:)
Balance : Could it POSSIBLY be runes/sigils ?
:)
no, every profession is more or less balanced now.
some few tweaks every 6 months would suffice.
Can you stop blaming classes? And start blaming the tools every profession can use?
lmao are you for real
please name one instance where a set of runes or sigils is completely broken irrespective of the profession using them
It could also just be their lack of understanding of the profession that killed them or the player that killed them simply outplayed them through skillful play.
Don’t leave those reasons out.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
please name one instance where a set of runes or sigils is completely broken irrespective of the profession using them
If runes/sigils were standardized, I think recognizing class imbalances and implementing solutions for them would be far easier. Build effectiveness varies enormously with gear choice.
Brought to you by ArenaNet. Soon™.
please name one instance where a set of runes or sigils is completely broken irrespective of the profession using them
If runes/sigils were standardized, I think recognizing class imbalances and implementing solutions for them would be far easier. Build effectiveness varies enormously with gear choice.
what does standardization of runes and sigils entail?
how is recognizing profession imbalances currently difficult and how would “standardization” solve the supposed issue of recognizing profession imbalances?
please name one instance where a set of runes or sigils is completely broken irrespective of the profession using them
If runes/sigils were standardized, I think recognizing class imbalances and implementing solutions for them would be far easier. Build effectiveness varies enormously with gear choice.
what does standardization of runes and sigils entail?
how is recognizing profession imbalances currently difficult and how would “standardization” solve the supposed issue of recognizing profession imbalances?
Equalization of gear. I don’t think that accessories should be completely neutralized, but the current impact of gear on build effectiveness is excessive.
If gear choice were less build-defining, then it would be easier to see trait and skill imbalances irrespective of gear. Therefore, it would be easier to implement balance solutions that address trait and skill problems instead of balance problems caused by combinations with gear.
Brought to you by ArenaNet. Soon™.
Can you stop blaming classes? And start blaming the tools every profession can use?
I blame people for being bad and refuse to improve.
Can you stop blaming classes? And start blaming the tools every profession can use?
lmao are you for real
please name one instance where a set of runes or sigils is completely broken irrespective of the profession using them
perplexity
energy
head here to discuss wvw without fear of infractions
Actually Perplexity highlights a different issue: The same runeset is a completely different multiplier for different classes, and usually has no equivalent.
An interrupt Engineer can use Perplexity to great effect. An interrupt Mesmer can, too. But less so. But how often have you heard about dem Perplexity Necros? Is there an equivalent which applies it’s bonuses to Fear? Not that I’m aware of.
Problem is that the runes are so strong that the classes become imbalanced as a result of being able to utilize them or not utilize them.
Well first of all, speaking of personal experience, people will never stop complaining… I am a master of complaints, as I can literally complain about anything (to either the annoyance or amusements of my friends)…
Even when every class has a role within any type of the game (side PvE, Necromancers are still bad), people will find things to complain about – especially when it comes to balancing, and especially when it comes to other classes…
That being said, even when “perfect balance” (this does not exist) is achieved, there will be issues within classes, and some people like to complain about those – leading other people to believe that they think a class is underpeforming, while they think it is not, and thus you will create a derailed discussion about “The class being fine” against “This utility/skill/design is borked”
Examples are for instance the Physical skills of a Warrior as they are borked (with many other skills) or the fact that Every Warrior build has a longbow which is a design flaw…
Warriors have been dominating for so long that people do not allow any good things happening to them anymore, even when it benefits the meta, and will maybe open new roles and builds… Sadly, because of how debates usually go, Warriors will get more and more hate despite it being unjustified (they want to improve or run from Hambow as much as you do), which leads to Warriors pointing at other classes being OP (purely an example, this is not a fact)…
So yea… rather than complaining things are OP, I like discussions more about the possibilities that could happen when fixing things or you know Reworking underused utilities …
There is also this thread from Yolo Swaggins explaining on why people rather blame the class being OP instead of their own flaws… I myself am found myself guilty of this as well…
This being said, this game and the current “Meta” is not without flaws, and could use some help in the general direction… Starting by looking what kind of Role a class has to play, be it in WvWvW, PvE or PvP – because honestly, this is bothering people the most…
Lost? Confused? [TCS] – A guild for every state of body and mind
Eles are OP
Rangers are OP
Necros are OP
Thieves are OP
Mesmers are OP
Engineers are OP
Wars are OPGuardians are still balanced? I guess?
There are threads everywhere proclaiming that each profession is completely uncounterable, overpowered and down right un-fair.
Personally.. No.. 7/8 classes being OP doesn’t make sense. It really doesn’t.
Can you stop blaming classes? And start blaming the tools every profession can use?
Did EVERYBODY forget about that huge sigil/rune patch? Is everyone so blind to this?
I get it. A necro destroys you, you think he’s op. An ele rips you a new day, he’s op now as well. And a ranger makes you question your faith. Everybody thinks it’s the profession.
Could it POSSIBLY be runes/sigils?
It’s guardians. They are the best profession in every part of the game except for wvw roaming, literally.
Hulk Roaming Montages/Build Vids
I always rage but never quit.
Eles are OP
Rangers are OP
Necros are OP
Thieves are OP
Mesmers are OP
Engineers are OP
Wars are OPGuardians are still balanced? I guess?
