This week on Episode 21 of Ready Up, Josh will be covering competitive event updates and will be joined by Competitive QA Embed, Jessica Boettiger to talk about the WvW Fall Tournament. Stay tuned until the end of the show for the final installment of the Skill Bar with Karl McLain where he will preview upcoming changes to the guardian and necromancer professions.
Here’s to hoping posts by myself and my necro brethren have been used as inspiration. I shall make an in game sacrifice of players and critters to make it so.
Here’s to hoping posts by myself and my necro brethren have been used as inspiration. I shall make an in game sacrifice of players and critters to make it so.
I will sacrifice lots of rabbits, birds, and armadillos.
I thought it was every two weeks, wouldn’t that make it next week?
Because:
1) These videos are in part about feedback. There is no way for them to receive and act on feedback when they’d only have 4 days if it was done next week.
2) The ToG signups started last week. As it is now these two professions are already really disadvantaged since no one knows the changes coming, so no team in a right mind would sign up with these professions right now. If they waited till next week, it’d be too late and both professions would be completely screwed (only desperate teams would take an uncertain pick like that), so by doing it this week they give teams time to figure out if they want to swap things up and take Necro/Guardian. Its not ideal, but its better than the alternative.
I thought it was every two weeks, wouldn’t that make it next week?
Because:
1) These videos are in part about feedback. There is no way for them to receive and act on feedback when they’d only have 4 days if it was done next week.
2) The ToG signups started last week. As it is now these two professions are already really disadvantaged since no one knows the changes coming, so no team in a right mind would sign up with these professions right now. If they waited till next week, it’d be too late and both professions would be completely screwed (only desperate teams would take an uncertain pick like that), so by doing it this week they give teams time to figure out if they want to swap things up and take Necro/Guardian. Its not ideal, but its better than the alternative.
I doubt much will change for the Guardian that is going to change their one role in sPvP (bunker/support). While they might buff some of the under/never used stuff it still will not change the Guardian’s principle role on the team.
That being said, I think the real choice about whether to take a Guardian or not is going to be due to the fact that so many other Professions are now showing that they can bunker as effectively as a Guardian can while still being able to unleash massive condition damage (something the Guardian cannot do) which might make choosing a Guardian an actual deficit to your team picks. If you can choose between a bunker/support Profession and a bunker/support Profession that can actually kill other people quite effectively, it stands to reason you would choose the latter.
Of course, ArenaNet might just surprise everyone and actually make some significant changes to the Guardian, but after two years of “being in a good place” I think it highly unlikely.
Thanks.
It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”
Guardians still have many underused skills/traits. Those will probably get changes/buffs. Most likely spirit weapons and their traits.
y u no get the jk >.>
The sad thing is that I’m genuinely afraid that they might pull the ‘guardians are in a good place’ card on us yet again.
Fear not! ANET will buff spirit weapons. Players have said that they do not enjoy fighting AI, so the balance team will ensure we need to fight more AI.
Guardian pets were not vastly used so they will “fix” this “issue” (moar AI).
Oh and by pets I mean spirit weapons aka yet another dumb AI for equally brain dead players.
On topic: I would have preferred some changes to the sigils …making them more interesting with both passive and active viable options (in most cases you wont equip them on your utility bar and if you do, it’s for the passive effect).
The biggest issue is not even the nonviable utilities/traits but the fact that we are OUTDATED, everything around us evolved whilst we remained in same spot since launch.
/guard with over 5500 hours spent in all areas of the game ( PVE/sPvP/WvW) waiting for another “guardian is in a good place” dev reply (justifying why we did not get an overhaul).
Here’s hoping this goes better than when they previewed the new healing skills, where the entire necro section was just “uh, it has an internal cooldown on the passive and the active. LETS HAVE SOME FUN WITH GUARDIANS!”
The biggest issue is not even the nonviable utilities/traits but the fact that we are OUTDATED, everything around us evolved whilst we remained in same spot since launch.
Not quite in the same spot. We have received several nerfs over the past couple of years. That’s something, eh?
Thanks.
It’s as I have always said,
“You can get more results with a kind word and a big stick,
than you can with merely a kind word.”
Here’s hoping this goes better than when they previewed the new healing skills, where the entire necro section was just “uh, it has an internal cooldown on the passive and the active. LETS HAVE SOME FUN WITH GUARDIANS!”
You forgot “It has a big mark over the heads of your target and how they can dodge, block, or whatever to nearly nullify your heal. Did I mention it has a big huge mark floating above the target’s head?”