But where did the cleave go?

But where did the cleave go?

in Profession Balance

Posted by: Aegael.6938

Aegael.6938

Just a small change I’m hoping to see.

A few autoattacks, like those on guardian mace and engineer toolkit, will cleave enemies on the first two hits but only hit a single target on the third. I kind of figured that the third chain of an autoattack should be something rewarding to land? Rather than something you cancel because it’s useless?

For example the third chain of the engineer’s toolkit autoattack does double damage…but also takes double the cast time. It also doesn’t cleave, and it applies the same amount of vuln as either of the first two casts. There’s almost never a time when using the third attack is more efficient than spamming 1-1 and then using another skill.

I’d like it if these attacks at least cleaved. If not, give them some other functionality.

But where did the cleave go?

in Profession Balance

Posted by: Yamsandjams.3267

Yamsandjams.3267

Well the guardian mace does have other functionality in that it AoE heals around you. So technically it does cleave, it’s just the healing that cleaves. You can also take a mace trait for increased healing power, so using a mace can actually be a good option for a supportive melee style… might not be as useful in that role for PvP though, maybe as a node defender.

It would definitely make it a bit better for actual fighting if it did cleave though.

As for tool kit, the thwack does hit really hard. I find it’s also reasonable to make this attack somewhat weaker than a typical mace since it’s part of a utility set rather than a weapon choice. Though again, it would definitely be a nice buff without making it suddenly overpowered.

I have used the tool kit auto attack in a variety of scenarios. It’s good when you need higher direct damage on a condi build, or if someone throws up a projectile reflect wall/swirling winds. It’s sometimes also good for attacking structures depending on what else you have equipped.

Thwack does also technically have other functionality in that it heals turrets, but… yeah, that might as well just mean it doesn’t have any other functionality whatsoever.

But where did the cleave go?

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

Yeah, Thwack is weird. It really ought to cleave, a similar problem with the Mesmer Sword chain was fixed in the path (although, the animation clearly shows me stabbing, so having it cleave is somewhat weird…).

The Guardian one OTOH does already “cleave”, as Yamsandjams said. It’s not about the damage, and it’s main component is actually PBAE.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

But where did the cleave go?

in Profession Balance

Posted by: Mightymealworm.8409

Mightymealworm.8409

Guard mace cleave is a small forgettable heal on a 1 sec long cast. I don’t see the value in the trade off.

But where did the cleave go?

in Profession Balance

Posted by: Carighan.6758

Carighan.6758

Then don’t use the mace, or campaign for a buff to the heal. :P

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.