(Balance) Developer Livestream on Friday at 2pm PST

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Posted by: Josh Davis.6015

Josh Davis.6015

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Citizens,

This Friday at 2PM PST (22:00 GMT) we’ll be hosting another episode of Ready Up. I’ll be joined by Game Designers Jon Peters, Jon Sharp, Karl McLain, and Roy Cronacher.

In this episode we’ll be talking about a few of the things the Skills and Balance team is working on for the next balance update, including:

  • Runes and sigil rework
  • Critical damage changes
  • New stat combinations for PvP (amulets)
  • High-level overview of planned balance changes

You can catch the livestream at www.twitch.tv/guildwars2

As a heads-up, we won’t be running a Q&A segment during this show like previous episodes of Ready Up. However, feel free to leave questions/comments below and I’ll use them to guide our discussions on Friday.

We’ll see you then!

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Personal question: Will a balance overview thread be posted in the forums?

“Critical damage changes” <- Intriguing.

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Posted by: Ltomato.8649

Ltomato.8649

Awesome! Thanks for doing this! I’m really looking forward to the rune and sigil rework details!

My question is one that has probably been asked a lot in the past: Are there any plans for large-scale changes for Rangers?

This would be good to know so that we can keep in mind what level of discussions we should have.

Thanks!

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Posted by: Fortus.6175

Fortus.6175

Elementalists.’ Survivability./ Staff

Also how about some movement speed for guardians or at least some reliable cripple/chill.

Passive healing, without being able to do much agaisnt it. aka healing signet

Backstab and how neither evade/block/blinds reveal the thief. Also its damage coefficient and how it can literally 1 shoot classes out of the blue….every 4 seconds.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

(edited by Fortus.6175)

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Posted by: Josh Davis.6015

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Josh Davis.6015

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Personal question: Will a balance overview thread be posted in the forums?

They will be. We’re still fleshing out the exact changes which is why we’ll mostly be giving a high-level overview of where we’d like to take things. I don’t expect we’ll have the proposed notes posted until next week at the earliest.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Thanks for the answer, Josh.

Another Question: When can we expect the next balancing patch to be out?

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Posted by: Silferas.3841

Silferas.3841

Will the critical damage changes be aimed at lowering the overall damage output in the game?

[Path] of the Immortals – a guild for veterans – Join us
[S]illy [L]ittle [U]gly [T]rolls – our little dungeon forum community
“My mind has left, my body follows”

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Posted by: Josh Davis.6015

Previous

Josh Davis.6015

Thanks for the answer, Josh.

Another Question: When can we expect the next balancing patch to be out?

Nice try. I don’t think we have a public date yet.

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Posted by: Aza.2105

Aza.2105

1. Will more stealth counterplay be given to the other seven classes?

2. How does the development team feel in regards to fighting targets who are invisible most of the fight?

3. What are the developers position on Guardian’s mace and shield outside of the tpvp scene? Do you guys feel that Mace is too slow and stationary and shield too niche?

4. Any plans to rework under used traits? So that they are now viable choices in a players build?

5. Any word on the ability to use two sigils on two handed weapons? There was a post long ago stating that it was in the works but no time frame was given.

Thanks Anet devs

Amd Ryzen 1800x – Amd Fury X -64GB of ram
Windows 10

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Posted by: Meglobob.8620

Meglobob.8620

Elementalist’s Melting

I can play most classes with 1 build or another in PvP but no matter what I try and believe me I have tried time and time again but I find the Elementalist completely unplayable.

The problem is you die so quickly, you literally melt and end up spending most of your time dieing, running back, dieing etc…its just unplayable.

I have tried having both Armour of Earths (1 traited, other on skill bar) plus mistform and it only delays the inevitable dieing by a few seconds.

(edited by Meglobob.8620)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

On a scale of 10 to 10, how badly are you going to nerf Necromancers this patch?

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Posted by: docMed.7692

docMed.7692

  • Runes and sigil rework

Sweet; please tell me all those “After 26 charges” or “On kill” sigils are getting reworked.

