Gaurdian movement not much we got do we ?
While I agree with the premise of guardians needing more mobility and/or soft CC, as a guardian you should not be losing to a thief in anything but a race.
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
GS + Hammer, chill on swap sigils, Judge’s intervention as utility (combines nice with Ring of Warding).
Most players won’t know what hit them, some op thieves/with ALL teh teleports n stealth will still be able to run away.
Use Banish or Greatsword 5 to get enemies out of Shadow Refuge or interrupt Leap while they are in Blinding Powder.
GG Theifs hide yo kids hide yo wives yo gonna get stomped by guards !!
Mesmers are the ones who lack movement, seriously.
Guardians at least have access to a lot of swiftness.
-Symbol of Swiftness
-Retreat
-Save Yourselves
and some mobilty skills
-Leap of Faith
-Flashing Blade
Sure it may not be the super mobility warriors and thieves have, but it’s nothing to complain about.
~Sincerely, Scissors
I wouldn’t say nothing to complain about, as I complain about it almost every day. =), still love guard, mesmer is worse, but I’d love if even say mighty blow did a further leap.
Mesmers are the ones who lack movement, seriously.
Guardians at least have access to a lot of swiftness.-Symbol of Swiftness
-Retreat
-Save Yourselvesand some mobilty skills
-Leap of Faith
-Flashing BladeSure it may not be the super mobility warriors and thieves have, but it’s nothing to complain about.
Mesmers are also much less dependent on mobility because of reliable ranged weapons like greatsword and staff, soft CC in the form of cripples, and access to stealth which reduces dependence on mobility. And I’d take blink over flashing blade any day of the week.
Not to say that you’re wrong, but more to say that mesmers can do pretty well despite lack of mobility.
(edited by Black Box.9312)
lol necromancers have:
signet of locust (sacrifice an invaluable utility)
flesh wurm (again 1 utility for a one time teleport that you have to precast)
spectral walk (really good skill)
Warhorn 5 locust swarm (often makes you run slower because it hits something)
While gaurdians are slow at least they can maintain swiftness more easily and have leap skills. Also, while mesmers are slow ooc they have lots of dodges and staff 2 is a leap skill on a 8 second cooldown.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Guardian is already incredibly good, giving it more mobility will make it overpowered. Its like giving thieves hard CC.
And meditation DPS guardian has insane mobility. Try full zerk 10/30/30/0/0 GS+ sword/focus triple meditation, insane mobility, insane damage and blind spam.
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
To begin with, how is it possible in mmo history where a Heavy Set warrior class run fast/er than a cheetah?
also…
How is it possible for a Heavy Set warrior to be the Undisputed King of Speed than the Light Set 125 pound cheetah?
" This is Why You Can’t Outrun a Cheetah "
Of course
see> Warriors
(edited by Burnfall.9573)
take runeset for more running Speed, otherwise YOU CANT GET MORE SPEED because your a guard (tank class, whatever build you use) you dont get more Speed from your class mechanic because you have other good things and you should use …. if you wanna run around the wvwvw world you should Play another class
Skilled Thiefs are dangerous
Make courageous return give 5 seconds of swiftness on aegis destruction instead of what it currently does
I make PvP & WvW videos
TBH I think Guardian lacking mobility is “fair” since they’re a heavy armor class with good healing. But the moment you compare it to Warrior who’s also a heavy armor class you’ll see that it’s not really that “fair”.
This leads to another question, do Guardians lack mobility or do Warriors over-excel in terms of mobility?
Guardians have the best support in the game, high base damage, and a lot of inherent survivability. They’re balanced out by their low mobility.
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
To begin with, how is it possible in mmo history where a Heavy Set warrior class run fast/er than a cheetah?
also…
How is it possible for a Heavy Set warrior to be the Undisputed King of Speed than the Light Set 125 pound cheetah?
" This is Why You Can’t Outrun a Cheetah "
Of course
see> Warriors
You are 100% right burnfall… Guardian mobility is fine as it is, warriors are way too fast.
Guardian is already incredibly good, giving it more mobility will make it overpowered. Its like giving thieves hard CC.
Right, cuz thieves don’t have hard CC… lol – what f’n game are you not playing?