There are threads everywhere proclaiming that each profession is completely uncounterable, overpowered and down right un-fair.
Personally.. No.. 7/8 classes being OP doesn’t make sense. It really doesn’t.
Can you stop blaming classes? And start blaming the tools every profession can use?
Did EVERYBODY forget about that huge sigil/rune patch? Is everyone so blind to this?
I get it. A necro destroys you, you think he’s op. An ele rips you a new day, he’s op now as well. And a ranger makes you question your faith. Everybody thinks it’s the profession.
Could it POSSIBLY be runes/sigils?
It’s definitely not because of runes.
Are you for real right now?
If you even played tpvp the slightest bit you would know it’s not because of runesor sigils or amulets.
Honestly just delete this post Lol.
If you even played tpvp the slightest bit you would know it’s not because of runesor sigils or amulets.
Honestly just delete this post Lol.
He might have been talking about balance instead of tPvP, mind you. tPvP is a terrible environment in which to judge balance because the teams are too tiny for the complexity and variability classes have. 0 comparability.
Anyhow, even then, he got a point. would be curious to see metrics on this. Given most people’s approach to balance, you’d need to see all runes be used equally as often to say they’re balance, right?
There are some valid issues out there sure, some classes have some advantages, not gonna get into that, but that aside…
The complainers and OP proclaimers on these forums, and others, represent an insignificant percentage of the gw2 population, that are more focused on complaining and crying nerf than adapting and learning, which is the reason why we see threads about all classes being OP. For these individuals, complaining on the forums is their initial impulse, a reflex, and are quick to jump on and get the word out after they get badly beat by something, and are prone to continue to do so over and over again. its a form of therapy. Thats why we see tend to see such posts by the same posters over and over again. These posters need validation.
somtimes the qq is justified, very rarely, more often it is just uniformed kittening. good players arent on here every single day complaining about X classes OP nature, they are playing the game and enjoying an aspect of a strategic game – learning and improving. fact is, some people just wont be satisfied until their class can faceroll everything.
There are a number of outliers that need to be toned down.
Fire+Air, Perplexity, Strength, Torment, etc.
Fire and Air in particular grossly exagerate what a class is capable of. Take thief for example. A lot of their recent nerfs are a direct result of fire+air procs on a fast attacking weapon.
Actually Perplexity highlights a different issue: The same runeset is a completely different multiplier for different classes, and usually has no equivalent.
An interrupt Engineer can use Perplexity to great effect. An interrupt Mesmer can, too. But less so. But how often have you heard about dem Perplexity Necros? Is there an equivalent which applies it’s bonuses to Fear? Not that I’m aware of.
Problem is that the runes are so strong that the classes become imbalanced as a result of being able to utilize them or not utilize them.
uh yeah perplexity necro works since … 4/15?
perplexity is the default runeset for almost every condi build. even classes with no confusion. ive seen perplex engi, ele, necro, mes, war, thief. the runes define the build, and in a couple cases make condi builds possible.
for example… what other rune would a condi ele take? they have enough interrupts to make use of the confusion, they need the extra condi applications, and no other rune set really looks enticing. (and just because you havent fought it… doesnt mean it isnt out there)
on the low end, rangers and guards just have like 1-2 interrupts max in all builds. and specifically for guards, balthazar is better and even then they struggle to keep condis on the target since burns stack in duration and thats all they have. so perplexity runes are only as good as any other condi runes for rangers/guards.
the reason you dont hear about other classes often is cuz engi is the obvious choice since perplexity is meta for condi builds and condi engi is good enough to be in the wvw roaming meta. and now the runes are grossly expensive thanks to the price of spores. if there wasnt such a crazy barrier to entry, you would see every condi build running perplexity precisely because it can do things no other condi rune does.
why do you think they arent in pvp? anet has moved other stuff into pvp. theyve specifically refused on dire armor, perplexity runes… cuz if everyone had access to it, everyone would use it and it would erase every other condi rune from use.
head here to discuss wvw without fear of infractions
I would just hate to see a profession like the ele, for example, be blanket nerfed for a certain set of stats and a certain set of runes.
For example.
A zerk ele shouldn’t be punished for what a celestial ele can do.
:)
There are a number of outliers that need to be toned down.
Fire+Air, Perplexity, Strength, Torment, etc.
Fire and Air in particular grossly exagerate what a class is capable of. Take thief for example. A lot of their recent nerfs are a direct result of fire+air procs on a fast attacking weapon.
It’s not even so much that as it is anyone can get lucky burst damage off of these. These do not only augment builds which can utilize them, they just give entirely new effects to ones which normally cannot feature this kind of behavior.
Frankly, I think they should make these sigils exclusive of each other. A little bonus here and there is nice, and the higher scaling on Air makes it a possible choice against Fire depending on your needs as a player running X or Y build in A or B circumstance. Because of the buffed trigger chance, all it takes now is fury to have anyone land both procs with relative reliability. It’s really just kind of silly.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
I would just hate to see a profession like the ele, for example, be blanket nerfed for a certain set of stats and a certain set of runes.
For example.
A zerk ele shouldn’t be punished for what a celestial ele can do.
Do I smell an idea which sound more like: remove amulets, gear stats etc, leave traits alone?
Are we talking conquest or wvw? I’m going with people are too attached to their dueling and spec to adapt.
The Dhuumfire thread