Are Warriors Op?
it is a easy all-rounder class
generally all other classes require certain level of skills and knowledge which many players lack of, but warrior do not require great skills or knowledge to perform decent dps
Henge of Denravi Server
www.gw2time.com
I’m op. If that’s what you are asking.
I’m op. If that’s what you are asking.
Yeah your bleeds last a very long time. . . ahem
They can be easily countered by good players, so no I don’t believe they’re OP.
Try beating a skilled mesmer with warrior. The odds are stacked heavily against warrior.
Paper will always complain that scissors is OP.
Warrior isn’t the best all around class. Guardians are. A least Guardians can make you the most gold, excel in PvE and collect loot bags in WvW.
Warrior is the solid “B” student of the game. He only looks like the best because his peers are taking AP courses while failing in gym class.
Not Op, my main is a Warrior and he dies in seconds in WvW, of course that’s not normally in a 1v1 fight but more like a 1v4 fight, with the right build and a highly skilled player (which I’m not) they are a easy class to survive in, now in PvE they might be considered Op not much challenge in PvE unless you like solo’n champs.
In regard of moveability and their healign signet, absolutely YES and also in regard of their Damage Blocking skilsl, which ttoally absurdly OP block way too much, even attacks in the back, when they are running away and basicalyl don#t defend themself.
Blocks definetely need to work like the mechanic of the Marionette Battle’s 1st Champion.
A Block Mechanic should only block attacks from a specific direction, they should never ever automatically block everything, regardless from where the attack came.
When the attack hit you from behind, then you are simpyl said defenseless there. period !! But the current ridiculous Block Mechanics turn the classes into a temporely brain AFK God Mode.
Warrior Players should need to think twice, where and how they move their characters around, if they use their block skills, and should still receive damage, if they get attacked from a side, that is revealong a spot, where attacks simply can’t be blocked…
Warriors absolutly need to get slowed down. their Movement Speed Trait needs to get placed higher or should get moved into an Utility/Healing Skill, so that only Warriors that use the specific Healing/Utility SKill (that is not Healing Signet!!) will receive the permanent movement speed buff.
The Great Sword Skills need to get toned down in their Rang.
Skill #5 should not have a range of 1200 – instead only 600. That way it still has more range than a Heart Seeker, but wouldnt be so extreme superior op, especially considerign the too fast recharge time this skill has with the 20% GS skill recharge reducement that Warriors easily can get in the current GS meta build of Warriors that is like 90% used of all warriros in PvE/WvW.
GS needs to get nerfed, other weapons like Sword, Shield, Mace and Axe could get a slight buff to make them more interesting over GS builds so that we see more build variety in Pve/WvW with Warriors.
The Range of the whirling sword attack of GS needs to get reduced to 450, it should have only the same range like a Heart Seeker.
ANet has to finally make Thiefs the most fastest class of all ,because thats whats their ROLE.
Letting Warriors be in heavy armors alot more mobile and fast moving, than Thiefs, makes the whole design of Warriors look just ridiculous and – OP. Period.
Yeah they are OP,they dont require skills and are vary easy to play.Just spam buttons
In regard of moveability and their healign signet, absolutely YES and also in regard of their Damage Blocking skilsl, which ttoally absurdly OP block way too much, even attacks in the back, when they are running away and basicalyl don#t defend themself.
Blocks definetely need to work like the mechanic of the Marionette Battle’s 1st Champion.
A Block Mechanic should only block attacks from a specific direction, they should never ever automatically block everything, regardless from where the attack came.
When the attack hit you from behind, then you are simpyl said defenseless there. period !! But the current ridiculous Block Mechanics turn the classes into a temporely brain AFK God Mode.Warrior Players should need to think twice, where and how they move their characters around, if they use their block skills, and should still receive damage, if they get attacked from a side, that is revealong a spot, where attacks simply can’t be blocked…
Warriors absolutly need to get slowed down. their Movement Speed Trait needs to get placed higher or should get moved into an Utility/Healing Skill, so that only Warriors that use the specific Healing/Utility SKill (that is not Healing Signet!!) will receive the permanent movement speed buff.
