Disruptor's Sustainment Not Working ~

Disruptor's Sustainment Not Working ~

in Profession Balance

Posted by: Thedenofsin.7340

Thedenofsin.7340

Disruptor’s Sustainment Will Not Work As Intended

I mentioned this elsewhere, but I guess this merits its own thread.

During the Ready-Up, the balance team mentioned the new Mesmer GM, “Distruptors Sustainment – gain 1000 Healing Power when interrupting an enemy”. They then mentioned how that is a good opportunity to charge a Mantra to proc Restorative Mantras.
Linky to quote: https://www.youtube.com/watch?v=k29k0AvnjvM&t=1h25m28s

However, what they may not realize is the healing on Restorative Mantras scales absolutely horribly. +1000 healing power will increase the heal by about 200hp, tops.

If the intent of this GM is to use as mentioned on the live cast, it will not have any discernible effect.

Restorative Mantras with 200 healing power: http://gw2skills.net/editor/?vgAQBRUjWIxJFAw5A (2640 hp).

Restorative Mantras with 1388 healing power: http://gw2skills.net/editor/?vgAQBRUjWIxpHAw5PH-TgAgzCmI6R1jrHTPyes9A (2878 hp)

There was a bit of discussion on the Mesmer forums. Several players indicated that this GM trait will actually be pretty bad for many of the Mesmer heals. Here is a link to that thread:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Disruptor-s-Sustainment-WORST-Grandmaster/first#post3810116

I think the question we need an answer to is: What is the intent of this new Grandmaster trait?

Is the real intent to improve group healing, self-healing, or both?

Thanks!

PS Guys – Thread titles are limited to 45 characters. This should be increased, given that traits such as this one already occupy 23 of those 45 characters.

(edited by Thedenofsin.7340)