Taking a quick look at this game, I couldn’t help but notice a pattern:
GW2 Activity / Dominant Profession
Dungeons: Warrior
Fractals: Warrior
Open World Events: Warrior
Open World Bosses: Warrior
WvW Zergs: Warrior
Hot Join PvP: Warrior
Solo PvP: Warrior
Team PvP: Warrior
GvG: Warrior
WvW roaming: Thief/Mesmer
At the 1,000 foot-level, this doesn’t look like something that’s balanced: quite the opposite.
Does the balance team ever look up and examine profession balance across the board?
During the “Ready Up” stream, the developers were very concerned about over-nerfing Healing Signet for warriors such that it may not make them viable in the meta (i.e. team PvP).
Why is this such a massive concern? It’s not as though warriors are in so bad a place that no one will ever play warrior in Guild War(ior)s 2 again if you do nerf them out of the meta. They’d still be the most powerful profession for the vast majority of the game.
Now, take a look at, say, engineers. I can’t remember the last time I saw an engineer in anything but PvP and roaming WvW. Nerfing engineers very well could result in the profession not being played – anywhere.
Here’s where I am scratching my head: you’ve buffed a class to the point where it is, literally, the most dominant class in nearly every aspect of the entire game, and you guys are deeply worried about over-nerfing it in just one area of the game.
You guys are the balance team, and I’m sure that role has to necessarily include all aspects of gameplay in Guild Wars 2. So I’m asking: is this balanced?
(edited by Thedenofsin.7340)