[PvP/WvW/PvE][Mesmer] Illusionary Leap Fix

[PvP/WvW/PvE][Mesmer] Illusionary Leap Fix

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Posted by: Fox.3562

Fox.3562

Problem: The path-finding on the clone from Illusionary Leap (Mesmer sword 3) cannot find a path up or down certain slopes, causing the clone to first stall, then slowly walk towards its target.

Why it’s important: This is mostly a PvP/WvW issue where Mesmers rely on Illusionary Leap to set up other attacks such as Blurred Frenzy (sword 2) or a shatter combo. It effectively makes Mesmers unable to fight on slopes since not having the gap-closer from Illusionary Leap means you are unable to catch a target who is running away up a staircase/hill since Mesmers have low access to swiftness. This is a BIG issue for power/shatter Mesmers.

Possible Solutions:

  1. Change the functionality of Illusionary Leap to be exactly the same as Infiltrator’s Strike (Sword 2) on thieves, minus the Shadow Return. Activating Illusionary Leap could use the same animation as it does now, and would keep the same icon on the “buff bar” as “tells” as to not make it overpowered. After activating Illusionary Leap, you would still have 5 seconds to use Swap, except now you will instantly teleport next to your target and immobilize them as long as you are within 600 range of them. Having an improved teleport would be balanced out by not having a clone spawn that could be shattered. I like this solution best because it uses the least amount of AI.
  2. Instead of having the clone “leap” at your target, have it spawn next to them instead. Everything else would function as it normally does. This eliminates the need for AI path-finding and still keeps the same concept as the skill has now.
  3. Fix the path-finding on Illusionary Leap clones so that they can make it to their target 100% of the time.

I can’t stress enough how big of a quality of life change it would be if I didn’t have to worry if my skills will actually work when I’m trying to kill someone.

Potato Plant
Good Fights [GF] Mesmer

(edited by Fox.3562)

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Posted by: Wile.5024

Wile.5024

All of the solutions sound good and fixing such a key skill for mesmers would be much needed!

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Posted by: Ulalume.2470

Ulalume.2470

I can’t stress enough how big of a quality of life change it would be if I didn’t have to worry if my skills will actually work when I’m trying to kill someone.

THIS

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Posted by: Fox.3562

Fox.3562

Bump for visibility

Potato Plant
Good Fights [GF] Mesmer

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Posted by: HiddenRage.7408

HiddenRage.7408

Oh man the idea is brilliant and it would not change the skill philosophy at all. Many will say that it would be OP but that’s how the skill should work in the 1st place anyway.

Representing RoF. For Johnny Cash!
What I miss most about old LA (pre-destruction) was
killing people with a portal from the top of the bank.

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Posted by: Valarauka.2719

Valarauka.2719

/signed.

Just make the clone leap work like Flashing Blade or Inf. Strike.

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Posted by: Iavra.8510

Iavra.8510

I quite dislike nr 1 because it would remove the (at least for me) popular iLeap -> Diversion combo and, as you already stated, cause me to have 1 less clone for shattering. This would also leave Sword/X combos without a clone skill which goes against how it is for every other weapon combo. Since iLeap won’t be a clone skill after this change, it also won’t be affected by iCelerity which will further nerf the skill by increasing its cd for many builds.

I’m ok with nr 2 und 3, though.

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Posted by: hihey.1075

hihey.1075

I like #2. It will not give the clone you will spawn a Leap finisher, but you would still get it when you swap. I would actually even remove the Leap finisher entirely.
However, I believe that it would suffer of OP issues: if I’m fighting a mesmer and I see a clone suddenly leaping towards me, I know a shatter or BF combo is in the air. Having the clone spawning right near me would make it harder to see.
Personally, I’d appreciate #2 if they put a CD of 1,5s to the swap skill (like they did to Temporal Curtain), so that people could still react to it.

Pillow Cake
Worst Thief EU
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Posted by: AlexEBT.7240

AlexEBT.7240

Bump yeah this bug should have been fixed by now. Also i consider variant 2 to be the best one since it leaves the skill functioning and it’s general usage intact.

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Posted by: sinject.4607

sinject.4607

i think ileap needs to be nerfed like infiltrator’s strike was.

i don’t see how making inf. strike useless and then letting mesmers do the exact same kitten is fair at all.

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Posted by: Teutos.8620

Teutos.8620

I also want to mention, there the ‘Swap’ from ‘Illusionary Leap’ can also put you underground the map. (Same is true for ‘Phase Retreat’ and ‘Blink’ and similar spells from other professions).

If you need more information on the possible spots in the spvp maps, I can provide some of those.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

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Posted by: frifox.5283

frifox.5283

FriFox supports Fox. Signed.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

This is indeed something that should have been fixed/changed a long time ago.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: Iavra.8510

Iavra.8510

i think ileap needs to be nerfed like infiltrator’s strike was.

i don’t see how making inf. strike useless and then letting mesmers do the exact same kitten is fair at all.