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Posted by: Ancient Ranger.3276

Ancient Ranger.3276

Sounds like an awesome time. Just one question will the balance happen after the living story finishes or sometime in between when it is ready?
I am really hoping for in between as I do believe if it wait till after March 4th a lot of people would have left already for anticipation for the new MMO’s coming out. I will still be here though.

√Čleura Elementalist’s on YB
Elementalist
#Ele

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I would like to see the following topics discussed:

  • Possibility of having boon duration and condition duration as gear stats.
  • Possibility of new stats to make more specialized support and control builds stronger.
  • Elementalist’s base survivability – why is it as it is, and the plans to address it.
  • Elementalist’s focus.
  • Elementalist’s auto-attacks.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

A while back, I believe John said they were looking into making changes to the Mesmer scepter. What kind of changes have they considered? What is their current thinking?

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Nice try. I don’t think we have a public date yet.

Sounds like an awesome time. Just one question will the balance happen after the living story finishes or sometime in between when it is ready?

That’s what I was most interested to know when I asked my second question. The “feature-only” patch seems to be so far away…

(edited by DiogoSilva.7089)

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Posted by: Vewen.8016

Vewen.8016

Maybe a follow up on some of the weapon changes, if that is going along as planned? Like the mesmer scepter, that was supposed to a be trickster defender weapon if I recall correctly.

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Posted by: DiogoSilva.7089

DiogoSilva.7089

Please consider that critical damage maybe doesn’t need a change? It takes the place of an entire other stat choice. Let’s not make this game into facetank everything press 111 to win. Thanks.

We don’t know what their plans are for critical damage. I don’t think anyone was expecting them to make changes to that stat.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

A while back, I believe it was John who said they were looking into completely reworking the Mesmer utility, Mimic.

What progress have they made to that end?

(edited by Thedenofsin.7340)

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Posted by: Arkantos.7460

Arkantos.7460

Good News.
I have also “a” question about a specific gameplay Option for Thiefs:
Are there any plans to reward a more engage fighting without using stealth for thiefs, especially? Because it looks like, the last changes in acrobatic line didnt get that much efficient results.

Good Thiefs are average,
Skilled Thiefs are dangerous

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Posted by: fadeaway.2807

fadeaway.2807

Will the critical damage changes be aimed at lowering the overall damage output in the game?

This is the question everybody wants to know.

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Posted by: snow.8097

snow.8097

critical damage changes

okay i try to see the whole Picture
in earlier Posts some devs said they try to do something against the berserk meta in PvE. Thats okay.
But now i have the fear, that this changes will also be there in PvP.
Everyone knows that the actual PvP meta is all in all Condition. With Changes in Crit Dmg that will probably a nerf we will see a push of condition builds as consequence.
So i really hope that the crit dmg changes will be pve/WvW only

Safi/Clio Del Ray |Ranger, Elonas Reach,
https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/31#post4533037
the skrittfinisher was my idea!

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Posted by: mexay.3902

mexay.3902

Oh BOY! I can’t wait for the complete halving of crit damage on zerk gear!!

You know it’s coming. They’re going to nerf it into the ground, not because it needs to be nerfed, but because the other specs are so disgustingly useless.

I know this is speculation, but let’s be honest, we all know it’s coming. This kind of fix wont boost other specs, only enforce zerk further.

noice

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Posted by: Prinny Kaiser XX.1376

Prinny Kaiser XX.1376

I’m really excited for the Rune and Sigil reworking. I’d love to see all the “5% chance to summon X on Y” skills replaced with something more consistent and reliable.

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Posted by: Penguin.5197

Penguin.5197

This is so exciting! I love those balance previews! Any chance a change/rework is happening to the flamethrower tho?

#mustknownow

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I know this is speculation, but let’s be honest, we all know it’s coming. This kind of fix wont boost other specs, only enforce zerk further.

I think it will push even MORE people into the condition builds, If Crit damage gets a big hit it will make Condition builds even stronger :/

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Posted by: Hammerguard.9834

Hammerguard.9834

I see so many tears about eles when rangers are the ones who really, really need help. Eles can have absurd survivability if you spec for it. On the note you also have to be very fast, know when to swap to you water and know when to dodge. Most of the ele complaints is more likely a player skill issue.

