on their own level above a Guardian or Necro? I highly doubt it. Guardian is the only mandatory class in all aspects of this game and they’re far more important in WvW than Warriors.

Hot join/Solo PvP is dominated by whatever condi build owns face this week. Last week it was spirit rangers. Next week will probably be engineers.

Team PvP Warrior is doing well because classes like Eles and Mesmers that normally counter them aren’t breaking into the meta for other, non-warrior specific reasons.

Yes the Warrior is powerful, dare I say overpowered in some respects. But this thread is nothing but troll bait and congrats, I bit.

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Posted by: Dynnen.6405

Dynnen.6405

Never cater to casuals. Heres a video on the subject:

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Posted by: Leuca.5732

Leuca.5732

warriors on the other hand, allows the warrior player to make a lot of mistakes and still survive, provided if the enemy are equally not that skilled.

The fact that you think this is an example of “working as intended” is why nobody takes your posts seriously on the forums.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

warriors on the other hand, allows the warrior player to make a lot of mistakes and still survive, provided if the enemy are equally not that skilled.

The fact that you think this is an example of “working as intended” is why nobody takes your posts seriously on the forums.

does not matter. i still have my rights to voice out my opinions in these forum as long as i abide with the forum rules of conduct and posting guidelines.

by the way, some professions such as warrior are meant to be easy to play, and yes, “a lesser skilled warrior making a lot of mistake and still survive against equally lesser skilled non warrior” is working as intended, because the warrior profession is easier to play.

try pitting a lesser skilled warrior against a greater skilled non warrior and see the results.

but, for the sake of balance,

put a greater skilled warrior versus a greater skilled non warrior, well, besides from their builds, errrr, i think rock scissors papers hard counters will apply as well.

because i think not every profession should have a fair fight against every profession.

as in, some profession will have an easier time against certain professions, and a harder time against certain professions.

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Posted by: Geff.1930

Geff.1930

Warriors are not the dominant profession in solo queue by far. It is a completely unfounded observation.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Warriors are not the dominant profession in solo queue by far. It is a completely unfounded observation.

which professions currently dominate the solo arena?

i stopped participating in solo arena after trying out 20 games as i find hotjoin still to be more enjoyable and stress free for me.

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Posted by: Geff.1930

Geff.1930

Warriors are not the dominant profession in solo queue by far. It is a completely unfounded observation.

which professions currently dominate the solo arena?

i stopped participating in solo arena after trying out 20 games as i find hotjoin still to be more enjoyable and stress free for me.

In terms of frequency, Mesmer would be my best guess. Eles are the most infrequent.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Warriors are not the dominant profession in solo queue by far. It is a completely unfounded observation.

which professions currently dominate the solo arena?

i stopped participating in solo arena after trying out 20 games as i find hotjoin still to be more enjoyable and stress free for me.

In terms of frequency, Mesmer would be my best guess. Eles are the most infrequent.

ah, thanks for sharing!
i guess it is time for me to try out my mesmer in the hotjoin mess again eheheheh.

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Posted by: Burnfall.9573

Burnfall.9573

Once again, warriors should be the top class in the game but not to excel at Everything !!

It’s not only warriors that are not balanced, the whole entire game is not balanced.

1 shot 3 kill unlimited perma-everything stealth stomp oppression favoritism elitist narcissistic broken control totalitarian….

what else am i missing??

Do you see this as Balanced?

Advocate of Justice, Liberty and Truth

(edited by Burnfall.9573)

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Posted by: JoxerNL.3752

JoxerNL.3752

Said it once, will say it again, game should be called “Guild Warriors 2”.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Warriors are not the dominant profession in solo queue by far. It is a completely unfounded observation.

Take 2 arbitrary solo queue teams. The one with the most warriors will win.

QED

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Posted by: Kanenas.4906

Kanenas.4906

You guys are the balance team, and I’m sure that role has to necessarily include all aspects of gameplay in Guild Wars 2. So I’m asking: is this balanced?

Here is your mistake. They do not balance the game, they balance sPvP only. That is why they leave many bad and unbalanced things, that do not have effect at sPvP, unchanged.
The list is big.
Perplexity runes, thief perma stealth, warrior running like Usain Bolt, mesmer moa, elementalist mist forming inside towers from downed state, ranger unkillable in water……

Nobody is bad by nature

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Posted by: Substance E.4852

Substance E.4852

Said it once, will say it again, game should be called “Guild Warriors 2”.

“Guardian Warriors 2”

Then they can just get rid of all the other tacked on classes and PvE and WvW can be played as intended.

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Posted by: Carighan.6758

Carighan.6758

To be fair, the game is actually pretty ok-balanced.

