[Engineer] Trait Clean up.
I’m not sure why but when I first read the title the first thing I thought of was condition cleanse…
Things that go BOOM
its definetely one of the most apparent issue’s
I’ve always thought that a trait that transferred/cleaned/converted a condition on using a gadget or toolbelt skill of a gadget would make them worth using over a kit.
I’ve always thought that a trait that transferred/cleaned/converted a condition on using a gadget or toolbelt skill of a gadget would make them worth using over a kit.
This.
I read in another post that a dev was asking if more gadget traits would be a good idea. I think this falls into that category.
Imho, kits traits should be trimmed down. We’ve got far too many traits for a single category – more than ten of them, with the exact number depending on how you count traits that also affect other weapons/skills.
Whereas turrets and elixirs got 5 traits each, and 2 for gadgets (one of which only affects mines in this regard).
Having some kits like the grenade one that are outright useless when untraited doesn’t help either. Especially when we find ourselves with grandmaster traits affecting single utilities – something unique to the engineer, and rare even if we talked about weapon (as there is only another grandmaster trait affecting a single weapon, in the necromancer class). This means we must make heavy investments for every single kit, and that’s despite being already paying a dps cost on our main weapon, a lack of second weapon slot and the cost of slot itself (albeit, we pay the first two either way, just because we can use kits, even when we don’t actually use them).
Thus, some of the effects of the kits traits should be transferred back to the kits themselves, making them less reliant on traits. In doing so, some space would be freed in order to put gadgets traits and maybe some other trait for the toolbelt too, that despite being the main class mechanic, has got only 2 minor (adept and master) traits and an major adept one, and all on the same trait tree.
To be fair, pretty much every class needs this. Though granted, some more than others.