The Great Sword Skills need to get toned down in their Rang.
Skill #5 should not have a range of 1200 – instead only 600. That way it still has more range than a Heart Seeker, but wouldnt be so extreme superior op, especially considerign the too fast recharge time this skill has with the 20% GS skill recharge reducement that Warriors easily can get in the current GS meta build of Warriors that is like 90% used of all warriros in PvE/WvW.GS needs to get nerfed, other weapons like Sword, Shield, Mace and Axe could get a slight buff to make them more interesting over GS builds so that we see more build variety in Pve/WvW with Warriors.
The Range of the whirling sword attack of GS needs to get reduced to 450, it should have only the same range like a Heart Seeker.
ANet has to finally make Thiefs the most fastest class of all ,because thats whats their ROLE.Letting Warriors be in heavy armors alot more mobile and fast moving, than Thiefs, makes the whole design of Warriors look just ridiculous and – OP. Period.
I don’t know if your serious or not, but most warriors run Axe/Axe, Axe/Mace, or Axe/Sword as a weapon set, usually with a Greatsword in the other. The other weapons you talked about are already really good and on par with the greatsword. The Axe’s F1 skill does massive damage, the mace in the off-hand is great for knockdowns and vulnerability. Some of your statements don’t fit in with the currently way most warriors play.
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Lead, Follow, or get the hell out of my way.
They’re not OP, but the power is easy to access. For any other class, there’s more effort involved to get them to pay off.
There’s also the fact that in PvE, damage is everything. And given that warriors make it easy to hit object A with weapon B, they can feel a bit OP.
delicate, brick-like subtlety.
In pve? yes
I play every profession and was the easiest and fastest hitting lvl 80
Yes, from PVE pov. Now what means overpowered? Well it means in relation to the other professions from a damage point
Reasons:
- maintains fury (shout + signet)
- maintains speed buff 33% (horn, signet)
- GS has it all might gain, vulnerability gain, op damage via 100b especially with traits, banners, might etc.
- Support skills like fury shout, precision banner etc. in combination are OP
- Axe chain especially #3
- vulnerability on crit
In the end if you are a newbie the warrior is still pretty solid and easy to play in PVE. Deals decent damage. Once you got berserker and your shouts, banner etc that combination is even overpowering it further.
No profession has that support and/or traits that focus so much on offensive like fury, raw damage, vulnerability, might then the warrior. Thats the reason why profession can’t compete. And warrior is also heavyly armored and has a high health pool.
I’m not saying nerf it i’m saying buff the others so they can compete DAMAGE and OFENSIVE wise. However it’s arenanet thats lacks. Don’t excpect something. They got their definitions behind ther professions. And they don’t want a “Power creep” nothing will happen every other class will stay behind the warrior.
However if they would change the PVE game so you would need damage mitigation the next OP class would be the guardian. But currently it’s the damage that matters and therefore (re-)roll a warrior.
Another thing is this:
The traits are usually in the right place or line. So you don’t have to waste points into the health or toughtness lanes. Except the hammer ones. Or the longbow. The hammer would make more sense into power while the longbow should be in the precision.
And one more thing:
- warrior GS has it all: might gain, vulnerability gain, op damage via 100b especially with traits, banners, might etc.
vs
- guardian GS lousy heal +5% damage. Lousy might of 5s on the AA #3. No traits that power it up further
- ranger GS poor damage, nothing offesive wise in traits or buffs etc.
The less you can trait for it the more raw damage it should have on that profession…
In this game their is no holy trinity there is the holy one: The warrior.
(edited by raubvogel.5071)
On my warrior, I can achieve passive 98% immunity to some condis, while having upwards of 3300 armor with almost 26k hp, while having best CC and immob spam in the game, while STILL having decent (though not best) DPS, while having mad stability, while cleansing my team mates and while having ability to AOE rezz. While having still very good mobility and ways to disengage from combat.
This is why I shelved my warrior, it got just stupid easy and boring to play, and I played it a lot. Zerker farmed dungeons, rolled killshot for roaming, hammer sword/warhorn for frontline, etc. The only super fun thing I did was own GS warriors on my rifle build back when GS was all the rage. Loved killing them and corpse humping.
