Changing Outside Sources of Reveal

Changing Outside Sources of Reveal

in Profession Balance

Posted by: Ryld.1340

Ryld.1340

I had a vague thought earlier. What if Revealed from outside sources (like Ranger) didn’t apply Reveal but instead something else? It could be a debuff called Marked or something that don’t stop the person from entering stealth but just allows you to still see the person. A good example would be a stealthed person that is too close in WoW. This way you can still have a counter to stealth but it doesn’t completely lock the Thief out of his utilities, backstab, improved initiative regain and more.

Changing Outside Sources of Reveal

in Profession Balance

Posted by: Dee Jay.2460

Dee Jay.2460

I like this idea. It would seem like something that benefits both parties.

However it would need a clear visual indicator so Thieves know they have been marked.

Changing Outside Sources of Reveal

in Profession Balance

Posted by: Atherakhia.4086

Atherakhia.4086

This worked in WoW because damage removed a target from stealth which would then make the Rogue lose a ton of defense and have to use a costly cooldown to avoid dying.

This mechanic in GW2 would do nothing because the Thief would remain stealthed just ‘visible’, would still be able to backstab and use all their stealth mechanics (regen etc)?

The point of Sic ‘Em was to counter stealth so the Thief was put on the defensive. If being forced out of stealth for 4 additional seconds than the Thief originally planned for is too much then swap in utility skills that don’t revolve around stealth (roll for initiative for example).

Changing Outside Sources of Reveal

in Profession Balance

Posted by: Karolis.4261

Karolis.4261

This worked in WoW because damage removed a target from stealth which would then make the Rogue lose a ton of defense and have to use a costly cooldown to avoid dying.

This mechanic in GW2 would do nothing because the Thief would remain stealthed just ‘visible’, would still be able to backstab and use all their stealth mechanics (regen etc)?

The point of Sic ‘Em was to counter stealth so the Thief was put on the defensive. If being forced out of stealth for 4 additional seconds than the Thief originally planned for is too much then swap in utility skills that don’t revolve around stealth (roll for initiative for example).

Because someone knowing exactly where thief is even though he is stealthed and blasting all he has into thief doesn’t put him into defensive. Oh yeah it does.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

Changing Outside Sources of Reveal

in Profession Balance

Posted by: Karolis.4261

Karolis.4261

I like this idea. It would seem like something that benefits both parties.

However it would need a clear visual indicator so Thieves know they have been marked.

And not microscopic buff/debuff icons that we currently have. They might fit into minimalistic UI this game has, but other then that THEY ARE TERRIBLE. Yes, I said it. We need larger, movable buff/debuff icons with clearly visible numeric timers without having to slide mouse over it.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

Changing Outside Sources of Reveal

in Profession Balance

Posted by: style.6173

style.6173

This mechanic in GW2 would do nothing because the Thief would remain stealthed just ‘visible’, would still be able to backstab and use all their stealth mechanics (regen etc)?

If someone gets hit with a BACKstab while the thief is visible, that is more of an indicator that the person needs to work on their movement skills.

Overall, I think the idea is really good. Look at it this way…. would you rather have a thief use a stealth skill and you can still see them, or would you rather they wait a few seconds and then go invisible. This change will make it a lot easier to fight thieves.

Changing Outside Sources of Reveal

in Profession Balance

Posted by: Karolis.4261

Karolis.4261

This mechanic in GW2 would do nothing because the Thief would remain stealthed just ‘visible’, would still be able to backstab and use all their stealth mechanics (regen etc)?

If someone gets hit with a BACKstab while the thief is visible, that is more of an indicator that the person needs to work on their movement skills.

Overall, I think the idea is really good. Look at it this way…. would you rather have a thief use a stealth skill and you can still see them, or would you rather they wait a few seconds and then go invisible. This change will make it a lot easier to fight thieves.

The reality is, you can kill most of these qqers purely by auto attacking and strafing around them.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough