Ignite Arrows

Ignite Arrows

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Posted by: Hammerguard.9834

Hammerguard.9834

Can Rangers get Ignite Arrows from Guild Wars 1 as a trait? I think it would help them A LOT for WvW.

k cool thx

… I still want tengu.

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Posted by: Liewec.2896

Liewec.2896

that would be great, ranger is really bad for aoe.
against a group Thieves and Warriors will deal so much more damage than the “bow master” class.

the only problem is figuring where to put it, i’d sacrifice a utility slot for it, but longbow traits are already too mandatory, they need to merge some together before adding more.

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Posted by: Miltek.2104

Miltek.2104

As elite survival skill it would be sweet

Trust me. I’m engineer

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Posted by: Teckos.1305

Teckos.1305

archers from the fire legion can use this skill but rangers cannot… SOLID!

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Posted by: Paavotar.3971

Paavotar.3971

100% proc trait would be a bit too much. I first thought 100% proc chance on crit would be nice, but then I remembered Rangers also have that one trait that makes arrows pierce, making it a bit too OP if it would pierce 3-4 players and proccing on everyone of them which would basically mean you would do 3 or 4 times of your crit damage. That would be roughly ~200% * 7 = 1400% damage hit. Would mean that with Auto attack of 700 you could do a 9800 crit AoE damage to a small party. Whoopse daisy.

So I would suggest.

Ignite Arrows (trait):
100% change to proc on critical, 2s ICD.
Your arrow explodes on hit and deals AoE damage.
The damage could be roughly the same as Sigil of fire.
Stacks with sigil of fire

Or simply, make it a utility skill. Pretty much the same as above, but with 1s ICD and make it last for 10 seconds, 30s Cooldown.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Hammerguard.9834

Hammerguard.9834

We shouldn’t be concerning ourselves with the specifics. I just want Anet to acknowledge the idea. It’s something that can really make Rangers part of WvW instead of the laughing stock.

“100% proc trait would be a bit too much.” Everything in the game can be balanced whether it activates on hit or on crit. You want to establish the concept and balance from there.

EDIT: I also want to add; your version of the trait is incredibly boring. Your just killing the whole idea. How I imagined it would function is: on hit, no internal cooldown (my biggest issue with your concept), 240 radius, and I’m thinking 25% damage done to main target is done to surrounding targets in range (3 target limit).

This is probably a bit much for Anet but a good starting point.

… I still want tengu.

(edited by Hammerguard.9834)

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Posted by: Ropechef.6192

Ropechef.6192

shoot through or in or around a fire field?

equip a sigil of fire?

0.o

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Posted by: Hammerguard.9834

Hammerguard.9834

shoot through or in or around a fire field?

equip a sigil of fire?

0.o

You did it! You saved Rangers. If only you got here sooner.

… I still want tengu.

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Posted by: Paavotar.3971

Paavotar.3971

We shouldn’t be concerning ourselves with the specifics. I just want Anet to acknowledge the idea. It’s something that can really make Rangers part of WvW instead of the laughing stock.

“100% proc trait would be a bit too much.” Everything in the game can be balanced whether it activates on hit or on crit. You want to establish the concept and balance from there.

EDIT: I also want to add; your version of the trait is incredibly boring. Your just killing the whole idea. How I imagined it would function is: on hit, no internal cooldown (my biggest issue with your concept), 240 radius, and I’m thinking 25% damage done to main target is done to surrounding targets in range (3 target limit).

This is probably a bit much for Anet but a good starting point.

To be honest my only consern on the matter is the fact rangers have a trait that makes arrows pierce and the fact you want the trait to be on hit with 100% proc chance (as far as I understand what you want), which could make it a bit too strong situational.

Other than that it could be interesting skill for a ranger and the more I think about it would fit them better as an utility skill than a trait.

