http://www.sirlin.net/articles/playing-to-win-part-1.html
(edited by scabrous.7835)
It has been repeated several times already, however there is no clear response from the devs or their opinion on it.
Since the patch introduced long ago, immobilize has been changed to stack in duration. I assume that everyone has been immobed for 5+ seconds without being able to counterplay it. What is more, there is no reliable way to cleanse because
a) several other conditions have higher cleanse-priority than immob
b) immob is applied several times for short durations on multiple skills (Entangle, Devourer Venom, Flurry(!)) rather than one longer (e.g. Dark Pact, Panic Strike).
Cond duration food makes it even more crazy, but this consumable has its own topic.
Let’s forget for a moment that immob stacking is too strong in its current state and focus on sth else. Immob prevents you from dodging which is completely fine, however it appears to work as an interrupt as well. I’ve been playing this game since release and it has been always intriguing me why e.g. Cloak and Dagger is interrupted by immob?
I’d like to hear what you think and let devs know that there’s sth to have a look at.
TJ
(edited by scabrous.7835)
So… we have an actually useful condition. Great. Let’s make the other ones useful, too.
Now to be fair, I think the issue is mostly on a general level that you cannot dodge during Immobilize. You should be able to, just not move outside of dodging.
We already have anti-dodge on Weakness, anyhow.
Stacking immo in duration was the WORST update done to the game. 10+sec immo = insta death cause its the last condition in the priority order (or not so far) while beiing the stronghest.
Enabling dodge while immo, could be a solution. But as you said, they should first debug it. How many time did i get immo at the end of a dodge … and how many time despite beeing spamming my heal, it doesnt want to work just because i was rooted …
Stacking immo in duration was the WORST update done to the game. 10+sec immo = insta death cause its the last condition in the priority order (or not so far) while beiing the stronghest.
Enabling dodge while immo, could be a solution. But as you said, they should first debug it. How many time did i get immo at the end of a dodge … and how many time despite beeing spamming my heal, it doesnt want to work just because i was rooted …
^ This.
Duration stacks on Immobilise are way overpowered. It essentially means guaranteed death in WvW and its a pain for all classes (except maybe warriors).
NO ONE likes it. Brief 1-2 second immobilise is fine, 5-10 seconds is insane.
It will go down as one of the most frustrating changes Anet implemented. It’s so easy to exploit the way stacks are replenished. Also, with just one or two covering conditions it’s so easy to prevent a cleanse and further aid immobilise stacking. My best was 8-9 seconds on a Necro. I bet he/she really enjoyed that fight….
It’s stuff like immobilise stacking that really holds PvP back in this game. Disappointing.
I definitely agree. Duration stacks on immobilize is a bad idea.
Stacking immo in duration was the WORST update done to the game. 10+sec immo = insta death cause its the last condition in the priority order (or not so far) while beiing the stronghest.
There is no priority on condition removal, it just removes last applied first, but with everyone spamming dmg conditions immobilized gets moved to the bottom of teh stacks rather fast
There is no priority on condition removal, it just removes last applied first, but with everyone spamming dmg conditions immobilized gets moved to the bottom of teh stacks rather fast
There is priority. This is well-established already.
I’d like to see immobilise stop stacking tbh
It should work so that if when a new immobilize is applied, compare it to existing ones remaining time. If the new condition is longer than the remaining immobilize, override it. Else ignore the new immobilize and keep the existing one.
This way other players can’t ruin your combo by mindless spam but also if you have a reasonable immo it gets applied.
It should work so that if when a new immobilize is applied, compare it to existing ones remaining time. If the new condition is longer than the remaining immobilize, override it. Else ignore the new immobilize and keep the existing one.
This way other players can’t ruin your combo by mindless spam but also if you have a reasonable immo it gets applied.
But, all other conditions stack in duration. It’d be quite confusing for Immobilize not to stack in the same manner.
Rather, as I said above, allow dodging while immobilized. Done. Then it’s an actual immobilize too, not an im-dodge. And we already got an anti-dodge condition with Weakness (which also stack in duration, so it’d be consistent).
Bleeding, might, confusion, torment don’t stack duration to name a few (I know you knew this).
Not every condition needs to work the exact same way. People will learn it as long as the tooltip describes it correctly
It interrupts actions and skills now?
That makes it stronger then it should be, given the ease and in particular the frequency with which it can be applied.
No one like stacking immobilise. It rewards mindless spamming and poor gameplay.
