Some skills are a reference to Guild Wars 1
Warrior – Gladiator’s defense
[Stance] You block all “melee” attacks for a period of time and retaliate to your attacker.
Cast time: Instant
Duration: 10 seconds
Radius: 130
Cooldown: 60 seconds
Note’s: Does not sync with defiance stance, can stack duration with “sure footed” trait.
Guardian – Rebirth:
Revives 1 fallen (defeated-not downed) ally with 75% health and bring him/her next to you in melee range. Skill losses success-rate the more the skill is used during the fight.
1st cast: 100% success rate;
2nd cast: 75% success rate;
3rd cast: 50% success rate;
4th cast: 25% success rate;
5th+ cast: 0% success rate;
Cast time: 2,5 seonds
Duration: -
Range: 1200
Cooldown: 180 seconds
Note’s: Losses success-rate the more the skill is used during the same fight
Thief – Shadow Sanctuary
[Deception] You gain: +200 toughness, protection, regen, aegis and “health regen”. Blind foes around you. You are blinded as well, ends when you try to attack.
Cast time: instant
Duration: 6 seconds
Range: 600
Cooldown: 150 seconds
Note’s: “health regen” is equal to halve of the health regen a player would gain when he/she gets out of combat.
Engineer – Elixer A.Z.
[Elixer] You gain all boons during a period of time.
Cast time: 0.5 seonds
Duration: 12 seconds
Range: -
Cooldown: 120-150 seconds
Note’s: Sync’s with elixer traits
Ranger – “I Will Survive!”
[Shout] Remove all conditions and converts them to a boon.
Bleeding—>Regen
Vulnerability—>Protection
Cripple—>Swiftness
Chilled—>Haste
Stun—>Stability
Daze—>Retaliation
Poison—>Fury
Weakness—>Vigor
Cast time: Instant
Duration: -
Radius: -
Cooldown: 150 seconds
Note’s: Gain be buffed with “shout” traits
Necromancer – Mark Of The Vampire
[Mark] Places a mark around you that last for a period of time, using “life-drain” on all creatures that stand within your mark. Unblock-able
Cast time: 1 second
Duration: 10 seconds
Radius: 180
Cooldown: 150 seconds
Note’s: Gain be buffed with the right traits.
Elementalist – Ward against harm
Creates a protective field around you that protects you and allies from incoming damage and gives a boon to you and allies depending on your current active attunement that are standing within this field. Damage reduction 15-20%.
Obtained boon:
Fire: Fury/Might;
Water: Regen/Aegis
Air: Haste/Vigor
Earth: Stability/Protection
Cast time: 2 seconds
Duration: 10 seconds
Radius: 600
Cooldown: 150 seconds
Note’s: Note sure if the player/allies should get both boons per attunement or just 1 boon.
Mesmer – Illusionary Weaponry
For a period of time you inflict extra damage to your target with each attack. Unblock-able
Cast time: Instant
Duration: 8 seconds
Range/Radius: Depends on main-hand weapon
Cooldown: 80 seconds
Note’s: “Extra damage” is equal to the damage of 1 “auto attack” on skill 1: main-hand, including critical chance.
Feel free to post your opinions and suggestions.