… I still want tengu.

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Posted by: fadeaway.2807

fadeaway.2807

If the critical strike damage change renders the gear I’ve been grinding towards (in a game advertised as non grindy) pointless and means I need to redo all the grinding, I will quit.

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Posted by: Mightymealworm.8409

Mightymealworm.8409

I imagine a normalized crit damage (lets say flat 200% damage) with elimination of the stat altogether like they did with magic find. This would even out the number of offensive stats (power, precision, condi) with defensive stats (healing, vitality, toughness). This would be interesting in a PvP scenario, but it would hamper pve quite a bit. Especially dungeon speed runs.

Anyway, that’s my prediction. Not sure what else they could do with it.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I imagine a normalized crit damage (lets say flat 200% damage) with elimination of the stat altogether like they did with magic find. This would even out the number of offensive stats (power, precision, condi) with defensive stats (healing, vitality, toughness). This would be interesting in a PvP scenario, but it would hamper pve quite a bit. Especially dungeon speed runs.

Anyway, that’s my prediction. Not sure what else they could do with it.

What would happen to the trait trees with Crit damage?
what would happen to all the gear with crit damage?

I dont see the stat being removed, its easy to remove Magic Find because it was basically a useless stat that have ZERO affect on a players build what so ever, Now remove Crit damage which is on Traits, traitlines, Gear, Food, Accessories, Weapons…Now that will be a very tough thing to balance out and we all know how well Anet “balances” things…

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: Ozie.4176

Ozie.4176

Grouch if dire makes it to PvP you’re going to make me cry.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

New stats on amulets in pvp sounds very interesting!

Also please spend as much time as possible talking about elementalists state in pvp and what you’re gonna do about them, and probably most importantly: Where you want them to be: Should they be glass cannons? Mid-bunkers like guardians? Etc.

I command you to be AWESOME.

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Posted by: LelouchViBritannia.3607

LelouchViBritannia.3607

I see so many tears about eles when rangers are the ones who really, really need help. Eles can have absurd survivability if you spec for it. On the note you also have to be very fast, know when to swap to you water and know when to dodge. Most of the ele complaints is more likely a player skill issue.

Yeah and the #1 and #2 ele players in the world changed class because they sucked at playing eles, not because the class was extremely overnerfed. /sarcasm

I command you to be AWESOME.

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Posted by: Doggie.3184

Doggie.3184

All I want is more love for stealthless Thief builds and support beyond being a rezbot. :P

I’m concerned about the Critical Damage change and overall focus on Berserker armor as I’ve burned through a very large amount of money and effort for Ascended Berserker. o.o

As for Runes/Sigils being reworked, I guess there’s a ton of sets no one ever uses~ wonder if that’s going to be a main focus?

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Mightymealworm.8409

Mightymealworm.8409

I imagine a normalized crit damage (lets say flat 200% damage) with elimination of the stat altogether like they did with magic find. This would even out the number of offensive stats (power, precision, condi) with defensive stats (healing, vitality, toughness). This would be interesting in a PvP scenario, but it would hamper pve quite a bit. Especially dungeon speed runs.

Anyway, that’s my prediction. Not sure what else they could do with it.

What would happen to the trait trees with Crit damage?
what would happen to all the gear with crit damage?

I dont see the stat being removed, its easy to remove Magic Find because it was basically a useless stat that have ZERO affect on a players build what so ever, Now remove Crit damage which is on Traits, traitlines, Gear, Food, Accessories, Weapons…Now that will be a very tough thing to balance out and we all know how well Anet “balances” things…

True that it is on trait lines, but that is about the only place you wouldn’t find the old magic find stat. Gear would just reroll like they did last time, food too. Traits could be plus damage mod % (reduced by half?). Who knows, its just a thought.

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Posted by: Silferas.3841

Silferas.3841

I am gonna reserve my judgement for when I actually see the changes themselves, but so far it all looks like it’s gonna be a slaughter for berserker gear, which makes me sad, because frankly I hate the notion of defensive gear playing any larger role in this game than it already does.