Warriors have no real weaknesses. Sure they can be beat, but they can bring anything to the table from stability to highest armor to hps to high dps to. . . . .
Warriors are like the game rock, paper, scissors when scissors and rock decide to merge and take on paper.
Yes.
Insane condi clear, insane regen, insane damage/cc/mobility all while having insane armor. There is literally nothing about the warrior that is underpowered or not exceptional. I don’t understand why healing signet is so powerful when signet of vampirism is so bad and it doesn’t have a 100% proc rate every second.
I see thanks alot. This will the reason, I will not play warrior.
The only thing warriors are OP against is condition builds (especially Necros.) Anet made warriors the hard counter to the condition meta. Against a power build they are srtong but wouldn’t consider them OP. If people would just stop playing condition bunkers they might come to the realization that warrior is actually pretty well balanced and that they are just the Anet’s answer to the OP condition meta.
“…let us eat and drink, for tomorrow we shall die;.”
They are the only class which delivers on GW2’s original promise of every class being able to play every role in the game. They can be DPS, tank, support, condition, burst, sustain, whatever the hell you want.
They have some borderline OP builds and some arguably OP traits/skills, but thats not unique to warriors, so its just that they can do so much and be exactly what you need in any game mode its easy to look on them and think they are generally OP when really the problem is every other class is seriously lacking in certain game modes and playstyles.
Gunnar’s Hold
They are the only class which delivers on GW2’s original promise of every class being able to play every role in the game. They can be DPS, tank, support, condition, burst, sustain, whatever the hell you want.
They have some borderline OP builds and some arguably OP traits/skills, but thats not unique to warriors, so its just that they can do so much and be exactly what you need in any game mode its easy to look on them and think they are generally OP when really the problem is every other class is seriously lacking in certain game modes and playstyles.
exactly, war is only seen as op, because they can do it all while other classes seriously struggle in certain game modes:
ele: struggles in spvp, but is great in wvw
thief: godlike in spvp and tpvp, but wvw raids only a ganker
mesmer great in spvp, not good in tpvp due to lack of team support and ability to hold a point, veilbot in wvw no real wvw builds(lack of aoe)
ranger good in spvp and tpvp, most unwanted class in wvw raids due to pet issue
necro: great in spvp and tpvp(but problems with some bugs), lacks defensive abilities and combat speed in wvw, but still useful in wvw raids
engi: great in spvp and tpvp, not really wanted in wvw raids, but has some useful aoes
guardian: pretty good in all game modes, as far as i see, but i dont really play this class
ranger and mesmer need heavy rework for wvw raids(less ai more aoe dmg and group skills)
ele needs lots of help in spvp, d/d ele got overnerfed(i blame my guildie that killled the dev back when d/d was meta)
engi needs bugs fixed and there are many of them
necro needs defense and bug fixes, plus ds skills should be looked at
thief needs less burst dmg, but buffs in other areas so it need some rework for sure. people cry way too much about this class and yes it is frustrating to fight against them, but u cant simply nerf them into the ground and take away stealth, because thats really all they have.
in addition to that cc has to be reduced
cripple stacks too high
chilled stacks too high
knockdowns last too long and need an invul to knockdowns after target was knocked down
chain interrupts should not happen
immobilize should never stack ever
stuns should not last that long
[AVTR]
Isle of Kickaspenwood
Blatantly over-powered, yes.
Warriors provide the highest up-front power, in all avenues, with the fewest strings attached. Simple class, simple results, for better or worse.
Do Warriors really have any weaknesses? They used to have ‘tough time dealing with conditions’, but with Cleansing Ire, that quickly disappears. They also spend bigger windup animations to get bigger numbers, but that’s more or less irrelevant in PvE.
No warriors aren’t op. They only have strong builds, but that doesnt mean that warriors are op. Why? Because in the last few months ive never lost against a warrior who plays without condition damage.
Momekas Namu
yes. signet + adrenal health is OP.
and:
they are the best class is all areas of the game.
