(edited by DanteZero.9736)
Bring back Order of the Vampire
To be quite honest, there is plenty of old Guild Wars 1 skills that are adapt-able and ideas behond them which are perfect interesting ideas for “spines” of new incoming skills. Also, it’s a book of cool skill names.
Keep in mind that many GW1 skills were copies of existing skills (campaign requirements) or worked like “rock/paper/scissors”.
Just an example of Necromancer skills:
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
To be quite honest, there is plenty of old Guild Wars 1 skills that are adapt-able and ideas behond them which are perfect interesting ideas for “spines” of new incoming skills. Also, it’s a book of cool skill names.
Keep in mind that many GW1 skills were copies of existing skills (campaign requirements) or worked like “rock/paper/scissors”.
Just an example of Necromancer skills:
The most notable difference between the GW1 and 2 necro is in the adaptation of the classes to each game’s combat system. More specifically, GW1 had the existence of hexes and enchantments which made for some incredibly interesting gameplay and memorable skills. GW2 simplified that by removing hexes entirely and thus, many notable necro skills had traits named after them (most notably for me, Spiteful Spirit).
I specifically suggested Order of the Vampire to be returned in trait format because:
- It was a GW1 elite skill that buffed the party
- Its functionality meshes very well with GW2’s combat philosophy of spreading and aiding other players/the party with buffs
- The necro has some very self centered traits and skills (both utility and weapon skills) and could do with some less self centered traits and skills. Unholy Martyr isn’t anywhere close to being a good enough start.
Contagion Is probably a good candidate for Necro synergy too, but I think I would take Mark of Pain before anything.
(edited by Gnat.9405)