[Path] of the Immortals – a guild for veterans – Join us
[S]illy [L]ittle [U]gly [T]rolls – our little dungeon forum community
“My mind has left, my body follows”

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Posted by: DiogoSilva.7089

DiogoSilva.7089

I doubt they would remove the critical damage stat just like that, but if they did it, they would probably allow us to re-spec our pve’s gear stats, much like what happened with MF gear.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

True that it is on trait lines, but that is about the only place you wouldn’t find the old magic find stat. Gear would just reroll like they did last time, food too. Traits could be plus damage mod % (reduced by half?). Who knows, its just a thought.

How though? I mean you can only have a certain number of possible combinations of stats. I just don’t see a total removal of Crit damage and making it do 200% out of the box be very good. Then you would only need Precision and Power….

Though that said for Conditions you just need Condition Damage…

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Are non-stealth thief builds an intended feature of the class, and if so, will changes be made to traits like Assassin’s Reward to improve their viability against conditions and overall sustain to be on par with stealth builds?

(edited by Viking Jorun.5413)

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Posted by: Harper.4173

Harper.4173

Will the new balance patch notes be posted prior to them being implemented in the game for discussion?

Will the changes regarding sigils and runes aim to rework the system completely or is it just a rework of unpopular ones?

Will the changes regarding critical damage be aimed at reducing it? Reworking it? Will other ( non-zerker) sets receive a small portion of critical damage to balance out the high dps output of zerker?

If here they fall they shall live on when ever you cry “For Ascalon!”

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Posted by: Meglobob.8620

Meglobob.8620

Berserker gear Power Precision Crit Damage

Please consider it from a PvE and WvW point of view, in how many 100’s of hours and resources in gold, laurels, possibly real money via gems players have spent getting there berserker gear.

A lot will quit, rather than be forced to make new armour sets/weapons/trinkets and redo there appearance.

Its easy to change gear in PvP.

Very, very hard in PvE and WvW.

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Posted by: Proven.2854

Proven.2854

I think stealthless Thief builds just need a high initiative weapon skill to help against conditions, like Infiltrator’s Strike on its return.

A crit damage nerf would need to be tied to a mob health reduction across the board, especially on Champs/Elites/Legendaries.

Call me Smith.

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Posted by: ensoriki.5789

ensoriki.5789

The great forum duppy.

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Posted by: Peetee.9406

Peetee.9406

Elementalist survivability

Mainly getting killed by melees in under a second of combat in WvW.

Kayku
[CDS] Caedas
Sanctum of Rall

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Posted by: Vincent Highwind.3054

Vincent Highwind.3054

Both Ele’s themselves and other professions have raised concerns about the state of the Ele in the Meta. Certainly good Ele’s are out there, but overall the class is outpaced by other classes and the viable builds available are few in number. More and more often players groan whenever an Ele enters a dungeon or PvP match; the class is very quickly becoming dead weight or free kills for the other team. What are your plans for dealing with the challenges that the Ele faces, and how quickly can Ele players expect changes to their profession?

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Posted by: dutchiez.7502

dutchiez.7502

  • Critical damage changes

All is vain.

Nova [rT]

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Posted by: fadeaway.2807

fadeaway.2807

Berserker gear Power Precision Crit Damage

Please consider it from a PvE and WvW point of view, in how many 100’s of hours and resources in gold, laurels, possibly real money via gems players have spent getting there berserker gear.

A lot will quit, rather than be forced to make new armour sets/weapons/trinkets and redo there appearance.

Its easy to change gear in PvP.

Very, very hard in PvE and WvW.

This

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Posted by: spoj.9672

spoj.9672

I wont be happy if rampager becomes the new meta for necro a few days after I got full ascended beserker.

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Posted by: purgatoryz.6038

purgatoryz.6038

I sincerely hope they don’t have some kind of knee jerk reaction here. Since zerk is the meta (not really a meta, because it’s been unchanged) in PvE it’s probably safe to say that a very high percentage of all armor created or worn has a critical damage modifier.

If they make changes they need to take into consideration the thousands (millions?) of collective hours of farming/crafting/grinding that’s gone into people acquiring their current gearset.