Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Just some low-hanging fruit suggestions.
The next few suggestions are to make traits available for all pets so selection can be limited to their utilities/stats rather than a combination of utilities/stats and traits.
NOTE: I was not sure how to pass this one so I’m suggesting to keep the cripple duration (5 seconds) and limit it to the basic attack and proc on a critical hit. Keeping it bound to F2 might be too clunky for some pets. Also, adding an internal cooldown of perhaps 15 seconds to match Predator’s Instinct which is 10 seconds of cripple with a 30 second cooldown (cooldown length of 3x the base cripple duration) to keep it in check.
(edited by Wondrouswall.7169)
I would like to see some traits that make the pets annoying in battles. Something like “Pets cause cripple their basic attacks” with a 10 second cooldown and 3s cripple.
“You gain quickness and swiftness when your pet is disabled. Your pet gains quickness and swiftness when you are disabled” with a 30 second cooldown, 3s (6s for pet) quickness and 5s (10s for pet) swiftness.
Imo, traits like “Sharpened Edges” should affect both ranger and pet. Same for “Trapper’s Defense”, “Companion’s Might” etc.
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