A Pink scumbag of [FACE] and deep inside a [GuM]ster
Mouggari – Warrior – Candy cane Avenger

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Posted by: Ropechef.6192

Ropechef.6192

shoot through or in or around a fire field?

equip a sigil of fire?

0.o

You did it! You saved Rangers. If only you got here sooner.

I really was not trying to troll. but unless i am misreading the skill from the GW1 wiki. (( and i am most likely doing so)) wouldnt a fire field and a sigil of fire acomplish the same thing?

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Posted by: Hammerguard.9834

Hammerguard.9834

We shouldn’t be concerning ourselves with the specifics. I just want Anet to acknowledge the idea. It’s something that can really make Rangers part of WvW instead of the laughing stock.

“100% proc trait would be a bit too much.” Everything in the game can be balanced whether it activates on hit or on crit. You want to establish the concept and balance from there.

EDIT: I also want to add; your version of the trait is incredibly boring. Your just killing the whole idea. How I imagined it would function is: on hit, no internal cooldown (my biggest issue with your concept), 240 radius, and I’m thinking 25% damage done to main target is done to surrounding targets in range (3 target limit).

This is probably a bit much for Anet but a good starting point.

To be honest my only consern on the matter is the fact rangers have a trait that makes arrows pierce and the fact you want the trait to be on hit with 100% proc chance (as far as I understand what you want), which could make it a bit too strong situational.

Other than that it could be interesting skill for a ranger and the more I think about it would fit them better as an utility skill than a trait.

A utility skill would need to work with every weapon. This is specifically for bows.

… I still want tengu.

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Posted by: Bezagron.7352

Bezagron.7352

This could ever be a new trait that effects both bows or just 1 (most likely longbow) or preparations could become a new group of utilise skills for rangers, only some preparations have already become traits.

Longbow, Rapid Fire & Barrage and Shortbow’s Crossfire could maybe cause some problems with that many AoE explosions such a short time frame. Also Shortbow’s Poison Volley could have some interesting area coverage. God image a group of rangers, the terror.

Now I only say maybe as with target limit, radius limit and/or an internal cooldown this could work amazing. But gaining this access to AoEs should come at a cost. I like reduced damage to surrounding targets with maybe a little reduction in damage to the primary compared to the skill when only a single target skill. This should also not turn the shortbow (if also effected) into a condition AoE weapon as I feel shortbows condition application is not balanced around this type of AoE.

Note Piercing Arrows already turns both bows into a type of AoE weapon.

Another problem that could also come up is how does this interact with the spirit utilities.

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Posted by: Hammerguard.9834

Hammerguard.9834

I never expected it to work with Barrage or Poison Volley. Everything else if fine though as long as the effect isn’t some huge fire explosion rather than a small shockwave.

I also never thought it could allow for AoE conditions but I don’t really see it being a problem either way. Last time I tried shortbow as a condi weapon, it was absolutely terrible. I’m sure most condi rangers would prefer sword, axe, torch, and dagger with traps.

… I still want tengu.

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Posted by: Bezagron.7352

Bezagron.7352

Actual on a whole I really like the idea. As I feel rangers need greater AoE opinions. Even with Arenanet’s description that ranger’s should be the master of range single target damage. I feel being only effective against single targets greatly reduces a profession in most group content which in turn gives a less satisfying game play experience in group content.

But just a thought. Piercing Arrows could work. The problem is with range targeting in GW2. Range attacks in GW2 unless targeted are extremely difficult to land a hit with if the attack even works. Now if untargeted ranged attack could be directly fired & aimed. This could give you control over the shot and the path it travels. This would make range combat much more reliable in GW2.

With this change Piercing Arrows could become devastating. Again image a group of rangers lined up behind a door waiting for the attackers to break through. Stacking would now becomes a rangers best friend. It might be too good and require a piercing limit. The next question is if GW2 can handle range combat like this or could it break combat on a whole.

I think piercing as a concept works but the lack of control over the projectiles path in GW2 makes it less effective then it could be.