In regard of moveability and their healign signet, absolutely YES and also in regard of their Damage Blocking skilsl, which ttoally absurdly OP block way too much, even attacks in the back, when they are running away and basicalyl don#t defend themself.
Blocks definetely need to work like the mechanic of the Marionette Battle’s 1st Champion.
A Block Mechanic should only block attacks from a specific direction, they should never ever automatically block everything, regardless from where the attack came.
When the attack hit you from behind, then you are simpyl said defenseless there. period !! But the current ridiculous Block Mechanics turn the classes into a temporely brain AFK God Mode.Warrior Players should need to think twice, where and how they move their characters around, if they use their block skills, and should still receive damage, if they get attacked from a side, that is revealong a spot, where attacks simply can’t be blocked…
I agree with this portion of your response so much, that I just HAD to use my (less than impressive) MSPaint skills to show how right you are!
A lot of classes require proper positioning in order for their weapon skills to work, so I see no reason why someone who is running away from a fight can protect his back when his shield is held up in front.
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Should invulnerability also work on specific direction?
Block is merely a mechanic that provides some on demand damage immunity with a specific set of counters. If we’re going to go down the “but his shield is only pointing this way route” for realism’s sake …
- Which direction is the guardian blocking when he’s holding his weapon in the air using shelter?
- Why does blind make you miss when for visibility’s sake your greatsword just ripped someone in half?
- How does rolling on the ground protect you from being at ground zero of an explosion?
The instant anyone cite’s “realism” as a reason for any game mechanic the arguement falls apart on it’s own because … it’s a game.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
Yes, from PVE pov. Now what means overpowered? Well it means in relation to the other professions from a damage point
[…]
In this game their is no holy trinity there is the holy one: The warrior.
This whole post is concentrated nonsense. Warrs do excel when they’re either alone or in a pretty bad group without any meaningful synergies. Their big advantage is bringing a lot of offensive support for themselves, without the need for external sources.
However, the situation changes completely as soon as group synergy is considered. In that moment, any warrior beside the first one (who is needed for the banners) equals to lost potential. Might and fury for the group? Get an ele, he’ll be about as effective as four warrs combined. Vuln? An engi brings an order of magnitude more. Other damage support? Maybe get a ranger, spotter and frost spirit are strong and unique. Damage itself? Ele is king, thief is next and even a guardian will beat a warr in a good group.
So no, there is no holy one. Except Wethospu, probably.
There is no loyalty without betrayal. -Ann Smiley
Warrior aren’t OP…
- Thief are OP!
- Necro are OP!
- Engineer are OP!
- Mesmer are OP!
Thief aren’t OP…
- Warrior are OP!
- Necro are OP!
- Engineer are OP!
- Mesmer are OP!
fixed it for you.
Warrior aren’t OP…
- Thief are OP!
- Necro are OP!
- Engineer are OP!
- Mesmer are OP!
No they aren’t, they are broken and have to rely on some OP gimmick to be viable. Warriors and Guardians are the 2 most well rounded classes at the moment. Warrior only seems OP cause it can play pretty much any role to need it to be where as other classes are pigeon holed into 1 or 2 specific builds. People should be crying to fix their own profession and make them as well rounded as the Warriors.
“…let us eat and drink, for tomorrow we shall die;.”
Warriors are extremely OP because they simply have every feature of the game that counts on them. This allows them to maintain high offense and defense at the same time.
They were supposed to melt on account of conditions, which was their known weakness at the beginning of the game. But, ANet for very good reason gave them condition cleaners because the class was too underpowered without them.
The problem is that other areas were not toned down as that was the one key weakness. So, they need a major reduction in something likely healing. A Warrior should be kill or be killed.
I most cases a lot of warrior power can be avoided
warrior is like a kitteny beast that tells all his moves and its up to u to get out the way
so is that op no I don’t think so its always a sign
In short, no it isn’t.
Warrior can easily be considered OP because they can spec completely into one thing and still have the advantages of the other specs.
Wearing full zerker? You can still run with Endure Pain to make yourself immune to damage, Berserker stance to make you immune to conditions, and Healing Signet to heal almost 400 HP every second, giving you massive sustain.
