[PvX][Mesmer] Phantasmal Warden bug

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: Valentine.9732

Valentine.9732

After the December 10th skill balance update, my wardens have turned from lifesavers to very unreliable and sometimes even useless clones.
Whereas before the patch they would start their whirling/reflecting attack right after I summoned them, after the patch they seem to find it difficult to initiate.
I can’t even keep count of how many wardens (including the real me sometimes) have died due to damage from missiles they are supposed to reflect. Mesmer is a very tactical class. Sometimes, i don’t care if my warden isn’t right next to it’s target (because that’s apparently what it’s looking for before attacking, even when it already is right next to it’s target), most of the times I summon the warden to protect myself and my team from projectiles.
High level fractals (40+) is about the only thing i do nowadays, and when going up against mobs that can kill you very easily if everything doesn’t go completely right, it’s beginning to be very frustrating to see another warden failing to find its target and not attacking/protecting.

Solution? Easy. Leave the warden as it is, but please make it do its attack immediately when i spawn it, and not waste time searching for a target while me and my team get slaughtered by projectiles. -cough- Dredge.

(I know this has probably been mentioned on other forums, but my wardens are too close to my heart to let this slide. It’s personal now!)

Burger – [Sx]

(edited by Valentine.9732)

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: fictitiousacct.1782

fictitiousacct.1782

I wouldn’t call it a bug per se, as it does what the developers intended when implementing the change, but it definitely can be a pain when you use wardens to place in strategic places. I for one would like the first attack to at least go off once before it dies. Maybe they could implement it so the first attack goes off immediately and the subsequent ones move next to enemies before attacking.

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: Valentine.9732

Valentine.9732

The bug in this is that my warden usually already IS next to its target when i summon it, and just wastes time by just standing there, doing nothing for no reason :-(

Burger – [Sx]

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: IntravenousPink.1849

IntravenousPink.1849

I don’t really mind my Warden following the target around as much as I mind him just standing idly, staring blankly at the enemies while their projectiles first evaporate him and soon afterwards me… That is clearly a bug, when he doesn’t even initiate his attack.

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: Sloth.8729

Sloth.8729

OH MY GOkittenhank you for bringing this up. This has been so effing annoying lately the warden just stands there and does nothing these days.

Limitless |

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: HiddenRage.7408

HiddenRage.7408

I agree, it’s so aggravating! Most of the time for me I summon it on a target that’s standing still so you’d think the “target acquisition” would be instant so it can start the animation, but noooo it has to stay there and look stupid until it dies.

Representing RoF. For Johnny Cash!
What I miss most about old LA (pre-destruction) was
killing people with a portal from the top of the bank.

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: Valarauka.2719

Valarauka.2719

/signed. This is really, really frustrating.
The initial attack should HAPPEN RIGHT AWAY. After the first spin, I’m fine with it repositioning or whatever it feels like doing.

Gate of Madness :: [LIVE] :: [OMFG]
Fiona Oberyn :: Mesmer ~ Valthaniel :: Guardian

[PvX][Mesmer] Phantasmal Warden bug

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Posted by: AlexEBT.7240

AlexEBT.7240

bump another bug which should have been fixed by now