Guardian is already incredibly good, giving it more mobility will make it overpowered. Its like giving thieves hard CC.
Right, cuz thieves don’t have hard CC… lol – what f’n game are you not playing?
Sure a Daze such a big CC… Im talking about knockdown and knocback which last 2-3 sec, thief daze is only 1 sec. If guard gets more moblity why even bother playing other classes? Guard has high dmg, CC, Healing, sustain, support.
Edit: a thief who is spamming daze on you ( head shot) deals like 500 dmg , a warrior spamming CC on you does 4k+ dmg. So a ‘’CC thief’’ does absolutly no damage.
(edited by a t s e.9614)
Current weaknesses:
-No soft CC
-Very little mobility
-Medium damage
-Most melee-centric profession(due to terrible ranged weaponry)
-Low health
-Situational Sustain(Ah only works with a bunch of people around and with staff, Monks Focus is not a sustainable spec but rather for burst healing due to 3/4 meditations have long cd’s.)
-Unable to spec into a viable condition damage role.
There is no other profession in this game with this many downsides. I will say though that you shouldn’t be able to do everything. However, if you’re going to make a profession 99% melee-centric, it’s melee better be kitten amazing.
Current weaknesses:
-No soft CC
-Very little mobility
-Medium damage
-Most melee-centric profession(due to terrible ranged weaponry)
-Low health
-Situational Sustain(Ah only works with a bunch of people around and with staff, Monks Focus is not a sustainable spec but rather for burst healing due to 3/4 meditations have long cd’s.)
-Unable to spec into a viable condition damage role.There is no other profession in this game with this many downsides. I will say though that you shouldn’t be able to do everything. However, if you’re going to make a profession 99% melee-centric, it’s melee better be kitten amazing.
‘’ medium damage’’ nice try, meditation guard out DPS my warr by a mile.
It is medium unless you put forth a ton of power in which your sustain will drop significantly.
As a guardian, even if you aren’t condition, well timed burns and crowd control should beat a thief every time, or at least force them to pull off. As for necro’s, necro’s(especially condi) are a hard counter to guardians. That’s just the way the game is and it isn’t particularly unfair in my opinion. The game needs a class to tear apart supports, and necros fit the role.
Current weaknesses:
-No soft CC
-Very little mobility
-Medium damage
-Most melee-centric profession(due to terrible ranged weaponry)
-Low health
-Situational Sustain(Ah only works with a bunch of people around and with staff, Monks Focus is not a sustainable spec but rather for burst healing due to 3/4 meditations have long cd’s.)
-Unable to spec into a viable condition damage role.There is no other profession in this game with this many downsides. I will say though that you shouldn’t be able to do everything. However, if you’re going to make a profession 99% melee-centric, it’s melee better be kitten amazing.
Don’t forget to add:
Spirit weapons not viable
Signets not viable
If these two utility types could be used to make viable builds then it could alleviate some issues the class has. Also, some players mention that guardian has high innate survivability. But this is a lie, withot investing points into valor or honor they have no survivability. If it was innate then it would be present without the need to invest in a trait line.
Windows 10
As a guardian, even if you aren’t condition, well timed burns and crowd control should beat a thief every time, or at least force them to pull off. As for necro’s, necro’s(especially condi) are a hard counter to guardians. That’s just the way the game is and it isn’t particularly unfair in my opinion. The game needs a class to tear apart supports, and necros fit the role.
If you’re speccing into that role then yes. I do believe that if you spec differently(dps), you should have a fair chance.
Edit: Having hard counters such as the Necromancer class when playing as a Guardian really is a bit off. The necro should have the advantage but not completely decimate.
(edited by Arken.3725)
Current weaknesses:
-No soft CC
-Very little mobility
-Medium damage
-Most melee-centric profession(due to terrible ranged weaponry)
-Low health
-Situational Sustain(Ah only works with a bunch of people around and with staff, Monks Focus is not a sustainable spec but rather for burst healing due to 3/4 meditations have long cd’s.)
-Unable to spec into a viable condition damage role.There is no other profession in this game with this many downsides. I will say though that you shouldn’t be able to do everything. However, if you’re going to make a profession 99% melee-centric, it’s melee better be kitten amazing.
