Hello all,
I thinks its time as a community we banded together and demand that Anet finally revamps the combat of this game. Its been out for 2 years now and yet we are still mashing at the same skills and waiting for the same CD’s after all this time. I stopped playing this game 8 months ago cause I could no longer ignore the lack of diversity. I could no longer grind away for skins that came out with every living story update using the same skills ,traits, and builds that Anet engineered for us to use. I would like to use this thread as a mass call out to the Anet team to take another look at the state of this game and revamp the combat with the same passion the use to create the living story. Cause I really want to be interested again. I want to experience the living story, but with renewed skills and traits.
My Idea is simple and already been tested to some extent. It would need to be scaled to guild wars 2, but its already been programmed and created. I’ll elaborate more on this later. So my idea is to take all the weapons from this game and add “new” skills to the weapons themselves. By doing this it will expand each Professions skill pool. Anet could spread out the new skills or skill sets among different rarities giving players a interest in equipping all levels of rarity to see if the new weapon had a new skill or a entire new skill set. Also Anet should take in consideration as the rarity goes from fine , masterwork, rare, exotic, ascended and legendary to give a opportunity for better skills or whole new skill sets for that weapon. Making the grind to attain weapons and skins more rewarding.(Yes it will add even more grind to the game. But at least this is interesting grind.) As for Legendary’s I think they should have the ability to pick certain skills depending on the stats you select. I think that would justify the work it takes to obtain legendary’s. So to explain how I think it could be implemented I’ll give a couple of examples. If a profession was to equip a “resilient” weapon with toughness stats it would get defensive skills; If a profession was to equip a “vitality” weapon it would get sustainability skills. So now I bet your wondering where all these new skills I said earlier that were all ready programmed and tested. I want to welcome you to the original Guild Wars. Please take a look at all the skills Guild wars 1 has to offer. Anet has already programmed these skills, yes on a older platform but the ideas are there they just need to copy and paste and balance them to gw2 values. To see what each profession could have the possibility of using if Anet decides on creating us new skills look on the right side of the guild wars wiki. There is a navigation pane to all the professions and their respected skills.
http://wiki.guildwars.com/wiki/Skill
I know balance will be brought up at some point so I might as well address my opinion on that now. I would rather complain a about a new skills potency than not have a new skill to shake things up and give us a opportunity at new builds and strategies for more diverse counter play.
So in conclusion this is just an idea for Anet to renew the combat, and make it match the wonderfully written and drawn living stories they have been creating. Also it would give a renewed opportunity to relive the story from the beginning with a new approach. I would just like to see some REAL improvements made to this game and yes I believe they should make this investment. I believe it would be for the health of this game and it would be worth the investment. Also I can see a way for Anet to monetize a item in the store to make the time and money invested into this project worth it. The item could give the ability to transfer a skill from one weapon to a another. Something similar to transmutation stones allowing you to customize your weapon sets. In the end I would like to think that we all would like to spend time in this game not grinding to make character models different but the ability to have your own play style and not be dictated to play the way Anet wants us to play. It’s 2 years since release and I think it’s time we realized after all of the build’s we have tried and created, it was always limited by the lack of diversity in weapons skills allotted to us.
So lets make this happen community!
InfinityGuard
P.S
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