[PvE] class change ideas.

[PvE] class change ideas.

in Profession Balance

Posted by: XDeathShadowX.2619

XDeathShadowX.2619

I just wanted to say these as I think they’d address some of the issues some classes have in PvE content. (They are by no means professional balance work just wanted to mention them).

Necro:
Replace one of the relatively unused traits with one that makes dagger auto attack cleave. I think one of the most crippling aspects of playing a PvE necro is that they’re the only class that has no access to auto-attacks that can hit multiple mobs. If it were at least a trait they’d at least have the option, and given daggers force them into melee range it’d have the risk/reward offset.

Rangers:
Ranger pets area always getting reworked, I’d suggest making it so pets get the evade time from their masters dodges. Pets die fast and it doesn’t help that if there’s an enormous attack the master can dodge it but the pet stands there and takes it to the face. It’d take some participation and wouldn’t be as overpowered as just flat out buffing their stats to allow them to take the hits. As it is now when I play ranger I tend to leave my pet on passive and just use it’s F2 skills to buff because if it runs in and get’s nailed by something I’ll loose out on my damage.
Edit: Forgot to mention, removing the loss of character control on the swords auto-attack would be a nice help since it’s the only 1 handed melee weapon and again being rooted in place so often hurts the flow of the game.

Engineer:
Not much of a suggestion but can you guys seriously do something about mortar? This elite has too many restrictions to be considered by almost anyone. It has a max range, a minimum range, it doesn’t do much more damage than using basic attack or kits, most if not all it’s utility is available in other kits, and the obvious problem of it roots you into place making you a sitting duck and breaking the often highly mobile combat that GW2 tends to have.

Just some changes I’d like to see, really I have and play every class but these are some issues I’ve seen with these classes, for things like necro and ranger it possibly gates them from dungeon and the such because necros can only hit single target most of the time and rangers rely on something that can die easily to bring them up to other classes damage.

(edited by XDeathShadowX.2619)

[PvE] class change ideas.

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Posted by: Frightlight.3796

Frightlight.3796

I think they should just ditch mortar completely. Replace it with a Gattling gun so we we can actually move around and use a hail of lead while we advance. It would also be scarier than a mortar.

[PvE] class change ideas.

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Posted by: Bran.7425

Bran.7425

@DeathShadow Necrotic Grasp Pierces so it can potentially hit multiple targets. For dagger to get a cleave on the auto they would probably have to reduce it attack speed. I am just guessing here, but I am reading that request as the desire for a power based multi-target playstyle to be supported. Yes, no?

Pets have been hidden due to rising Player complaints.

[PvE] class change ideas.

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Posted by: Dadnir.5038

Dadnir.5038

Necromancer.
Sadly, a weapon that cleave for necromancers would make “vampiric” slightly overpowered. So Necromancers will probably never have a weapon that cleave in the sense you would want it to do.

Ranger.
Blur/dodge on pet is an idea that is oftenly suggested. Main issue here is that you and your pet mmay not be at the same range of the threat. Which mean you will blow a dodge for your pet and take the damage or you will save the dodge for you and let your pets take the damage. In the end the complaint about pets survivability won’t end with this kind of solution.

Engineer.
Even if you don’t like mortar it have it’s use with it’s current state. Well, it’s useless for all pvp things, thought.

You’re basing your thought on common assomption that are false (sorry to say this but that’s a fact). Powermancer with wells, warhorn, staff and deathshroud can bring solid dps on multiple foes at the same time. Rangers don’t have a subpar dps because their pet are taking a part of there damage, Rangers can achieve as much dps as other classes without their pets. It’s just a matter of build (and weapon choice, most of the time).

No core profession should be balanced around an optional elite specialization.

[PvE] class change ideas.

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Posted by: Carighan.6758

Carighan.6758

Necro:
Replace one of the relatively unused traits with one that makes dagger auto attack cleave. I think one of the most crippling aspects of playing a PvE necro is that they’re the only class that has no access to auto-attacks that can hit multiple mobs.

Staff has a line-AE as an auto-attack.

The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

[PvE] class change ideas.

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Posted by: XDeathShadowX.2619

XDeathShadowX.2619

Yeah wells can do pretty good DPS but you run risk of covering other people’s fields. I’ll admit it was an idea for power based builds but that’s because I thought the general idea was to have access to a multitude of gameplay styles, but it seems like necros are forced to be condition or MM. Also I do know life blast and staff auto attack but hoping mobs stay in line with each other is a bit much to ask for.

As for ranger even if they don’t lose much DPS when their pet dies it’s still the classes main mechanic, and it’s the only mechanic that can die. There seem to have been many tweaks for pets to make them more useable but the reason evade frames would help so much is because the game prioritizes dodging to stay alive with no healer class, and pets being forced to take any big hit that they happen to be in range of seems like it could be a fixable issue.