Well, that’s because iLeap:
- has a cd
- needs a target in 600 range to make the chain skill available
- has a much shorter time window to use the stun break
/edit @below: Yeah, somehow forgot about that.

(edited by Iavra.8510)

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Posted by: hihey.1075

hihey.1075

i think ileap needs to be nerfed like infiltrator’s strike was.

i don’t see how making inf. strike useless and then letting mesmers do the exact same kitten is fair at all.

Well, that’s because iLeap:
- has a cd
- needs a target in 600 range to make the chain skill available
- has a much shorter time window to use the stun break

And it doesn’t remove a condition.

Pillow Cake
Worst Thief EU
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Posted by: Daishi.6027

Daishi.6027

While we’re at it. Can we fix the bug where it does the animation, nothing happens and just goes strait to cool down when switching to the weapon.

I think this also happens on iZerker

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Fox.3562

Fox.3562

While we’re at it. Can we fix the bug where it does the animation, nothing happens and just goes strait to cool down when switching to the weapon.

I think this also happens on iZerker

That happens when you’re out of range. The skill will still attempt to activate instead of doing nothing and saying “out of range”. I don’t mind that as much because you just have to make sure you’re in range before you use it.

Potato Plant
Good Fights [GF] Mesmer

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Posted by: Daishi.6027

Daishi.6027

While we’re at it. Can we fix the bug where it does the animation, nothing happens and just goes strait to cool down when switching to the weapon.

I think this also happens on iZerker

That happens when you’re out of range. The skill will still attempt to activate instead of doing nothing and saying “out of range”. I don’t mind that as much because you just have to make sure you’re in range before you use it.

It will do that when out of range, But it will do that when in range too sometimes. I’ve had it happen right next to my foe just after swapping to the weapon.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

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Posted by: Shinja.5642

Shinja.5642

this really needs to happen.

in SPvP if i have to catch someone i just cant rely on my sword 3 most of the time i blink next to my target and double tab 3 just to be sure the immobilize gets off…

Really frustrating.

Good point, good solutions.
+1 !

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Posted by: Fox.3562

Fox.3562

I don’t want to make it sound like my solutions are the only options either. I’m open to anything that makes the skill work 100% of the time.

Potato Plant
Good Fights [GF] Mesmer

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Posted by: MrAmputatoes.6031

MrAmputatoes.6031

For #2, have the clone do the leap that the stormbringers in pve in Ascalon areas do. That way, there still is a chance to at least dodge the cripple/ immobilize, otherwise, if it was just an instant cripple skill at 600 range, it would need a nerf in either CD or range which would just suck and make the change kinda invalid.

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Posted by: Reesha.7901

Reesha.7901

While we’re at it. Can we fix the bug where it does the animation, nothing happens and just goes strait to cool down when switching to the weapon.

I think this also happens on iZerker

That happens when you’re out of range. The skill will still attempt to activate instead of doing nothing and saying “out of range”. I don’t mind that as much because you just have to make sure you’re in range before you use it.

According to Supcutie’s guide, this is not an out of range issue. It is a bug.
Here is the video he made to show the issue.

As for Illusionary Leap, I would love to see a fix. I like the ideas listed here, especially #2.

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Posted by: Fox.3562

Fox.3562

While we’re at it. Can we fix the bug where it does the animation, nothing happens and just goes strait to cool down when switching to the weapon.

I think this also happens on iZerker

That happens when you’re out of range. The skill will still attempt to activate instead of doing nothing and saying “out of range”. I don’t mind that as much because you just have to make sure you’re in range before you use it.

According to Supcutie’s guide, this is not an out of range issue. It is a bug.
Here is the video he made to show the issue.

As for Illusionary Leap, I would love to see a fix. I like the ideas listed here, especially #2.

Can’t argue with that. I’ve had iLeap/Berserker not work so many times, I guess I’ve just gotten used to the fact that so many Mesmser skills don’t work all the time.

Potato Plant
Good Fights [GF] Mesmer

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Posted by: Fox.3562

Fox.3562

Bump for viability.

Potato Plant
Good Fights [GF] Mesmer

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

Potato, a while back an anet dev said this was due to a functional limitation of their system and they would/could not fix it.

Source: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Illusionary-Leap-Bug-Report/first#post1587128

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- John Smith

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Posted by: Fox.3562

Fox.3562

Potato, a while back an anet dev said this was due to a functional limitation of their system and they would/could not fix it.

Source: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Illusionary-Leap-Bug-Report/first#post1587128

That’s why I suggested 2 options before saying just fix the pathfinding. Having a skill just not work should not be an option. They said they were looking into fixing it in March, it’s time to change the skill if the game engine can’t support it in it’s current form.

