Ranger GM traits are not worth it.

Ranger GM traits are not worth it.

in Profession Balance

Posted by: Zenith.7301

Zenith.7301

30 points to make a weak weapon’s projectiles actually hit a moving target.

30 points to have a 15% chance to randomly block a ranged attack, on a traitline made for glass cannon rangers who won’t benefit from an unreliable source of niche mitigation (please, ranged damage isn’t even a problem for most rangers, it’s getting screwed by melee trains).

30 points for stronger poison on the bunker line you’ve been nerfing the past months. How nice of you to keep giving the only good traits to the condi bunker lines.

30 points in nature just to remove conditions. Apparently you weren’t satisfied with rangers complaining that they had to go 30 points into wilderness survival to have active condition removal. You had to give them a second option for another 30 points investment in another bunker line while offensive rangers will still have no condi removal.

And finally the pet trait for AoE healing on f2. Another trait only BM bunker specs will use.

Thanks. We really appreciate you giving warriors 10% extra speed on their dual mainhand axe/mace or mainhand sword as if they didn’t do enough damage already. Or the 100% crit chance on burst skills. It apparently also wasn’t enough that they were effective at might stacking and had ridiculous group utility in banners and vulnerability stacking, but they give 6 stacks of might to allies on top of for great justice.

Warriors clearly needed to get stronger offensively and in utility for PvE.

And that 8% nerf to healing signet will totally change things up in PvP!

Ranger GM traits are not worth it.

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Posted by: Bran.7425

Bran.7425

6 points things are changing.

Pets have been hidden due to rising Player complaints.

Ranger GM traits are not worth it.

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Posted by: Zenith.7301

Zenith.7301

6 points things are changing.

Same crap different packaging.

Ranger GM traits are not worth it.

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Posted by: Bran.7425

Bran.7425

Now with less clicking….

Pets have been hidden due to rising Player complaints.

Ranger GM traits are not worth it.

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Posted by: Arlette.9684

Arlette.9684

Evidently no matter how many complaints you write, how much math you post, how much you try to compare your traits to similar traits for other classes, well it just doesn’t mean a thing. Because before JP & Co. start balancing they first light up the crack pipe and then get to work.

Moira Dreamweaver lvl 80 Guardian [TG], Sky Mira lvl 80 Ranger [TG]
Isle of Janthir
All is Vain

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Posted by: Nettle.9025

Nettle.9025

The wilderness trait for poison damage would actually have been very nice way back in the trap ranger days. Might even make them worth trying again.

Badding up tourneys since 2012
NA tPvP – Elementalist – Thief

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Posted by: Ryoki Hokishami.2756

Ryoki Hokishami.2756

And finally the pet trait for AoE healing on f2. Another trait only BM bunker specs will use.

You just like skipped this one. This traits excites me. What’s wrong with BM bunker specs? They’re fun.

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Posted by: dylan.5409

dylan.5409

Yerp, couple more bunker trait options; power still kittened; 30 point investment for everything except LB —now 50 point requirement lol.
On a positive note we may or may not have fixed pet f2 skills (sry bout the rest of the pets ai),
Have a good day.

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Posted by: Zenith.7301

Zenith.7301

And finally the pet trait for AoE healing on f2. Another trait only BM bunker specs will use.

You just like skipped this one. This traits excites me. What’s wrong with BM bunker specs? They’re fun.

It’s not fun when you’ve spent 1.5 years where only BM condi bunker and spirit bunker are the only viable specs.

They really didn’t need an extra trait.

Marksman and Skirmishing in particular needed the most help alongside beastmastery, and all of them got garbage traits compared to poison master and survival of the fittest.

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Posted by: Coarr.3286

Coarr.3286

it is always the same with ranger weapons and utility skills. they all need GM traits specced to be viable. i would have never think of a build with 3 survival skills. now we have a new GM trait to boost them. we face a non condition using enemy and will become totally torn apart. ranger can be the strongest 1on1 class, but where is always just 1 counter build we can use. warrior for example has some very strong builds that work in so many situations, it is just ridicules.

[care] Coarr Ix – Ranger
Kodash
Stomp some Piken!

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Posted by: insanemaniac.2456

insanemaniac.2456

You had to give them a second option for another 30 points investment in another bunker line while offensive rangers will still have no condi removal.

omg so you have to spec into defenses to get defenses? /wrist

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Lammi.5769

Lammi.5769

These changes are so underwhelming, it blows my mind.

I log on to my ranger every day, where I am relegated to a either a ridiculous spirit ranger spec in sPvP (that people hate) or the Spotter/Spirit build in PvE (with a ridiculously clunky sword 1 chain).

In WvW, I run traps whose durations/effects are pretty laughable. I wish they at least activated on downed enemies. I have to slot Signet of the Hunt for roaming, because Traveler’s would lower my damage to nearly healing people.

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Posted by: Antisceptic.9174

Antisceptic.9174

My Suggestion: Make Read the Wind standard, make Piercing Arrows standard, and merge Eagle Eye and Spotter. Then, replace Read the Wind with Close Quarters: your Longbow auto attack always hits for maximum range co-efficient. Make Remorseless a Master Trait, and replace it with a new Grandmaster trait.

