Celestial stats and the feature patch

Celestial stats and the feature patch

in Profession Balance

Posted by: HypnoticEyes.2683

HypnoticEyes.2683

Q:

It’s been a bunch of weeks since this was brought up, but with the critical-ferocity change and the proposed (max)10% nerf in dps for full beserk players Celestial will by far been hit the hardest. At that point a Dev said it would be looked at how to " fix" this, but after that there has been no update at all at how it stands.

A short summary:
-mf was removed, nothing additional was given to celestial gear to compensate it.
-celestial has a relatively high crit damage, however a dev said all stats would be made the same. This would lead to ferocity being much lower then on beserker and other gears, leading to a much bigger then 10% impact in dps reduction for celestial.
-Celestial is the armor that has the highest time gate on it, due to the way quartz works.
-Many spent tons of gold/time on the ascended celestial armor/weapons

So I was hoping a Dev could clarify a bit on how it currently stands:

Q: Will Celestial still fit in the balance of gears as it does now? (~ the same as knight gear in raw dps)

A:-?

Q: If not will we get the possibility to change stats just like the old mf gear was allowed to change stats once?

A:-?

Q: Is there anything planned at all for Celestial stats on ascended gear or is that put on the long term?

A:-?

Celestial stats and the feature patch

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Posted by: HypnoticEyes.2683

HypnoticEyes.2683

A:

Blog post answered it: " Celestial gear, which provides a moderate boost to all stats rather than a significant bonus to a few stats, will be hit harder by these changes compared to other gear, since it provided relatively high critical damage values compared to other stats given out. To compensate, we’re increasing the overall effectiveness of Celestial gear by improving all stats by 6% of their current values."

Awesome

Celestial stats and the feature patch

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Posted by: LordByron.8369

LordByron.8369

could you ask if they plan any sort of one time stat change since they are possibly changing the functionality?

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

Celestial stats and the feature patch

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Posted by: Carighan.6758

Carighan.6758

They already said before that the idea was to buff the stats in return for the loss of extra crit. Probably going from 5/8 to 3/4 or so.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

Celestial stats and the feature patch

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Posted by: HypnoticEyes.2683

HypnoticEyes.2683

I’ve been looking for that, but haven’t been able to find a dev post stating that. Only that they would look into it. Could you link the post?

Celestial stats and the feature patch

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Posted by: Sarrs.4831

Sarrs.4831

Would be nice to know, but I’m guessing if they have anything to say about it, they’ll include it in one of the articles. My money’s on “Art of combat”.

wait no, “critical”.

Nalhadia – Kaineng

(edited by Sarrs.4831)

Celestial stats and the feature patch

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Posted by: Netko.9271

Netko.9271

They will post blog post named critical tomorrow:
https://www.guildwars2.com/en/the-game/releases/feature-packs/

So we need wait one more day to see

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Posted by: Iason Evan.3806

Iason Evan.3806

https://www.guildwars2.com/en/news/learn-about-critical-damage-changes/

“Celestial gear, which provides a moderate boost to all stats rather than a significant bonus to a few stats, will be hit harder by these changes compared to other gear, since it provided relatively high critical damage values compared to other stats given out. To compensate, we’re increasing the overall effectiveness of Celestial gear by improving all stats by 6% of their current values.
Celestial gear in PvP had incorrect stat distribution so we’re increasing its effectiveness to be proportional to the new PvE values. This should open up more build diversity and allow you to bring your builds from other areas in the game into PvP.”

Leader of The Guernsey Milking Coalition [MiLk] Sanctum of Rall

Celestial stats and the feature patch

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

I posted on the ‘red flagged’ topic about Celestial, with a long post on how this will change celestial sets.

TL:DR = critical damage will be nerfed 35-55% on a full celestial set, while the damage boost by the 6% is laughable, especially by rounding up issues by the super low base value’s on armor. Even divinity runes are being hit hard.

https://forum-en.gw2archive.eu/forum/professions/balance/Celestial-Ferocity-nerf/page/8#post3790499 Bigger explanation here.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

Celestial stats and the feature patch

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Posted by: HypnoticEyes.2683

HypnoticEyes.2683

Did some calculations myself compared to zerk: the nerf will hit us for 8.2% on direct damage, which will put us closer to zerk then it is now.

Celestial stats and the feature patch

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

8,2% nerf? that’s pretty low, assuming 30-50% crit damage nerf. (for instance exquisite jewel will go from 3 to 1% crit damage, divinity runes 2 to 0,66, weapon 10 to 5,5, list goes on). This is a massive nerf to one single stat. The other stat barely can compensate for it. Dunno where you get 8,2% from.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.