‘’ medium damage’’ nice try, meditation guard out DPS my warr by a mile.
Yet you can put 20 points into one tree and 10 points in another and have ALL the Sustain / Condi removal and speed boost ever needed in any class at any point, in any game mode.
/facepalm
out of combat, mesmers are the least mobile profession. In combat necromancers are the least mobile profession. Although Guardian doesn’t have very good mobility in combat, they really don’t need it with how much barrier skills and invulnerability they have.
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
I was thinking exactly that.
If at all, I think plenty classes are way too mobile.
I don’t see why Engineers (outside of something like Rocket Boots), Necromancer or Warrior (maybe outside of charges) should be all that mobile.
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
I was thinking exactly that.
If at all, I think plenty classes are way too mobile.I don’t see why Engineers (outside of something like Rocket Boots), Necromancer or Warrior (maybe outside of charges) should be all that mobile.
If engineers are designated as a skirmishing profession they should be amongst the most mobile professions. Thats what they are supposedly to do.
Not that i put much stock in anything arenanet says regarding any professions. They tend to be wrong a lot and show a staggering disconnect.
As for Guardians, suck it up. Its your drawback. Guardians have some amazing strengths, and in turn they get some weaknesses.
As it should be really. Dont go pointing at Warriors because most of us by now are aware they are unbalanced in every possible way.
Current weaknesses:
-No soft CC
-Very little mobility
-Medium damage
-Most melee-centric profession(due to terrible ranged weaponry)
-Low health
-Situational Sustain(Ah only works with a bunch of people around and with staff, Monks Focus is not a sustainable spec but rather for burst healing due to 3/4 meditations have long cd’s.)
-Unable to spec into a viable condition damage role.There is no other profession in this game with this many downsides. I will say though that you shouldn’t be able to do everything. However, if you’re going to make a profession 99% melee-centric, it’s melee better be kitten amazing.
necromancer:
- very little stability
- high cooldown stun breakers
- no cleaving
- low armor
- very little mobility
- no invulnerability/evade/…
- situational sustain (death shroud blocks healing)
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
I was thinking exactly that.
If at all, I think plenty classes are way too mobile.I don’t see why Engineers (outside of something like Rocket Boots), Necromancer or Warrior (maybe outside of charges) should be all that mobile.
If engineers are designated as a skirmishing profession they should be amongst the most mobile professions. Thats what they are supposedly to do.
Not that i put much stock in anything arenanet says regarding any professions. They tend to be wrong a lot and show a staggering disconnect.
As for Guardians, suck it up. Its your drawback. Guardians have some amazing strengths, and in turn they get some weaknesses.
As it should be really. Dont go pointing at Warriors because most of us by now are aware they are unbalanced in every possible way.
So this is what you are saying:
Guardians positives: A melee centric class.
Guardians negatives: No mobility.
Do you understand how ridiculous that design is? To make the weaknesses adverse to the strength? Low hp is understandable, no mobility is not. In fact it makes little to no sense. So how do you stay in melee range to take advantage of your strengths?
Windows 10
- cough * scepter * cough * torch * cough * meditation teleport * cough * sword teleport * cough * GS jump * cough *
Ya just about all guardian main hands that aren’t ranged have gap closers. As for dps guard not able to beat thieves, you must be using bad weapons. Most dps guards use sword focus. The focus shield wrecks thieves.
- cough * scepter * cough * torch * cough * meditation teleport * cough * sword teleport * cough * GS jump * cough *
I’m pretty sure everyone already knows about them. You clearly do not understand the issues.
Windows 10
- cough * scepter * cough * torch * cough * meditation teleport * cough * sword teleport * cough * GS jump * cough *
I’m pretty sure everyone already knows about them. You clearly do not understand the issues.
What’s the issue? If it’s mobility he gave you the answer.
- cough * scepter * cough * torch * cough * meditation teleport * cough * sword teleport * cough * GS jump * cough *
I’m pretty sure everyone already knows about them. You clearly do not understand the issues.
What’s the issue? If it’s mobility he gave you the answer.
Its a half thought out answer. After you port to a target who is kiting, they will continue to kite. I should revise what I said to make it much more clear to those players who don’t get it:
No mobility AND poor soft cc.