I mean, maybe I have inverse rose-coloured goggles, but at the same age WoW felt much less balanced, especially on small-scale class-per-class balance. And DaoC never reached the balance GW2 has now, not even at it’s peak.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

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Posted by: Substance E.4852

Substance E.4852

To be fair, the game is actually pretty ok-balanced.

I mean, maybe I have inverse rose-coloured goggles, but at the same age WoW felt much less balanced, especially on small-scale class-per-class balance. And DaoC never reached the balance GW2 has now, not even at it’s peak.

Games that have hard class roles are much harder to balance than anet’s “everyone can do everything” approach. It may not be as obvious but the imbalance is still there and becomes highly exaggerated in areas like WvW zerg combat where party buffs and survivability rule over all else and in dungeons where the team is capped at less people than the amount of classes in the game.

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Posted by: Leuca.5732

Leuca.5732

as in, some profession will have an easier time against certain professions, and a harder time against certain professions.

But you think warriors should be good against all professions, and be the easiest to play.

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Posted by: Carighan.6758

Carighan.6758

Games that have hard class roles are much harder to balance than anet’s “everyone can do everything” approach. It may not be as obvious but the imbalance is still there and becomes highly exaggerated in areas like WvW zerg combat where party buffs and survivability rule over all else and in dungeons where the team is capped at less people than the amount of classes in the game.

I think zerg warfare is actually much easier to balance. MMORPGs as a whole work better the larger the target group you balance for is. It allows stats which are usually seen as “non-optimal” to be important, it focuses on team cohesion and it blurs the class-difference problem.

It only shows issues as far as the feeling of personal impact goes.

Small-scale is an issue, yes. Ofc the moment you dip below the # of classes/roles (so dungeons and sPvP mostly), you run into massive and pretty unfixable balance issues. See the raw amount of sPvP complaints around the forums.

But hrm… I’m not sure this is easier to balance. I would have said the opposite. Balancing a game like WoW is a 2-dimensional process. Balance each class (effectively 34) against each other and balance each class across the game modes.
In GW2, you have much less classes, but you have a second layer after the 2D-balance, you need to also balance each class internally, because all setups need to roughly fill a similar role (or you’d have more than 8 classes again, as in WoW-likes).

The last part is where GW2 is really lacking right now. The class-vs-class and mode-vs-mode balance is actually surprisingly good IMO. But internally, classes are all over the places, with some builds invalidating the basic mechanic (Phantasms Mesmers for example), some builds completely eclipsing other builds and offence vs defence being all over the place for most of them. Healing Power scaling? I only ever felt the stat makes a difference on my Engi, incidentally the char which can flourish with Celestial gear. :P

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Posted by: rogerwilko.6895

rogerwilko.6895

A lot of players (necro / engi / rangers) have no place in dungeons. That is what I think most of the GW2 population thinks.
“Only zerk war / guard / mes!” sounds famuliar?

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

as in, some profession will have an easier time against certain professions, and a harder time against certain professions.

But you think warriors should be good against all professions, and be the easiest to play.

errr no.
i think warriors are good against those who deal puny damage.

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Posted by: Carighan.6758

Carighan.6758

A lot of players (necro / engi / rangers) have no place in dungeons. That is what I think most of the GW2 population thinks.
“Only zerk war / guard / mes!” sounds famuliar?

Only it’s totally not true, but it depends on what you want to do in a dungeon. Any combination of classes can easily run any dungeon even with 2-3 incompetent players in the group. You can do it with 5 newbies so long as everyone is giving their best.

Ofc, if you want to kill fastest, then you need an optimized team (ranger is actually part of that for most dungeons, spirit buffs stack and are very strong).

The support-y Engineer is redundant because the debuffs are already covered by the classes you got anyhow, and their healing capability is strong but just not needed. Active defence overcomes damage already.
Necromancers, who in PvE are the unchallenged masters of boon/condition control, likewise just aren’t needed. Existent purges and active defence are already enough to survive, there’s no further need.

In a way, both of those classes suffer from content being too easy in zerker teams. If there was a need for more support or control, then ofc support and control heavy classes would find a bigger role.

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Posted by: rogerwilko.6895

rogerwilko.6895

Only it’s totally not true, but it depends on what you want to do in a dungeon.

Only it IS true. I play zerk necro. I get kicked every once in a while before entering because the rest of the players see “necro = conditions = kitten kill speed = not zerk war”. The parties that say “zerk warr only” I don’t even join, obviously.

The support-y Engineer is redundant because the debuffs are already covered by the classes you got anyhow, and their healing capability is strong but just not needed. Active defence overcomes damage already.

I’m not even try to comment this thing. So many points to pick on…

Necromancers, who in PvE are the unchallenged masters of boon/condition control, likewise just aren’t needed.

