This thread is meant to address a misconception that is currently wreaking havoc in every form of PvP in this game. What I am going to talk about probably THE source of most of the toxicity that exists in the PvP and WvW game modes and I have hopes that putting this problem to light will help the players become a little more wary of complaints.
So without further delay, I present to you the source:
It is pride. The inability to accept that you, as a player, have faults and are unwilling to admit that there are personal factors you can improve upon (like experience).
How the problem of pride relates to the misconception is this…
PvP is a game mode where you are pitted against another player using the game as a medium. Since the opposing side is controlled by a living player, the game becomes competitive. Both players striving to come out on top.
In a competitive game like GW2 PvP and WvW, you are guaranteed to run into a player who capitalizes on the required mentality for PvP. These players are usually hard to kill because they actually strive to win. If for any reason said player gets killed, they either find a way to beat it with everything they have at their disposal or they play whatever killed them and continue on winning.
Said player is the kind of PvPer that every PvP mode needs.
Now this is where pride comes in and how it causes this misconception. When a player gets beaten but is absorbed with pride, that player will deny most if not all fault within themselves and place blame on outside sources. Now this isn’t a big deal by itself. However, this problem becomes more severe the more often this behavior is enabled.
And it is not hard to enable it.
A player whose experienced the same kind of grief as another player who previously posted said complaint on the forums will see the thread as a form of confirmation, thus reinforcing their beliefs. Any incoherent, rage-induced complaining then is reverberated throughout the forums and the fallacy eventually becomes a widely believed delusion even to the players who know for a fact that it is false.
Developers can also enable this behavior by listening and acting upon it. By basing balancing decisions off of the complaints of loud minorities, you confirm a problem that never existed. Their belief that the problem lies within external sources instead of both external and internal sources is now reinforced.
Both forms of enabling (combined) leads to chaotic balancing. But more importantly, it lets players comfortably assume that Arenanet WILL nerf something if they complain hard and loud enough.
This SHOULD NOT happen. Nobody should allow this kind of behavior to go on especially when the players themselves have more than enough resources and options to work with their issues in combat. It breeds poor (actually kittenty) sportsmanship, honor, etc. among the community. Everyone pays the price and everyone is to blame.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)