Condi Duration + Condi dmg = 1 stat
NO!!!!!!
duration and damage should never be on the same stat.
keep them separate to force players into picking their poison
The problem with the current meta is that you get too much at once. If you would merge those stats, you would get even more at once. It would be only a power creep at best.
(edited by HHR LostProphet.4801)
Personally, i think they should treat condi and boon duration the same way they treat critical damage: Add new stats and reduce both accordingly.
Of course divinity runes would now give +(however these stats are called now) to offset the nerf they will receive with the ferocity change.
https://www.youtube.com/channel/UCJTjZ2yriM20o_36MZmMTuA/videos
So what you want is for dire gear to already have +100% condi duration built in and not even need food/traits/runes? Yeah, cuz that’s definitely the direction conditions need to go >_>
No…No one else gets pre and power from one stat. if you dont want to invest in condi duration then that’s on you, there are too many ways in game already to get duration, you dont need to break the balance between direct and condi builds already.
/jranger
So what you want is for dire gear to already have +100% condi duration built in and not even need food/traits/runes? Yeah, cuz that’s definitely the direction conditions need to go >_>
This
Space Marine Z [GLTY]
I play condition builds a lot, and I have to say, THIS IS A HORRID IDEA. The game is balanced around tradeoffs. Merging two stats (doesn’t even matter which two stats it is) causes massive problems in the game. In this case, it also would mean that Condition Damage becomes exponentially scaling: each point being worth more than every prior point. Again, a terrible design decision. It’s one thing to have multiplicative scaling as you do with Power/Precision/Ferocity, but exponential scaling is an absolute nightmare for attempting balance.
Yikes! Make Condi even MORE powerful at the same time the crit damage nerf is going in. Bad Idea!
I play condition builds a lot, and I have to say, THIS IS A HORRID IDEA. The game is balanced around tradeoffs. Merging two stats (doesn’t even matter which two stats it is) causes massive problems in the game. In this case, it also would mean that Condition Damage becomes exponentially scaling: each point being worth more than every prior point. Again, a terrible design decision. It’s one thing to have multiplicative scaling as you do with Power/Precision/Ferocity, but exponential scaling is an absolute nightmare for attempting balance.
Pretty much this. The game already over rewarded specialization; altering the stat lines to exponentially scale internally would just be obscene.
It is something so obvious that we really should not have to type out a long thoughtful reply to such an absurd suggestion.
Thus….
/jranger