Ranger (im)possible new mechanic?

Ranger (im)possible new mechanic?

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Posted by: Klonko.8341

Klonko.8341

I know this will be alot of work to get on but I really like the idea:

As far as i know, ranger is a someone that is always in the nature a bit like the Coureur des bois from New France. This means his survival tools need to be affected by the season.

For those who don’t know the Coureur: http://en.wikipedia.org/wiki/Coureur_des_bois

Thats where my idea is aiming, Ranger skills should change according to the season he choose to be into. A bit like the ele! But at the difference that he conserve his weapon swap. Only the weapon skill will gain additionnal effect according to the season. The pet would still be there. But no more dmg from them. Only their special ability would remain and they would swap according to the season.

The key would be something like:

F1 -> summer -> if you press another time F1, summer pet ability trigger.
F2 -> fall -> if you press another time F2, fall pet ability trigger.
F3 -> winter -> if you press another time F3, winter pet ability trigger.
F4 -> spring -> if you press another time F4, spring pet ability trigger.

And there would be cooldown for each season in order to allow more intelligent play. (Or maybe a timer of 10 sec before you go to the next season, it would be respectful of the season order and be truly unique mechanic that is time based).

Furthermore, each season would have a focus:

Summer: condition application.
Fall (hunting season): Direct damage.
Winter: Movement impairing effect.
Spring (Rebirth of the leaves): Boons.

Utility should also be reworked this way because it would make no sense having a muddy terrain on winter or a healing spring in winter. So as an exemple:

Healing spring would be now something like:
- Summer: Create an aoe with bleeding plants (like the temple of melandru aoe but less effective) + heal (less than Spring).
- Fall : Aoe with falling leaves, blinding enemy entering it + heal (less than Spring).
- Winter : Ice-covered Pond -> make knock down for 1 or 1/2 sec the first time they enter as well as healing (less than Spring).
-Spring : Healing spring (current healing spring).

This would allow the ranger a much better class mechanic, the traits would be easier to balance (4 traits line for each season and 1 to boost the overall effectiveness of swapping the season), and the best argument of all, the ranger would truly fit his the role.

PS: I’M SORRY FOR THIS AWFUL ENGLISH! and you are welcome to improve, criticize or share your idea for the skills!

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

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Posted by: shadowpass.4236

shadowpass.4236

I like it

+1

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Someday.3650

Someday.3650

While I like your idea, I think it would suffice to let us use at least 1 or 2 more of our pets skills and tweak a little the IA.

-Byebye go-to / comeback-from buttons, welcome 2 new usable pet skills (they’re already there, but now we can actually decide when to use that poison field or that nice stun).
-Passive/agressive button changed to work also as go to or come back.

I prefer yours, but seems a bit too much to ask to be honest.

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Posted by: Klonko.8341

Klonko.8341

Thats why the title is (im)possible new mechanic. Because I know it would be alot of works but i think it would be awsome

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

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Posted by: law.9410

law.9410

Frankly this sounds awesome! Can I brainstorm a new trait?
new Grandmaster trait: swapping seasons creates a 1 second combo field at your current location based on season (summer = fire field, fall = smoke field? (hunt theme), winter = ice field, spring = water field)

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Posted by: shadowpass.4236

shadowpass.4236

Frankly this sounds awesome! Can I brainstorm a new trait?
new Grandmaster trait: swapping seasons creates a 1 second combo field at your current location based on season (summer = fire field, fall = smoke field? (hunt theme), winter = ice field, spring = water field)

+1

I’ve asked for a smoke field several times in the past.

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Holl.3109

Holl.3109

I love it, but I dought it will be implanted.
Too big of a change I think.

All 80’s – PvP/WvW
My YouTube channel
Reapers gonna reap ¯\(°_°)/¯

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Posted by: Sagat.3285

Sagat.3285

+1 I would prefer them not being dependant on season they should be accessible at any time. Worth looking at.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Chrispy.5641

Chrispy.5641

So, you want to add a completely new F1-F4 mechanic, and keep pets to the side….why? This mechanic does nothing to fix the current problems that pets have. If you remove their damage, then, due to the lack of and proposed/implemented fixes (or any fixes at all), they end up even worse than they were before. so have them still?

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Posted by: Klonko.8341

Klonko.8341

So, you want to add a completely new F1-F4 mechanic, and keep pets to the side….why? This mechanic does nothing to fix the current problems that pets have. If you remove their damage, then, due to the lack of and proposed/implemented fixes (or any fixes at all), they end up even worse than they were before. so have them still?

1st: Anet told many time they want ranger to have pets.
2nd: This will fix the problem since the pet wont have to track target to deal dps since it will be removed. The only thing that might affect them is their special triggering ability but it would be their only one. Since each pets has usually a interesting F2 and another AI driven interesting ability, now you get 4 at will ability instead of 2 at will and 2 random one.

I think it would fix the pet problems… (also some utilities should be completly removed aka shouts…)

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

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Posted by: Chrispy.5641

Chrispy.5641

Still going to have to say I don’t like the idea very much. It would be cool to see Rangers with attunements and see our skills change as a result, but its only going to be just that. Its going to be a copy of the Elementalist, just with a nature theme. I don’t want to be a copy of another profession, and on top of that…We have 4 seasons to manage, 4 pets to manage, 2 weapon sets to manage that change depending on the 4 seasons. That’s kind of a lot of stuff to squeeze a class mechanic into.

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Posted by: Ehecatl.9172

Ehecatl.9172

I’d really rather not have my pet reduced to a boon bunny that can’t do damage. It’d basically ruin the beastmaster playstyle. And the fact every pet would have the same F2 ability based on the season would mean different pets would be reduced to different skins, removing the most interesting aspect of making a ranger build for me, which is deciding what pets compliment my build.

This idea doesn’t fix pets, it removes them from being at all relevant to the profession.

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Posted by: BooHud.2681

BooHud.2681

@OP +1

Personally I enjoy the management aspect of the Ranger profession.

Wishlist – eventually be able to charm a tiger spider pet.
http://en.m.wikipedia.org/wiki/Chinese_bird_spider

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Posted by: NinjaEd.3946

NinjaEd.3946

Totally thought this would be like skill skins depending on the region you use your skills in. THAT would be probably the coolest addition to this game. I love games that pay attention to the little details.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: Klonko.8341

Klonko.8341

Totally thought this would be like skill skins depending on the region you use your skills in. THAT would be probably the coolest addition to this game. I love games that pay attention to the little details.

Nice one!

But yeah… We dreaming awake! It is too much work for Anet…

Raining Rainbows lvl 80 ranger ~~~~~ SBI server

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Posted by: Chrispy.5641

Chrispy.5641

Totally thought this would be like skill skins depending on the region you use your skills in. THAT would be probably the coolest addition to this game. I love games that pay attention to the little details.

Can you say….Geomancer?