While I like the idea of having more ritualist elements In the game, it was my main in gw1, I can’t help but feel suggeations such as these are just plain silly bones. Development is about resources, time, money and manpower.
If they don’t have the resources to fix AI and animation delay, there is no way in hell they have the resources to overhaul the ranger. Be realistic.I hope once the CDI on this profession gets going that we can focus in on ideas that are actually practical to implement and actually fix or work around the problems.
I love a good pie in the sky idea as much as the next bloke, but we need sensible propositions.I bet you its easier to rebuild this class from the ground up than it is to reconstruct AI
Unless they decide to integrate any sort of AI whatsoever, than not entirely, it would still be easier to leave the spirit AI (which in itself is a fairly simplistic AI compared to others in the game) than to start from the ground up.
I think that ANet in the long run would benefit from rebuilding pieces of their code anyhow, since after witnessing how updates “break” things across the game, it becomes obvious that there is so much code inheriting from different sources that it makes it very difficult to make even the most minor of balance changes, like adding a trait that gives fury on crit to a Greatsword, without “breaking” other things.
Not to say that how they wrote the code with the use of inheritance isn’t useful or beneficial, but it seems like, with the amount of changes that a balance team or skill team typically makes over the lifespan of an MMO (at least, the amount of changes a good company makes to work towards the ever elusive balance equilibrium), that over time it would actually be less work to just rewrite the necessary code so that making changes has less overall impact on other codes, or creates less “ripples.”
Specifically how that relates to ranger balance, if the devs could spend less time rewriting code and didn’t have to put as much necessary QA into changes because those changes aren’t affecting as many things, it would open up more opportunity to work on completing balance changes in the pipeline so that valuable changes or “big” changes happen more often.
It would also give the devs more time to work on improving things like pet AI in the long run. I just hope that is somebody’s job to be going through the code and rewriting anything that is inherited and in a way that makes huge problems when only making slight changes.
Idk what any of that is based on besides wishful thinking.
You don’t know how programming might break in the future, for all you know even if they were to spend time ‘fixing’ their code that it wouldn’t create more problems down the line, or worse still be inefficient for our needs as players.
Programmers are tremendously expensive, and you can’t go around fixing every little problem or possible problem for a minority of players. Sure, future proof where you can, but you’ve got to keep your expectations to a minimum.
Esp when there are ways to fix the problem that don’t require recoding parts of the game.
I do get your point, but there are realities to consider.