Last update Rune and Sigil Changes

Last update Rune and Sigil Changes

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Posted by: Teckos.1305

Teckos.1305

Runes and Sigils
Sigil of Geomancy: Fixed a bug that caused the effect of this sigil to be incorrectly displayed as Frost Burst in the combat log. It is now displayed as Ring of Earth.
Rune of Strength: The 4-piece bonus has had its might duration reduced from 10 seconds to 5 seconds for both the Major and Superior versions. The 6-piece bonus has had its damage bonus reduced from 7% to 5% while under the effect of might.

Kitten Yeah!

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Excellent Rune of Strength change, in my opinion.

Going to look at the rest of the changes.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Penguin.5197

Penguin.5197

I’m actually surprised they didn’t wait till a balance patch to nerf rune of strength

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Posted by: ReesesPBC.4603

ReesesPBC.4603

I’m actually surprised they didn’t wait till a balance patch to nerf rune of strength

Hopefully that’s an indicator of their future response time for other important changes. (probably not)

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Posted by: Clownmug.8357

Clownmug.8357

Is this confirmation that everything is balanced around sPvP?

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Posted by: Lettuce.2945

Lettuce.2945

Minor tweaks to runes = balance achieved. It’s a good day.

(edited by Moderator)

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Posted by: Bhawb.7408

Bhawb.7408

Is this confirmation that everything is balanced around sPvP?

When Runes of Strength were also nearly 100% the best option in every case in every build on every profession in PvE… maybe they need a nerf there too.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Clownmug.8357

Clownmug.8357

Is this confirmation that everything is balanced around sPvP?

When Runes of Strength were also nearly 100% the best option in every case in every build on every profession in PvE… maybe they need a nerf there too.

Well, I didn’t see any PvE monsters complaining about it. =P

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Posted by: xbutcherx.3861

xbutcherx.3861

That is why I use Rune of Hoelbrak.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

That is why I use Rune of Hoelbrak.

This is why I didn’t buy any for WvW.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

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Posted by: Dadnir.5038

Dadnir.5038

I would have better seen some change to useless runeset with counter productive effect like stealth/mist/magnetic aura… etc. when falling under X% life.

These runeset may have some usefullness in spvp… wait… no… maybe in WvW… humm… no… PvE then… arf … absolutely not… Well these effect trash theses runesets. These are the things that should be worked on. Instead of cheap nerf to interesting runesets.

No core profession should be balanced around an optional elite specialization.

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Posted by: Bhawb.7408

Bhawb.7408

I would have better seen some change to useless runeset with counter productive effect like stealth/mist/magnetic aura… etc. when falling under X% life.

These runeset may have some usefullness in spvp… wait… no… maybe in WvW… humm… no… PvE then… arf … absolutely not… Well these effect trash theses runesets. These are the things that should be worked on. Instead of cheap nerf to interesting runesets.

If you introduce a buff to a runeset that makes it the #1 choice across all professions and all of the applicable builds (in this case power builds) then the only answer is to nerf that runeset to bring it back in line. Buffing other runesets to match it is power creep, and is bad for the game.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Ezeriel.9574

Ezeriel.9574

Is this confirmation that everything is balanced around sPvP?

Have you been to WvW? they sure aren’t balancing the game in there…

The only way to play the engineer is to exploit it.
Playing the engineer “as intended” is simply not viable.

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Posted by: Clownmug.8357

Clownmug.8357

Is this confirmation that everything is balanced around sPvP?

Have you been to WvW? they sure aren’t balancing the game in there…

Can’t really tell what runes anyone uses in a zerg, and it seems the majority of roamers use condition builds with perplexity.

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Posted by: Emissary.3792

Emissary.3792

Idk. I didn’t think Strength sigils were that great for (optimized) PvE even after they got buffed, except mayyyybe for eles and warriors. It seemed more like a hype train than anything else, i.e. “they’re new, let’s buy a bunch” → increased price → “they’re new and EXPENSIVE, they must be the best” → increased price.

Anyway, I lol’ed when I saw the notes, and feel really bad for anyone who might have spent 110g on a set just before the patch notes hit. I’m guessing we’ll see a slight shift back toward Scholar, though only for PvE content.

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Posted by: Necros Stalker.2713

Necros Stalker.2713

I laughed at the Strength rune nerf because it really does nothing to hurt there viability. The main reason to use them was for the 45% duration on might and that still remains and hence my belief they will once the panic stops continue to be the number 1 PvE/PvP Rune. The 7%dmg was never an issue and if someone really wanted raw DPS Scholar, eagle, Ranger and Even Pack runes (assuming no-ele for fury) offered the same if not more DPS without the need to stack might.

Anet would have been better off Reducing the duration to 30% and keeping the 7%dmg thus bringing it inline with Hoelbrak and pirate while keeping it distinct from the other 2. That would have been a proper nerf allowing other might runes and other DPS choice’s to be considered because right now if someone wants additional might Strengh is still number 1 choice (Ele’s, Guards and Necromancers) for it while still offering a modest DPS boost.

Props to anet for listening to the community but I don’t think this is going to change anything in terms of rune viability

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Posted by: Liewec.2896

Liewec.2896

Going to look at the rest of the changes.

there are no other changes, thats it.
thats what anet have came up with since the last balance patch in april.

i dont know about the rest of you, but i want to be a GW2 dev, i love time off!

(edited by Liewec.2896)

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Going to look at the rest of the changes.

there are no other changes, thats it.
thats what anet have came up with since the last balance patch in april.

i dont know about the rest of you, but i want to be a GW2 dev, i love time off!

Tell that to Mesmers. They seem to think the sky fell.

And “changes” doesn’t mean “balance changes”. I like knowing all of the little things they are tweaking around the game. I personally think balance is in a pretty good place at the moment, all things considered. By and large, PvPers just seem to think all other PvPers that they don’t know personally are bad players, and thus if they lose to them, the game must be imbalanced, because there’s no way a bad player would ever beat them in a balanced game.

And if you were a dev for GW2, you could come to the forums and see how little everyone thinks of all the time you put into trying to help improve their game!

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”