Windows 10
You have a lot of weapon based gap closers and immobilize, thats usually enough.
Also, there is such a thing as being outplayed by a kiter, it happens.
You have a lot of weapon based gap closers and immobilize, thats usually enough.
Those mean little if you can’t stay on the target.
Windows 10
If you want an example of a “no-mobility” Profession look at Necro.
The only leap is underwater. None on ground.
Flesh Wurm has a 1.5sec cast time, meaning if you are running forwards and target it at max range you almost reach the point you targeted before you can use the teleport.
Spectral Walk only teleports you back to where you came from and has a very short time frame where it’s usable.
Dark Path doesn’t move very much faster than players run, and it’s easy to dodge at long range.
With no targets around it’s useless.
Also look at Mesmer.
Aside from Blink (which is great!) they have horrible mobility out of combat.
Their leaps require a target and their access to Swiftness is pitiful.
Necros have lots of Swiftness, at least.
Guardians can have quite a bit of mobility.
They have both leaps and Swiftness usable out of combat.
The real question is if it’s practical to run a mobile build on one…
You have a lot of weapon based gap closers and immobilize, thats usually enough.
Those mean little if you can’t stay on the target.
Gap closers and immobilize help you stay on target @@
There’s 2 classes in this game that lack of movement speed: Guardian and Mesmer. All the other classes can provide to obtain a passive speed run (the engi can obtain 50 sec of swiftness just switching 3 skills…)
Guardian is balanced for it’s role. Guardian is a Supporter and a Healer Based Tank. If you play it out of that roles you die quickly or don’t do damage enough.
The big problem of the guardian is the lack of viable builds and utility skills. Shout or Meditations, whit Wall of Reflect when needed. No more viable utility skills.
Condition Damage is out of discussion, but about the dps build Meditation:
1) if your war inflict lesser damage than a guardian you play like my grandpa… Really, guys, the war can easy give 18 stack of weakness and obtain easy 10/15 stack of might. That make you able to inflict more damage than all the other classes in the game!
2) If someone give you Poison all your strategy fall down in a swamp of sh****. Because the Guardian is a Healing Based class. You have the hp of a blind rat whit a bad disease… Really, I’ve never see a game whit the main bunker class whit the same hp amount of a mage… so bad, guy, so bad…
3) if your strategy is whitout AH or a full of Meditation Utility you die. No more to say. You die. Low hp, long cooldown healing skills. You can’t protect yourself enough if you don’t regen your hp whit passive skills. If you don’t play whit AH and Shouts or whit Meditation build you can’t play at all!
You have a lot of weapon based gap closers and immobilize, thats usually enough.
Those mean little if you can’t stay on the target.
Gap closers and immobilize help you stay on target @@
Who is going to use signet of wrath? Condition damage and a 3/4 for a 3 sec immobilize. Its totally impractical, if you played the class seriously you would understand why.
Chains of light is actually a good skill BUT scepter is not a good weapon. At least not a ranged weapon. Zealot’s embrace is a decent skill but the animation is long and obvious, in a small scaled or 1v1 fight its easily dodged.
Also, since guardian lacks conditions in comparison to other classes. Immobilized is easily removed. What other conditions can be used to keep it covered? Not many.
Windows 10
I’ll admit the immobilize is easily cleansed. Still what do you have to say about a guardians gap closers? Which it has on every melee weapon but mace, which is ok since mace is more of a defensive based weapon.
The problem isn’t so much mobility as it is snaring/soft cc to keep a target in range. It was never complex and never has been. It is incredibly easy to break off combat with a guardian. Lets get to the point it is a class that is strongest in melee range that has issues staying there while on the move. Either up scepters range usefulness or add the soft cc guardians have been begging for the past year.
Considering how long this has been an issue and the stance by Anet that guardians are balanced I doubt we will see any change in this area.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
I’ll admit the immobilize is easily cleansed. Still what do you have to say about a guardians gap closers? Which it has on every melee weapon but mace, which is ok since mace is more of a defensive based weapon.
Staff-swiftness
GS-leap
Sword – teleport to target
Hammer – mighty blow? that’s hardly a closer, and immobilize, as pointed out cleansed easily, that’s if they are dumb enough to not dodge it’s slow easily seen animation.