Potato Plant
Good Fights [GF] Mesmer

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

Potato, a while back an anet dev said this was due to a functional limitation of their system and they would/could not fix it.

Source: https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-Illusionary-Leap-Bug-Report/first#post1587128

That’s why I suggested 2 options before saying just fix the pathfinding. Having a skill just not work should not be an option. They said they were looking into fixing it in March, it’s time to change the skill if the game engine can’t support it in it’s current form.

Fixing it sounds like too much work knowing Anet…

I would guess 1 would be avoided as then sword MH has no way of generating clones. I can see people complaining about 2 as it lacks the animation that gives iLeap away and makes it far more difficult to dodge/avoid the Mirror Images → Mindwrack burst.

Maybe having a clone materialize at your opponent like your suggestion but it takes 1s to before you can use leap or before it fully materializes to offset the burst.

After I’m elected, bribing me will be considered a “gold sink”
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Posted by: Fox.3562

Fox.3562

Bump for visibility

Potato Plant
Good Fights [GF] Mesmer

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Posted by: Daishi.6027

Daishi.6027

While we’re at it. Can we fix the bug where it does the animation, nothing happens and just goes strait to cool down when switching to the weapon.

I think this also happens on iZerker

That happens when you’re out of range. The skill will still attempt to activate instead of doing nothing and saying “out of range”. I don’t mind that as much because you just have to make sure you’re in range before you use it.

According to Supcutie’s guide, this is not an out of range issue. It is a bug.
Here is the video he made to show the issue.

As for Illusionary Leap, I would love to see a fix. I like the ideas listed here, especially #2.

Can’t argue with that. I’ve had iLeap/Berserker not work so many times, I guess I’ve just gotten used to the fact that so many Mesmser skills don’t work all the time.

I’ve gotten to the point where I’m intentionally delaying myself so I can get the skills of ><! It forces me to use better positioning but occasionally it’ll put me into a bad spot.

There are plenty of alternate fixes if A-net has trouble messing with the pathing but I think they are trying to not give mesmers free roam where we can blink to enamies on ledges that we can’t normally blink to if they are to lenient with how the skill functions… But frankly I wouldn’t mind a tad bit more mobility, I know we already got great combat mobility but if we’re gonna have crappy options for swiftness and no ooc movement buff might as well go all in on our combat mobility.

“I control time and space; you can’t break free.~”
“Maybe I was the illusion all along!”

(edited by Daishi.6027)

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Posted by: Fox.3562

Fox.3562

While we’re at it. Can we fix the bug where it does the animation, nothing happens and just goes strait to cool down when switching to the weapon.

I think this also happens on iZerker

That happens when you’re out of range. The skill will still attempt to activate instead of doing nothing and saying “out of range”. I don’t mind that as much because you just have to make sure you’re in range before you use it.

According to Supcutie’s guide, this is not an out of range issue. It is a bug.
Here is the video he made to show the issue.

As for Illusionary Leap, I would love to see a fix. I like the ideas listed here, especially #2.

Can’t argue with that. I’ve had iLeap/Berserker not work so many times, I guess I’ve just gotten used to the fact that so many Mesmser skills don’t work all the time.

I’ve gotten to the point where I’m intentionally delaying myself so I can get the skills of ><! It forces me to use better positioning but occasionally it’ll put me into a bad spot.

There are plenty of alternate fixes if A-net has trouble messing with the pathing but I think they are trying to not give mesmers free roam where we can blink to enamies on ledges that we can’t normally blink to if they are to lenient with how the skill functions… But frankly I wouldn’t mind a tad bit more mobility, I know we already got great combat mobility but if we’re gonna have crappy options for swiftness and no ooc movement buff might as well go all in on our combat mobility.

I don’t think being able to blink up to enemies on ledges is a concern. Guardians/thieves can already do that with Flashing Blade/Infiltrators Strike respectively, and Mesmers can if you use Blink first.

Potato Plant
Good Fights [GF] Mesmer

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Posted by: Fox.3562

Fox.3562

More thoughts plox. Tried playing shatter today and iLeap made me sad.

Potato Plant
Good Fights [GF] Mesmer

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Posted by: pinkbunnies.4620

pinkbunnies.4620

I can not tell you how extremely frustrating the brokenness of this skill is. 2,2,3,F1 is bread and butter for this class and because of a bug it doesn’t work at least half the time.

please fix.

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Posted by: Marsares.2053

Marsares.2053

This is one the bread-and-butter skills for a Mesmer and has been broken since day one. Fixing this seriously would make me a happy bunny.

To do decent burst damage, a Mesmer needs to line up his damage, then immobilise his target and subsequently burst. When the immobilise doesn’t materialise because iLeap once again bugs out, a whole rotation has gone down the drain.

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Posted by: Fox.3562

Fox.3562

Trying to use iLeap on Spirit Watch makes me sad.

Potato Plant
Good Fights [GF] Mesmer