Condi Duration + Condi dmg = 1 stat

Condi Duration + Condi dmg = 1 stat

in Profession Balance

Posted by: Kain Francois.4328

Kain Francois.4328

Proposal: Fuse condition damage and condition duration into a single stat. Similarly, fuse healing power and boon duration into a single stat. That way, there is a higher incentive to run “support” builds, which gives them a niche which zerkers do not have.

Condi Duration + Condi dmg = 1 stat

in Profession Balance

Posted by: Brando.1374

Brando.1374

NO!!!!!!
duration and damage should never be on the same stat.

keep them separate to force players into picking their poison

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Condi Duration + Condi dmg = 1 stat

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Posted by: HHR LostProphet.4801

HHR LostProphet.4801

The problem with the current meta is that you get too much at once. If you would merge those stats, you would get even more at once. It would be only a power creep at best.

(edited by HHR LostProphet.4801)

Condi Duration + Condi dmg = 1 stat

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Posted by: Iavra.8510

Iavra.8510

Personally, i think they should treat condi and boon duration the same way they treat critical damage: Add new stats and reduce both accordingly.

Of course divinity runes would now give +(however these stats are called now) to offset the nerf they will receive with the ferocity change.

Condi Duration + Condi dmg = 1 stat

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Posted by: Player Character.9467

Player Character.9467

So what you want is for dire gear to already have +100% condi duration built in and not even need food/traits/runes? Yeah, cuz that’s definitely the direction conditions need to go >_>

Condi Duration + Condi dmg = 1 stat

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Posted by: Solori.6025

Solori.6025

No…No one else gets pre and power from one stat. if you dont want to invest in condi duration then that’s on you, there are too many ways in game already to get duration, you dont need to break the balance between direct and condi builds already.


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Condi Duration + Condi dmg = 1 stat

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Posted by: Overkillengine.6084

Overkillengine.6084

/jranger

Condi Duration + Condi dmg = 1 stat

in Profession Balance

Posted by: Sube Dai.8496

Sube Dai.8496

So what you want is for dire gear to already have +100% condi duration built in and not even need food/traits/runes? Yeah, cuz that’s definitely the direction conditions need to go >_>

This

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Space Marine Z [GLTY]

Condi Duration + Condi dmg = 1 stat

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I play condition builds a lot, and I have to say, THIS IS A HORRID IDEA. The game is balanced around tradeoffs. Merging two stats (doesn’t even matter which two stats it is) causes massive problems in the game. In this case, it also would mean that Condition Damage becomes exponentially scaling: each point being worth more than every prior point. Again, a terrible design decision. It’s one thing to have multiplicative scaling as you do with Power/Precision/Ferocity, but exponential scaling is an absolute nightmare for attempting balance.

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Condi Duration + Condi dmg = 1 stat

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Posted by: perko.8309

perko.8309

Yikes! Make Condi even MORE powerful at the same time the crit damage nerf is going in. Bad Idea!

Condi Duration + Condi dmg = 1 stat

in Profession Balance

Posted by: Overkillengine.6084

Overkillengine.6084

I play condition builds a lot, and I have to say, THIS IS A HORRID IDEA. The game is balanced around tradeoffs. Merging two stats (doesn’t even matter which two stats it is) causes massive problems in the game. In this case, it also would mean that Condition Damage becomes exponentially scaling: each point being worth more than every prior point. Again, a terrible design decision. It’s one thing to have multiplicative scaling as you do with Power/Precision/Ferocity, but exponential scaling is an absolute nightmare for attempting balance.

Pretty much this. The game already over rewarded specialization; altering the stat lines to exponentially scale internally would just be obscene.

It is something so obvious that we really should not have to type out a long thoughtful reply to such an absurd suggestion.

Thus….

/jranger