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[PvX] Thief tow line
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Please change this skill. As of right now, I only use it on accident.
By Ogden’s hammer, what savings!
Tow line is the only skill that self-CCs the user for no apparent reason and does nothing good to the enemy to compensate.
Please? Can we get any answer on it since apprently that issue been there since launch and even wiki doesn’t have any info on that spell stunning the caster himself.
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Tow line is the only skill that self-CCs the user for no apparent reason and does nothing good to the enemy to compensate.
Necro Spear 5 is the same deal. 5 bleeds is not going to ever be a reaonable tradeoff for a self-stun.
Tow line is the only skill that self-CCs the user for no apparent reason and does nothing good to the enemy to compensate.
It pulls you towards the target, as a gapcloser underwater. Thats what it does to your enemy, closes the gap towards him.
Its also not the only ability that CCs the user.
Tow line is the only skill that self-CCs the user for no apparent reason and does nothing good to the enemy to compensate.
It pulls you towards the target, as a gapcloser underwater. Thats what it does to your enemy, closes the gap towards him.
Its also not the only ability that CCs the user.
shadow shot also pulls character to target, but it doesn’t stun the caster…also tow line already has relative high costs for spell that does almost no dmg and only cripples
i don’t think thief is a class that can allow himself luxery of being stunned in melee range of the target, especially underwater where they have almost no utilities available
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help tow line 2014
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I feel like they added the self-cc effect to tow line so that it couldn’t be spammed, but in doing so they made the skill useless because by the time your self-cc has worn off the enemy has already swum out of range again. They need to at least make it CC both parties to make it even vaguely useful.
Fort Aspenwood
It is not the only self CC but it is the most useless self CC.
But underwaterthief has been broken from the start. Just look at the utility skills available, there are almost none (devs reasoning: stealth and smoke skills wont work underwater, lol ele can use fire skills and air skills underwater XDXD, engi can use bombs, tell me how that works lighting a fuse underwater??) and we have 1 crappy elite at our disposal. We used to have some underwater relevance when we had spear 5 doing reasonable damage while providing a long evade but that is nerfed to oblivion as a 7 ini skill allowing you to cast it twice and then die.
In “the raid of the capricorne” pvp match i dont even bother trying to cap the ruins (underwater node) since any other class easily kills me as all my survival utilities are “not available” and thief is a squishy kitten without them.
I feel like they added the self-cc effect to tow line so that it couldn’t be spammed, but in doing so they made the skill useless because by the time your self-cc has worn off the enemy has already swum out of range again. They need to at least make it CC both parties to make it even vaguely useful.
at least that
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Working as intended…
Will be buffing the stun duration (on thief) to 4 seconds.
Are we seriously discussing underwater skills?
Are we seriously discussing underwater skills?
as long as wvw and pvp maps include underwater combat, yes
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Please? Can we get any answer on it since apprently that issue been there since launch and even wiki doesn’t have any info on that spell stunning the caster himself.
How do you mean, it *stun*s yourself?
You mean it interrupts the cast? Or post-cast?
Are we seriously discussing underwater skills?
as long as wvw and pvp maps include underwater combat, yes
Underwater combat is almost entirely irrelevant in most pvp-related encounters. The balance and general implementation of underwater combat is so bad that ANet even decided to remove underwater combat from one of the “competitive” pvp maps ages ago. The biggest source of potential underwater combat was also removed from WvW months ago.
There will be no fixes anytime soon. Also, Necromancer and Elementalist have to deal with the same thing.
Please? Can we get any answer on it since apprently that issue been there since launch and even wiki doesn’t have any info on that spell stunning the caster himself.
How do you mean, it *stun*s yourself?
You mean it interrupts the cast? Or post-cast?
use skill → get pulled to target → get stunned → can’t do anything while target is able to move out or attack
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Tow line is the only skill that self-CCs the user for no apparent reason and does nothing good to the enemy to compensate.
Half of the Engineer skills would like a word with you.
Tow line is the only skill that self-CCs the user for no apparent reason and does nothing good to the enemy to compensate.
Half of the Engineer skills would like a word with you.
never saw engi stunning himself…
[Teef] guild :>
Tow line is the only skill that self-CCs the user for no apparent reason and does nothing good to the enemy to compensate.
Half of the Engineer skills would like a word with you.
never saw engi stunning himself…
Really… never?
http://wiki.guildwars2.com/wiki/Overcharged_Shot
inb4 kd is totally different.
I totally agree that tow the line is rubbish though.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
A little off topic, but that kitten mesmer underwater skill that not only ccs you, but also any ally who passes through it, has to be the most annoying thing ever.
Seriously, who decided it would be a good idea to have a skill that essentially puts unbreakable fear on allies for several seconds?
A little off topic, but that kitten mesmer underwater skill that not only ccs you, but also any ally who passes through it, has to be the most annoying thing ever.
Seriously, who decided it would be a good idea to have a skill that essentially puts unbreakable fear on allies for several seconds?
Oh you mean my zerg sprint?
Very handy skill, it’s part of what makes me ~unbeatable underwater, especially because most players never practice it. :P
Are we seriously discussing underwater skills?
The fact that you put it in this way indicates they are very, very bad.
A little off topic, but that kitten mesmer underwater skill that not only ccs you, but also any ally who passes through it, has to be the most annoying thing ever.
Seriously, who decided it would be a good idea to have a skill that essentially puts unbreakable fear on allies for several seconds?Oh you mean my zerg sprint?
Very handy skill, it’s part of what makes me ~unbeatable underwater, especially because most players never practice it. :P
It’s when stupid people use it on that underwater point in capricorn for no discernible reason other than that it’s off cooldown that I hate it, because getting jetted off in a random direction for several seconds isn’t a bonus when you’re trying to hold a point.
Haha, yes. But really, I think just removing all skills which force character movement or standstill would be bad.
It’s an important part of balancing some skills that they cannot be aborted. In the case of Scorpion Wire, the issue is the bugs, not the part where it locks you. :S