Going full tank? You can still do good enough damage to completely wreck somebody thanks to the banners and your F1 abilities.
Those are just the complete opposites of the spectrum, but you get the point. Warrior is top tier because they can easily pull off ANYTHING due to how powerful their utility skills, F1, and Healing Signet are. Add in the traits, and it’s absolute hell to fight one solo, heaven forbid if you encounter a small man group full of nothing but warriors.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
Warrior is op because it lacks weakness. Period.
Warriors running healing surge are reasonably where warriors should be.
Warrior is op because it lacks weakness. Period.
Warriors running healing surge are reasonably where warriors should be.
This was in less that 20 sec…
Without count all other conditions and raw dmg that not listen on board :/
the second screenshot looks like a necro to me.
The first is a warrior AND a necro.
If you are losing to a condition class as a warrior in the space of 20 seconds, that is definitely you.
You can go Immune for 8 seconds for God’s sake, that’s before cleansing ire/Lyssa. If you had played with stability right you wouldn’t have taken the fear damage. That is more than enough breathing room to rip into a necro while they can do nothing back to you.
I’m honestly struggling to understand what you could have been doing for 20 seconds apart form standing there cheering them on in order to get a screenshot to help prove your point.
EDIT: nvm, on closer inspection you seem to have forgot to mention that it was a 2v1, cute
(edited by azuzephyr.7280)
If you are losing to a condition class as a warrior in the space of 20 seconds, that is definitely you.
You can go Immune for 8 seconds for God’s sake, that’s before cleansing ire/Lyssa. If you had played with stability right you wouldn’t have taken the fear damage. That is more than enough breathing room to rip into a necro while they can do nothing back to you.
I’m honestly struggling to understand what you could have been doing for 20 seconds apart form standing there cheering them on in order to get a screenshot to help prove your point.
I have to agree, right now Warriors are the hard counter to the condition meta. That’s why we have so many “Warrior is OP” QQ threads, almost everyone is playing condition builds.
“…let us eat and drink, for tomorrow we shall die;.”
Warrior is op because it lacks weakness. Period.
Warriors running healing surge are reasonably where warriors should be.
This was in less that 20 sec…
One more:
…………………………….
You do know these prove NOTHING right….
For all we know you could have just stood there and done nothing and let them kill you just to try and prove some point. Though i do wonder what build you have seeing as all the options your class has to negate conditions or remove them….
The build in question is FOUR signet-1 shout hambow with unknown traits.
Source; https://forum-en.gw2archive.eu/members/JETWING-2759/showposts
Warriors are extremely OP because they simply have every feature of the game that counts on them. This allows them to maintain high offense and defense at the same time.
They were supposed to melt on account of conditions, which was their known weakness at the beginning of the game. But, ANet for very good reason gave them condition cleaners because the class was too underpowered without them.
The problem is that other areas were not toned down as that was the one key weakness. So, they need a major reduction in something likely healing. A Warrior should be kill or be killed.
But other classes shouldn’t. Because you say so.
Seriously – stop acting like you know anything about balance or the warrior class.
Warriors in PvE are OP, unless you consider that:
-they have the highest spike and pressure DPS
-Highest survivability
-Best support class
So if you only consider their average at control, then their not OP at all. I play most group content as a warrior and all the challenging solo content as warrior. Not because its more fun, but because its easier and faster.
Given how mob AI in the game works currently any discussion of a Warrior’s relative strength in PvE is sort of irrelevant since their inherent weaknesses lie in an opponent’s ability to avoid attacks.
As a side note I do tend to see “But Warriors can change their build to do pretty much anything” as a go to argument for Warriors being OP. Given the fact that A-net has said they want all classes to have viable options in any role, how does that keep coming back as an acceptable argument?
The simple fact is just that Warriors as a class are closer to that goal than other classes, and that’s a flaw with other classes rather than the Warrior itself.
Envy – Fort Aspenwood
“Believe in yourself … because the rest of us think you’re an idiot”
Nope.
Just easy to be effective in PvE.