It rewards mindless spamming and poor gameplay.
This statement has been made in every balance thread. Always.
Immobilize-stacking is bad. “Rewards spamming.”
Thieves are overpowered. “Rewards spamming”.
Car gas is too pricey. “Rewards spamming”.
At least come up with an actual argument, like the dodge-blocking. If all you can cite is that something “rewards spamming”, in a game where you are meant to always be actively doing something, then that’s a very thin argument at the best of times.
“It rewards mindless spamming” cause:
-You dont have to time your root, you just throw them when ever you want.
-Your target is perma rooted, you dont even have to moove or use your gap-closer, etc. you just have to spamm DPS on a single spot.
I mean… Its not fun when target you are trying to kill is moving around, right? So anet found a solution – perma immobilize. And game is back in track. Right?
I mean… zerglets ask – zergnet provides, right?
(edited by Karolis.4261)
Just wanted to point out on the original post. Flurry does not constantly stack immobilize. It constantly applies bleed with every consecutive hit. But the immobilize is applied before the first hit even lands, and does not apply again.
@Carighan – as Matt said, there’s no timing involved. Just press all your buttons and win the game. You don’t have to worry about wasting an effect, or timing or an immunity timer. Just non stop root/conditions with no counterplay.
I used to play daoc. Hands down one of the best pvp/rvr games ever. There was cc, with long timers. Their version of root would last 20-30 seconds sometimes. BUT….if you suffered damage the effect would break and then you had a decent length immunity timer. Soft cc like snares you could refresh, but hard cc, roots, mesmerize/stuns, had immunity timers.
At the start of the game they never had immunity timers, so you could spam roots and other cc nonstop effectively immobilising people indefinately. It didn’t take the designers long to realise that this was completely unfair and they put in immunity timers. So you had to plan your cc, and who to hit and when.
@Carighan – as Matt said, there’s no timing involved. Just press all your buttons and win the game.
You honestly believe anyone will take an argument serious if you argue it like that?
You’re essentially making whichever CA looks through the threads close the tab when you “argue” like that.
“Waaaa, he just facerolled and killed me, nerf” <— equivalent of what you said.
You may have a point (as I said above), but stating things like that Immobilize makes the game “mindless” or “spammy” only makes the whole point sound like someone crying about being defeated.
Mind you, I played DAoC for 5 years. It’s balance at the best of times was way less than GW2 had at launch. Honestly. But it was also a different time. Pre-WoW, no one really expected balance beyond a cursory glance. It wasn’t about “Am I useful” it was about “Am I not not useful”. And that’s a huge difference.
Pretty much the only spec we’ve ever seen in DAoC which was genuinely underpowered by those standards was Mind Mastery Mentalists. And I would love to see the modern forum communities stumble over that, they’d probably be completely at a loss for words. MM Mentalists made anything in GW2 seem perfectly balanced and useful. Heck, it made anything look overpowered by comparison, even every other spec and class in DAoC.
Anyhow the point is: No, DAoC wasn’t really clever. It was an amazing game, but in direct comparison though WvW has a host of issues of it’s own it also fixes a ton of issues DAoC’s RvR had. Not to say that overall balance is quite ahead of what DAoC could offer.
The immunity timers… not sure. Do keep in mind that what you present as sunshines and roses had a host of issues with regards to sub-1minute-30seconds (that’s how long the root lasted, btw) CC triggering the immunity.
(edit)
Also, really, consider context. We’re complaining about stacking 1-2s lasting Immobilize here.
Not spammable AE stun lasting 10 seconds, with no cooldown on the ability.
I mean, just consider that. How is the problem in GW2 even remotely comparable? Can you imagine how people here would react if Ranger Entangle was like Pac Healers? Spammable ranged Entangle, no CD, no nothing, and can have multiple up at a time?
(edited by Carighan.6758)
Roots are typically 1-3s… and that’s not including bolas (‘cause lol bolas) and things that re-root or have multiple charges or condition duration. Taking everything into consideration, It’s far too easy easy to stack up a long duration immobilize and then cover it with other conditions.
Actually, prior to the change there were thousands of post demanding they change it to its current state. Because players disliked using a cleanse or skill that breaks immobilize, then immediately being immobilized again with the skill that cleansed it, on cool down.
I am not saying I agree. I argued against it and thought it was a poorly thought out request. None the less, the demand for it was over whelming.
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