Big words right there, but necros, just as rangers / engi / whatever can have more than 1 spec. I know, news flash, right?

In a way, both of those classes suffer from content being too easy in zerker teams. If there was a need for more support or control, then ofc support and control heavy classes would find a bigger role.

Right on bro. I totally agree and I will go right ahead and roll a warrior.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Warriors are not the dominant profession in solo queue by far. It is a completely unfounded observation.

which professions currently dominate the solo arena?

i stopped participating in solo arena after trying out 20 games as i find hotjoin still to be more enjoyable and stress free for me.

In terms of frequency, Mesmer would be my best guess. Eles are the most infrequent.

ah, thanks for sharing!
i guess it is time for me to try out my mesmer in the hotjoin mess again eheheheh.

right now most frequent in PvP:

1-mesmer.
2-necro.
3-ranger.
4-warrior.

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Posted by: frans.8092

frans.8092

this is working as intended because warriors are meant to be the easiest profession to play. do you remember that guild wars 2 is a very casual game and has a lot of casual players? casual players like to play easy professions.

Well, no easy is not the word they used, Warrior is supposed to have a ‘sturdy’ feel.

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Posted by: tom.7468

tom.7468

Warrior is best in nothing its just most played.
A optimal team in dungeons would be 3 eles 1 ranger 1 mesmer zero warriors.

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Posted by: Doon.2364

Doon.2364

This isn’t about class balance. It is about heavy armor. Most players enjoy wearing heavy armors. There are only 2 classes you can play for that: Guardians and Warriors. Guardians are for females and Warriors are for men. That’s why we got so many warriors running around. And some dudes prefers the light armor evening gowns but whatever float your boat.

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Posted by: Cygnus.6903

Cygnus.6903

Why is this such a massive concern? It’s not as though warriors are in so bad a place that no one will ever play warrior in Guild War(ior)s 2 again if you do nerf them out of the meta. They’d still be the most powerful profession for the vast majority of the game.

I really can’t believe people write stuff like this…

So nerfing them into being completely unusable in a meta of the game (for example, PvP, in which we actually were completely useless for a year), thereby destroying the fun for loads of players who play warrior in that field, is perfectly fine? Because they should then just play PvE because a warrior can be mediocre in that? Or reroll a viable PvP class?

Warriors are one nerf away from where they were 1 year ago.

The fact that most people play warriors (which was true from the start) is because the warrior profession has been popular troughout the history of gaming. And in gw2, it is easy to become reasonably good with a warrior. Try to master it though, and you will soon find it lacking against experienced players on any other class, except ranger.

Then again, becoming reasonably good is easy in PvE, with any profession.

I only state my opinion unless stated otherwise.
Hulk Roaming Montages/Build Vids
I always rage but never quit.

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Posted by: Substance E.4852

Substance E.4852

Why is this such a massive concern? It’s not as though warriors are in so bad a place that no one will ever play warrior in Guild War(ior)s 2 again if you do nerf them out of the meta. They’d still be the most powerful profession for the vast majority of the game.

I really can’t believe people write stuff like this…

So nerfing them into being completely unusable in a meta of the game (for example, PvP, in which we actually were completely useless for a year), thereby destroying the fun for loads of players who play warrior in that field, is perfectly fine? Because they should then just play PvE because a warrior can be mediocre in that? Or reroll a viable PvP class?

Warriors are one nerf away from where they were 1 year ago.

The fact that most people play warriors (which was true from the start) is because the warrior profession has been popular troughout the history of gaming. And in gw2, it is easy to become reasonably good with a warrior. Try to master it though, and you will soon find it lacking against experienced players on any other class, except ranger.

Then again, becoming reasonably good is easy in PvE, with any profession.

A class is popular in an MMO for aesthetic reasons? Ha, that’s a good one…

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Posted by: Prince.7198

Prince.7198

Taking a quick look at this game, I couldn’t help but notice a pattern:

GW2 Activity / Dominant Profession

Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Thief/Mesmer

This is not entirely true, For PVE and WVW you are right but you clearly don’t play a lot of sPVP. In hotjoin #1 profession is currently necromancer running MM gimmick builds. On second place are engineers and (maybe warriors). Third place would be thief en mesmer. Warrior are defo not the most played profession in sPVP anymore, they are however still one of the easiest to just roll with (same goes for MM necro).

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Posted by: dylan.5409

dylan.5409

Idk about solo/ team q since I haven’t played those since beginning of dec. In hot join Thieves are by far the most popular, followed by warriors/necros/mesmers.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

as in, some profession will have an easier time against certain professions, and a harder time against certain professions.