Scepter – the chains are solid I guess, but again, if they were on me personally I tap one of multiple buttons and boom, off and i’m running again.
Mace – as you say nothing at all.
As I said earlier, if mighty blow was an actual leap, I’d shut up =). I still love guard, but ugh I hate making that choice, GS so I can move around, or hammer because it’s the weapon I actually want. ugh.
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
To begin with, how is it possible in mmo history where a Heavy Set warrior class run fast/er than a cheetah?
also…
How is it possible for a Heavy Set warrior to be the Undisputed King of Speed than the Light Set 125 pound cheetah?
" This is Why You Can’t Outrun a Cheetah "
Of course
see> Warriors
There are these things called “trains” and “airships” and “charr siege tanks”, all of them run faster than a silly kitty cat for a much longer amount of time, why else do you think that getting away from a warrior feels like surviving a trainwreck? badum tshhh
P.S. To whiny people, if you feel lacking movement speed, play mesmer for a while, if you feel like lacking mobility, play necro for a while; also on that note movement speed =/= mobility.
(edited by Andele.1306)
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
To begin with, how is it possible in mmo history where a Heavy Set warrior class run fast/er than a cheetah?
also…
How is it possible for a Heavy Set warrior to be the Undisputed King of Speed than the Light Set 125 pound cheetah?
" This is Why You Can’t Outrun a Cheetah "
Of course
see> Warriors
There are these things called “trains” and “airships” and “charr siege tanks”, all of them run faster than a silly kitty cat for a much longer amount of time, why else do you think that getting away from a warrior feels like surviving a trainwreck? badum tshhh
P.S. To whiny people, if you feel lacking movement speed, play mesmer for a while, if you feel like lacking mobility, play necro for a while; also on that note movement speed =/= mobility.
Your point is invalid, both necro and mesmer have adequate range capabilities.
Windows 10
Well, gaurs have semi-decent mobility, but as a trade-off they have other beneficial abilities instead. They can seem quite tanky and cause a good amount of damage with the horns.
Guardians have the best support in the game, high base damage, and a lot of inherent survivability. They’re balanced out by their low mobility.
No, they’re balanced by the fact that you can’t have all of the above with a single build. There’s no reason for a melee class to have such a lack of an ability to hit its target.
Maybe if you wanted a more mobile class you shouldn’t have picked the heavy armor white mage archetype ^.^ not known for being particularly nimble
To begin with, how is it possible in mmo history where a Heavy Set warrior class run fast/er than a cheetah?
also…
How is it possible for a Heavy Set warrior to be the Undisputed King of Speed than the Light Set 125 pound cheetah?
" This is Why You Can’t Outrun a Cheetah "
Of course
see> Warriors
There are these things called “trains” and “airships” and “charr siege tanks”, all of them run faster than a silly kitty cat for a much longer amount of time, why else do you think that getting away from a warrior feels like surviving a trainwreck? badum tshhh
P.S. To whiny people, if you feel lacking movement speed, play mesmer for a while, if you feel like lacking mobility, play necro for a while; also on that note movement speed =/= mobility.
Your point is invalid, both necro and mesmer have adequate range capabilities.
And guardian has scepter, focus, torch (scepter has the same range regardless of class, and if you wanna 1200 range, just use meditation teleport). As for soft cc, GS has one. That plus the other gap closers that were mentioned and guardian is just fine.
(edited by Uhtameit.2413)
And guardian has scepter, focus, torch (scepter has the same range regardless of class […]
I can tell you’ve never played the class before. Go make a guardian right now and tell me how many players you hit with the scepter at a range farther than 400. Not so pro tip: strafing two steps back and forth against a scepter Guardian will make every orb miss.
and if you wanna 1200 range, just use meditation teleport)
Did you not read the other posts in this thread? Teleport… then what?
As for soft cc, GS has one.
We’re talking about things that stability doesn’t affect, i.e. cripple and chill.
###
I’m dealing with this issue by using Runes of the Traveler and Runes of Speed, but it’s still frustrating at times. If Anet wants to provide more build diversity, they should give us more options for keeping on our targets whether it’s in the form of speed traits, soft CC on skills, or more control effects.
(edited by Kasei.8726)