Necromancer utility idea: Bone Wall
I wouldn’t put its health that high. 20k max would be fine, especially considering it would probably be a minion skill.
However, I’d give ANet bonus points if it could actually be walked on if placed on a wall. Might cause too many problems as that would make many areas too easy (or possible!) to get to.
For the sake of comparison, a Brown Bear has 45k health at level 80. I don’t think 150k health is that high, especially if it is designed to suck up damage from an entire mob, or boss.
Furthermore, it stays up only only temporary, so its health is irrelevant. The fact it can be destroyed early is what balances out its dual purpose effects.
For the sake of comparison, a Brown Bear has 45k health at level 80. I don’t think 150k health is that high, especially if it is designed to suck up damage from an entire mob, or boss.
Furthermore, it stays up only only temporary, so its health is irrelevant. The fact it can be destroyed early is what balances out its dual purpose effects.
A Brown Bear cannot completely close chokes in wvw and sign a death warrant for any and all organized group. Zerg about to enter a keep? 2 clever necros can build a nicely fenced area of doom for them.
love the idea, but yeah, health shouldn’t be quite that high. while i would love the idea of the area of doom, would be nerfed in 2 nanoseconds anyway. make this anet!
Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.
And to be honest I would rather see a reflect spectral skill. The toxic bubble the toxic krait cast would be perfect.
I love this idea. I’d love to see more area control skills such as this. This is a great way to block enemies, both in PVE and WvW. You could have a squad of necromancers that block off a particular passage by throwing down their bone walls, to stop an incoming zerg.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
i dont play a necro buti would start playing one for this
How about this?
Bone Wall
Summon a Bone Wall at targeted area that decays over time.
cast: 1 sec
health: 80,000
Health drain: 5,000 a second.
uncrittable.
affected only by burning.
now every 5k damage to it lowers it’s life span by 1 sec.
another idea is it can lose it’s length for every x amount of damage done to it.
How about this?
Bone Wall
Summon a Bone Wall at targeted area that decays over time.
cast: 1 sec
health: 80,000
Health drain: 5,000 a second.
uncrittable.
affected only by burning.now every 5k damage to it lowers it’s life span by 1 sec.
another idea is it can lose it’s length for every x amount of damage done to it.
This, but just normally influenced by damage, not just burning. This would be a base 16 second duration, which is insane for a blocking wall.
i dont play a necro buti would start playing one for this
Hulk Roaming Montages/Build Vids
I always rage but never quit.
This, but just normally influenced by damage, not just burning. This would be a base 16 second duration, which is insane for a blocking wall.
Yeah, I added 2 seconds longer to the OP’s post since now it’s duration is influenced by damage and with it possibly under aoe fire or being focused a little bit. But in the end didn’t think to much of balanced. Plus I like to see condi be able to take it down in a reasonable amount of time w/o help of a direct damage char.
Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.
Repeated for emphasis.
You would have to give it a ridiculous amount of health for it to be useful. And then it would be op in other situations. Its too hard to balance skills like this. Unless you just make them last for a set duration.
Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.
Repeated for emphasis.
You would have to give it a ridiculous amount of health for it to be useful. And then it would be op in other situations. Its too hard to balance skills like this. Unless you just make them last for a set duration.
We’re not really sure how not giving it health would interact with the game engine, though. In effect, what you suggest is summoning terrain, which may be significantly more difficult to program.
That said, given actual unit collision does not exist in this game, the idea of the skill is tough to work out anyway from a programming sense. Line of Warding, Spectral Wall, and the ele staff wall don’t actually stop you from crossing them, they inflict a CC effect when you enter their area. Bone Wall wouldn’t really be doing that.
Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.
Repeated for emphasis.
You would have to give it a ridiculous amount of health for it to be useful. And then it would be op in other situations. Its too hard to balance skills like this. Unless you just make them last for a set duration.
We’re not really sure how not giving it health would interact with the game engine, though. In effect, what you suggest is summoning terrain, which may be significantly more difficult to program.
That said, given actual unit collision does not exist in this game, the idea of the skill is tough to work out anyway from a programming sense. Line of Warding, Spectral Wall, and the ele staff wall don’t actually stop you from crossing them, they inflict a CC effect when you enter their area. Bone Wall wouldn’t really be doing that.
but bone bridge from marjory works!
We’re not really sure how not giving it health would interact with the game engine, though. In effect, what you suggest is summoning terrain, which may be significantly more difficult to program.
That said, given actual unit collision does not exist in this game, the idea of the skill is tough to work out anyway from a programming sense. Line of Warding, Spectral Wall, and the ele staff wall don’t actually stop you from crossing them, they inflict a CC effect when you enter their area. Bone Wall wouldn’t really be doing that.
Whether it’s difficult to implement is completely a mood point. Unless any of us is coding for Anet, there is no way to say if it is hard or easy to implement. It depends entirely on the GW2 engine.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
@drarnor
isn’t there a setting in the options for allowing collision for npcs?
@Wyrden
chances are that was a scripted event, therefore it most likely isn’t comparable to what’s being suggested.
OT: I like this idea, but as others have said, 150k health is a bit op. I’d say either a <10s duration with no health, or <50k health and effected by all damage