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Posted by: Simonoly.4352

Simonoly.4352

I understand that some of these are a little underwhelming, but it seems that many people are mistaking these new Grandmaster traits for the actual buffs that the Ranger class is due to receive. They are two different things, so it’s perfectly possible that some of these traits will be great after Ranger is properly buffed across the board.

Gandara

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Posted by: thefantasticg.3984

thefantasticg.3984

They aren’t going to buff the Ranger. It’ll be changes, yes, but not buffs. Why? Power Creep was the answer. We are supposed to be the sustained damage class (even though every class has sustained damage — it’s called auto attack). So, no damage buffs coming. And if you’re running a defensive build in pve/dungeons, you need to l2p and run zerker, or at least knights at the very least.

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: insanemaniac.2456

insanemaniac.2456

You had to give them a second option for another 30 points investment in another bunker line while offensive rangers will still have no condi removal.

omg so you have to spec into defenses to get defenses? /wrist

Except other classes don’t, idiot. And it’s not just speccing defensive, it’s needing to go all the way into the line you poor excuse for a troll.

wow do you really think other classes dont have to spec defensively to get defenses too

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Zenith.7301

Zenith.7301

You had to give them a second option for another 30 points investment in another bunker line while offensive rangers will still have no condi removal.

omg so you have to spec into defenses to get defenses? /wrist

Except other classes don’t, idiot. And it’s not just speccing defensive, it’s needing to go all the way into the line you poor excuse for a troll.

wow do you really think other classes dont have to spec defensively to get defenses too

I don’t think so, I know so. Thief utilities, warrior utilities, ele utilities, engineer utilities. All of them have utility skills and weaponskills that remove conditions without having to go 30 points into a defensive line.

Warrior Cleansing Ire, which is significantly better than Survival of the Fittest, is a masters trait instead of grandmaster. Thief stealth spam gets condi removal as its adept trait.

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Posted by: insanemaniac.2456

insanemaniac.2456

oh so theyre using utility slots on defenses but that doesnt count as speccing defensively in your twisted world

and each of those classes only has condi removal traits in defense lines…

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Zenith.7301

Zenith.7301

oh so theyre using utility slots on defenses but that doesnt count as speccing defensively in your twisted world

and each of those classes only has condi removal traits in defense lines…

Cleansing Fire on fire line….

And they have the option of using utility skills instead of much more expensive traiting sacrifices, an option rangers don’t have.

You’re just dense.

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Posted by: insanemaniac.2456

insanemaniac.2456

oh so theyre using utility slots on defenses but that doesnt count as speccing defensively in your twisted world

and each of those classes only has condi removal traits in defense lines…

Cleansing Fire on fire line….

And they have the option of using utility skills instead of much more expensive traiting sacrifices, an option rangers don’t have.

You’re just dense.

no im not, youre just mad that nothing looks good at face value when you dont have all the information and too stubborn to keep the kittening at a minimum for 3 weeks.

JQ: Rikkity
head here to discuss wvw without fear of infractions

Ranger GM traits are not worth it.

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Posted by: Zenith.7301

Zenith.7301

oh so theyre using utility slots on defenses but that doesnt count as speccing defensively in your twisted world

and each of those classes only has condi removal traits in defense lines…

Cleansing Fire on fire line….

And they have the option of using utility skills instead of much more expensive traiting sacrifices, an option rangers don’t have.

You’re just dense.

no im not, youre just mad that nothing looks good at face value when you dont have all the information and too stubborn to keep the kittening at a minimum for 3 weeks.

Keep fooling yourself. I’ve been here since beta and rangers know better than to fall for the hype. Our “big patch” turned out to be an underwater combat improvement patch.

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Posted by: The Chosen Link.3247

The Chosen Link.3247

oh so theyre using utility slots on defenses but that doesnt count as speccing defensively in your twisted world

and each of those classes only has condi removal traits in defense lines…

Cleansing Fire on fire line….

And they have the option of using utility skills instead of much more expensive traiting sacrifices, an option rangers don’t have.

You’re just dense.

no im not, youre just mad that nothing looks good at face value when you dont have all the information and too stubborn to keep the kittening at a minimum for 3 weeks.

Keep fooling yourself. I’ve been here since beta and rangers know better than to fall for the hype. Our “big patch” turned out to be an underwater combat improvement patch.

December 2012, never forget.

I agree, all of these GM traits are severely underwhelming compared to other classes.
To me it seems like most of our traits are things the Ranger needs without being GM, where in other classes there are seen as options to diversify their builds.

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Posted by: Mad Pig.2890

Mad Pig.2890

December 2012, never forget.

I agree, all of these GM traits are severely underwhelming compared to other classes.
To me it seems like most of our traits are things the Ranger needs without being GM, where in other classes there are seen as options to diversify their builds.

This right here.
Most of what we have seen should be buffs to the class and not GM traits.

The ranger class needs to stand toe-to-toe with other classes, but right now they are STILL laughed out of every game mode.

You think your life is hard? You don’t even main a Ranger.
~Desolation~

(edited by Mad Pig.2890)