But you think warriors should be good against all professions, and be the easiest to play.

errr no.
i think warriors are good against those who deal puny damage.

You are very, very wrong. Every single good player left (all 5 of them) playing this game will tell you that.

Warrior is completely broken in this game. The March balance patch is their last shot to show the community they know what they are doing. After that, it’s 4.4.14 and this place will be a complete ghost town.

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Posted by: silentnight warrior.2714

silentnight warrior.2714

Lots of good players are leaving because of all ANet is taking to long to do related to game types, rewards, matchmaking, GvG, Farming pvp levels.

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

Thedenofsin,
i was playing my mesmer earlier and i have no problem downing warriors.
well i was enjoying myself in hotjoin anyway. solo arena & team arena is not fun for me.

" this place will be a complete ghost town."
nah. i’ll be here. this place will not be a complete ghost town.

silentnight warrior,
well, if the rewards are good, the reward goers will still continue to play.

(edited by Deimos Tel Arin.7391)

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Posted by: xXxOrcaxXx.9328

xXxOrcaxXx.9328

this is working as intended because warriors are meant to be the easiest profession to play. do you remember that guild wars 2 is a very casual game and has a lot of casual players? casual players like to play easy professions.

The warrior omnipresence is fine – it’s exactly as you said. However, that doesn’t mean warriors should be the best ,verywhere, otherwise, what are the rewards of playing a more complex profession?

Like politics. Get rid of democracy. Most one aren’t meant to rule! #sarcasm

Ranger - Guardian - Warrior - Elementalist - Necromancer - Mesmer
EU Elona Reach – Void Sentinels

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Posted by: Distaste.4801

Distaste.4801

as in, some profession will have an easier time against certain professions, and a harder time against certain professions.

But you think warriors should be good against all professions, and be the easiest to play.

errr no.
i think warriors are good against those who deal puny damage.

You are very, very wrong. Every single good player left (all 5 of them) playing this game will tell you that.

Warrior is completely broken in this game. The March balance patch is their last shot to show the community they know what they are doing. After that, it’s 4.4.14 and this place will be a complete ghost town.

If you think ESO is going to be any better you’re sorely mistaken. As much as I want a new game to play since ArenaNet seems oblivious to game balance at best, ESO is not going to be that game. Considering it will also have a subscription and cash shop subscriber attrition will hit that game like a ton of bricks, think SWTOR.

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

Warriors have bad DPS and poor defensive options, being easy to play doesn’t change any of that. And I think that’s enough to justify keeping them exactly as they are currently.

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Posted by: WhiteRose.6934

WhiteRose.6934

Warriors have bad DPS and poor defensive options…

Right…

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Genesis Theory [GT] – Henge of Denravi

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Posted by: Thedenofsin.7340

Thedenofsin.7340

as in, some profession will have an easier time against certain professions, and a harder time against certain professions.

But you think warriors should be good against all professions, and be the easiest to play.

errr no.
i think warriors are good against those who deal puny damage.

You are very, very wrong. Every single good player left (all 5 of them) playing this game will tell you that.

Warrior is completely broken in this game. The March balance patch is their last shot to show the community they know what they are doing. After that, it’s 4.4.14 and this place will be a complete ghost town.

If you think ESO is going to be any better you’re sorely mistaken. As much as I want a new game to play since ArenaNet seems oblivious to game balance at best, ESO is not going to be that game. Considering it will also have a subscription and cash shop subscriber attrition will hit that game like a ton of bricks, think SWTOR.

TESO will have a massive pull on the PVE community. massive

When that cash cow is gone, there won’t be anyone left.

(edited by Thedenofsin.7340)

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Posted by: Prince.7198

Prince.7198

Warriors have bad DPS and poor defensive options, being easy to play doesn’t change any of that. And I think that’s enough to justify keeping them exactly as they are currently.

1. The DPS isn’t all that poor, that is just a stupid statement, you have perma fury and might.
2. little defensive abilities: Let me go over their defensive abilities
A. Kite away from damage: You basically have permanent swiftness, GS 3 and 5 get you for out of any damage range and have low cooldowns, Sword 2 can even add a little more distance.
B. Damage mitigation: Shield stance: 3 sec of safety, chain with endure pain, 4s of safety (that is 7 seconds).
C. Massive HP regen: Signet alone: 392 heal / sec; Adrenaline Heal: 360/ 3s aka Massive heal
D. Max HP and Max armor in the game
E. And next to all that, Low cooldown aoe CC
3. You sir are a troll.

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Posted by: TheGuy.3568

TheGuy.3568

Just because it is popular doesn’t mean it should be nerfed. There are a good number of reasons to nerf some select warrior traits and skills, but being a heavily played class has nothing to do with it.

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