Crit dmg nerf should be shaved down

Crit dmg nerf should be shaved down

in Profession Balance

Posted by: Mbelch.9028

Mbelch.9028

Plain and simple, I feel like knocking full zerkers down to ~50% crit dmg, when they were previously at ~100-115 is a huge nerf. A lot more than 10%, especially when considering those builds only build to that crit dmg when they know they’ll crit often.

I hope they’ll take under consideration shaving down this nerf to more along the lines of bringing the full zerk crit dmg to 65-80%.

I also want to say (and here we will go again with me being flamed by condi users) that if there aren’t changes to conditions, this change will throw the balance of the game off by a lot. There’s no longer going to be a reason to not play a condi build on any class. I’ll likely begin playing one as well.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Crit dmg nerf should be shaved down

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Posted by: DeadlySynz.3471

DeadlySynz.3471

I think all conditions should have their duration times reduced 50%. I also think any points spent into toughness and vitality should be 25% less effective as well. We mine as well even things out.

Crit dmg nerf should be shaved down

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Posted by: Mbelch.9028

Mbelch.9028

I’m not sure about all that, but I feel that condition builds should have a system of crits as well, and the system should be then balanced around that.

-Nex, [FEAR] Elementalist
https://www.youtube.com/user/GW2FearGaming

Crit dmg nerf should be shaved down

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Posted by: Volrath.1473

Volrath.1473

I’m not sure about all that, but I feel that condition builds should have a system of crits as well, and the system should be then balanced around that.

Guardians with increase burn duration plus 33% more burn dmg. If condis crit they will probably destroy the planet by sneezing…

Crit dmg nerf should be shaved down

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Posted by: Relshdan.6854

Relshdan.6854

not sure if the 25% is enough to break “zerk gear or get out” PvE….but i sure as kitten am going condi in wvw

Chaos Organ (Ele), Pistol Opera (Thief), Modular Man (Eng)
MARA (EU) Gunnar’s Hold

Crit dmg nerf should be shaved down

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Posted by: agroovywalrus.3821

agroovywalrus.3821

I completely agree, this is almost forcing some classes to go tanky condi, which is something that I feel is dulling down the game. A glass cannon character should be able to output a serious amount of damage, much more than someone who is in full dire. The risk/reward of direct damage vs crit damage is way off in this game. Someone who is specced purely for damage should ouput much more damage than someone in full dire gear. This is an inherent problem with the way conditions work in this game, and unfortunately is something that does not seem like anet cares about.

This nerf to crit damage is too much, it is going to make my shatter mesmer almost unusable in competitive fights.

Groovywalrus
FA [BLNT]

Crit dmg nerf should be shaved down

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Posted by: Bombsaway.7198

Bombsaway.7198

Damage was too much on a single attack and death occurred too quickly. The number one problem with time to kill was and is condition damage. It was wholly unbalanced. People just got used to it.

It is about time frankly.