Necromancer utility idea: Bone Wall

Necromancer utility idea: Bone Wall

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Posted by: Kain Francois.4328

Kain Francois.4328

Necromancer lacks support options for dungeons, right?

In the face of a meta where Guardians projectile blocking is king, I present a new and exciting option for Necromancers inspired by GW1: Bone Wall!

Bone Wall
Cast: 1s
Recharge: 40
HP: 150,000
Ground targeted line.
Minion. Summon an immobile Bone Wall foes cannot cross. This wall shattters after 14 seconds.

Shatter Wall
Cast: Instant
Destroy your Bone Wall and damage all foes near it.
Radius: 400

The logic: Projectile blocker and wall, both in one!

So how is this practical? There are many skills which cannot be reflected, or blocked, such as Mai Trin’s projectiles. However, this wall literally acts as a tank to soak up the damage for us.

Come on, if Zhaitan’s minions could conjure up hugeass Bone Structures, or Marjory could conjure up a baddass Bone Bridge, then let us make our own kitten Bone wall!

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I wouldn’t put its health that high. 20k max would be fine, especially considering it would probably be a minion skill.

However, I’d give ANet bonus points if it could actually be walked on if placed on a wall. Might cause too many problems as that would make many areas too easy (or possible!) to get to.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Kain Francois.4328

Kain Francois.4328

For the sake of comparison, a Brown Bear has 45k health at level 80. I don’t think 150k health is that high, especially if it is designed to suck up damage from an entire mob, or boss.

Furthermore, it stays up only only temporary, so its health is irrelevant. The fact it can be destroyed early is what balances out its dual purpose effects.

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Posted by: MarauderShields.6830

MarauderShields.6830

For the sake of comparison, a Brown Bear has 45k health at level 80. I don’t think 150k health is that high, especially if it is designed to suck up damage from an entire mob, or boss.

Furthermore, it stays up only only temporary, so its health is irrelevant. The fact it can be destroyed early is what balances out its dual purpose effects.

A Brown Bear cannot completely close chokes in wvw and sign a death warrant for any and all organized group. Zerg about to enter a keep? 2 clever necros can build a nicely fenced area of doom for them.

Former running-really-fast-man. Now proud member of Revenant clan.

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Posted by: JusticarArkiel.1564

JusticarArkiel.1564

love the idea, but yeah, health shouldn’t be quite that high. while i would love the idea of the area of doom, would be nerfed in 2 nanoseconds anyway. make this anet!

Fix what you have before you build something new

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Posted by: spoj.9672

spoj.9672

Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.

And to be honest I would rather see a reflect spectral skill. The toxic bubble the toxic krait cast would be perfect.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I love this idea. I’d love to see more area control skills such as this. This is a great way to block enemies, both in PVE and WvW. You could have a squad of necromancers that block off a particular passage by throwing down their bone walls, to stop an incoming zerg.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Wyrden.4713

Wyrden.4713

i dont play a necro buti would start playing one for this

just my ytb channel

FeintFate~

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Posted by: Davidjack.1507

Davidjack.1507

How about this?

Bone Wall
Summon a Bone Wall at targeted area that decays over time.
cast: 1 sec
health: 80,000
Health drain: 5,000 a second.
uncrittable.
affected only by burning.

now every 5k damage to it lowers it’s life span by 1 sec.

another idea is it can lose it’s length for every x amount of damage done to it.

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Posted by: Cygnus.6903

Cygnus.6903

How about this?

Bone Wall
Summon a Bone Wall at targeted area that decays over time.
cast: 1 sec
health: 80,000
Health drain: 5,000 a second.
uncrittable.
affected only by burning.

now every 5k damage to it lowers it’s life span by 1 sec.

another idea is it can lose it’s length for every x amount of damage done to it.

This, but just normally influenced by damage, not just burning. This would be a base 16 second duration, which is insane for a blocking wall.

i dont play a necro buti would start playing one for this

I only state my opinion unless stated otherwise.
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Posted by: Davidjack.1507

Davidjack.1507

This, but just normally influenced by damage, not just burning. This would be a base 16 second duration, which is insane for a blocking wall.

Yeah, I added 2 seconds longer to the OP’s post since now it’s duration is influenced by damage and with it possibly under aoe fire or being focused a little bit. But in the end didn’t think to much of balanced. Plus I like to see condi be able to take it down in a reasonable amount of time w/o help of a direct damage char.

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Posted by: spoj.9672

spoj.9672

Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.

Repeated for emphasis.

You would have to give it a ridiculous amount of health for it to be useful. And then it would be op in other situations. Its too hard to balance skills like this. Unless you just make them last for a set duration.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.

Repeated for emphasis.

You would have to give it a ridiculous amount of health for it to be useful. And then it would be op in other situations. Its too hard to balance skills like this. Unless you just make them last for a set duration.

We’re not really sure how not giving it health would interact with the game engine, though. In effect, what you suggest is summoning terrain, which may be significantly more difficult to program.

That said, given actual unit collision does not exist in this game, the idea of the skill is tough to work out anyway from a programming sense. Line of Warding, Spectral Wall, and the ele staff wall don’t actually stop you from crossing them, they inflict a CC effect when you enter their area. Bone Wall wouldn’t really be doing that.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Wyrden.4713

Wyrden.4713

Dont give it health. Just give it a set duration. With limited health it becomes pretty much useless in PvE. Any multi hit projectile attack will destroy it instantly.

Repeated for emphasis.

You would have to give it a ridiculous amount of health for it to be useful. And then it would be op in other situations. Its too hard to balance skills like this. Unless you just make them last for a set duration.

We’re not really sure how not giving it health would interact with the game engine, though. In effect, what you suggest is summoning terrain, which may be significantly more difficult to program.

That said, given actual unit collision does not exist in this game, the idea of the skill is tough to work out anyway from a programming sense. Line of Warding, Spectral Wall, and the ele staff wall don’t actually stop you from crossing them, they inflict a CC effect when you enter their area. Bone Wall wouldn’t really be doing that.

but bone bridge from marjory works!

just my ytb channel

FeintFate~

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

We’re not really sure how not giving it health would interact with the game engine, though. In effect, what you suggest is summoning terrain, which may be significantly more difficult to program.

That said, given actual unit collision does not exist in this game, the idea of the skill is tough to work out anyway from a programming sense. Line of Warding, Spectral Wall, and the ele staff wall don’t actually stop you from crossing them, they inflict a CC effect when you enter their area. Bone Wall wouldn’t really be doing that.

Whether it’s difficult to implement is completely a mood point. Unless any of us is coding for Anet, there is no way to say if it is hard or easy to implement. It depends entirely on the GW2 engine.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: ITheNormalPerson.9275

ITheNormalPerson.9275

@drarnor

isn’t there a setting in the options for allowing collision for npcs?

@Wyrden

chances are that was a scripted event, therefore it most likely isn’t comparable to what’s being suggested.

OT: I like this idea, but as others have said, 150k health is a bit op. I’d say either a <10s duration with no health, or <50k health and effected by all damage

Druid main, 80 on all, Legendary ranked, Eternal and all that jazz (I go by Feyris in game)