Runes of Nightmare & Mesmer

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Posted by: EFWinters.5421

EFWinters.5421

Any information on when this will be fixed? Kind of annoying to fight against.

Human Guardian
Fort Aspenwood

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Posted by: Mek.2947

Mek.2947

What’s wrong with it?

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Posted by: EFWinters.5421

EFWinters.5421

What’s wrong with it?

Every clone and illusion has a separate cooldown on the fear.

Human Guardian
Fort Aspenwood

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Posted by: Cogbyrn.7283

Cogbyrn.7283

What’s wrong with it?

Every clone and illusion has a separate cooldown on the fear.

Ahhahahaha. That does indeed sound like a bug. Can’t wait to start seeing it on every Mesmer against my no-stability class. Going to be good.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Mek.2947

Mek.2947

I was using those runes yesterday on my Mesmer because I was trying out the new grandmaster torment trait, and I liked those the most. I had no idea they were procing off clones.

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Posted by: Renny.6571

Renny.6571

woowlolwlolo mesmers are getting all the presents this patch.

elite specs ruined pvp.

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Posted by: Mek.2947

Mek.2947

Most of the goodies mesmers got are probably bugs that will get fixed sooner than their broken mechanics that haven’t been fixed in months … cough looks at iWarden.

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Posted by: Zarathustra.1458

Zarathustra.1458

I knew there was a reason I kept my full set of TA armour…

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Posted by: Neurophen.9738

Neurophen.9738

What’s wrong with it?

Every clone and illusion has a separate cooldown on the fear.

Speaking as a mesmer player, that seems a little over the top!

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Posted by: BlackBeard.2873

BlackBeard.2873

Hahaha, this is really funny! Unfortunately more people are gonna know about this now.

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Posted by: Neko.9021

Neko.9021

Time to reroll Mesmer.

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Posted by: Azukas.1426

Azukas.1426

Was meh so I switched to travelers

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Posted by: Hot Boy.7138

Hot Boy.7138

This is nothing new. It’s working as intended. It has been in the game since it went live 2 years ago.

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Posted by: Ambrecombe.4398

Ambrecombe.4398

Does it also works with runes of Kraits and Oriens when it comes to apply Bleed and Poison when struck by a hit?

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Posted by: Hot Boy.7138

Hot Boy.7138

I’m not sure, I’ve never used those runes.

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Posted by: Clownmug.8357

Clownmug.8357

Does it also works with runes of Kraits and Oriens when it comes to apply Bleed and Poison when struck by a hit?

This effect only works with the TA and CoE armor set as far as I know. The runes’ effect also seems like it’s preloaded onto the armor even if you change them.

https://forum-en.gw2archive.eu/forum/support/bugs/Mesmer-clone-bug-with-COE-armor/first#post3569510

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Posted by: BlackBeard.2873

BlackBeard.2873

If this is intended, my question is if the clone-fears proc power-block.

Now that would be a REAL lockdown mesmer. Putting everything including auto-attacks on a 10s cd is kinda funny.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

If this is intended, my question is if the clone-fears proc power-block.

Now that would be a REAL lockdown mesmer. Putting everything including auto-attacks on a 10s cd is kinda funny.

Don’t think auto-attacks can ever have an interrupt cooldown.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Mek.2947

Mek.2947

If this is intended, my question is if the clone-fears proc power-block.

Now that would be a REAL lockdown mesmer. Putting everything including auto-attacks on a 10s cd is kinda funny.

Don’t think auto-attacks can ever have an interrupt cooldown.

We think it’s bugged right now because it is putting aa on cooldown as well.

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Posted by: ryan.6217

ryan.6217

keep it. this is hysterical.

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Posted by: Mek.2947

Mek.2947

Just to clarify: Pyroatheist has been testing this out and posting his progress on the Mesmer forums. The bug only triggers when the mesmer is wearing a full set of armor skins from a dungeon regardless of whether they kept the original runes or not. The bug has been reported and been around forever. It used to not be that noticeable until they changed the runes in the last patch. The same happens for CoE gear where the mesmer’s clones are spawning golems. Right now CoE and TA gear are confirmed. They’re testing out other armor sets.

This bug is NOT triggered in PvP with a Nightmare rune. It is only triggered in PvE/WvW with Mesmers who are wearing the full armor skins from a dungeon, regardless of whether they resocketed the runes.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Just to clarify: Pyroatheist has been testing this out and posting his progress on the Mesmer forums. The bug only triggers when the mesmer is wearing a full set of armor skins from a dungeon regardless of whether they kept the original runes or not. The bug has been reported and been around forever. It used to not be that noticeable until they changed the runes in the last patch. The same happens for CoE gear where the mesmer’s clones are spawning golems. Right now CoE and TA gear are confirmed. They’re testing out other armor sets.

This bug is NOT triggered in PvP with a Nightmare rune. It is only triggered in PvE/WvW with Mesmers who are wearing the full armor skins from a dungeon, regardless of whether they resocketed the runes.

That’s really, really interesting. I feel like I’m being dense though, because I can’t connect the change in the rune to this bug hitting the spotlight. Was the rune change just an easy scapegoat now, where before it was like “….what just happened I don’t even”?

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Mek.2947

Mek.2947

Just to clarify: Pyroatheist has been testing this out and posting his progress on the Mesmer forums. The bug only triggers when the mesmer is wearing a full set of armor skins from a dungeon regardless of whether they kept the original runes or not. The bug has been reported and been around forever. It used to not be that noticeable until they changed the runes in the last patch. The same happens for CoE gear where the mesmer’s clones are spawning golems. Right now CoE and TA gear are confirmed. They’re testing out other armor sets.

This bug is NOT triggered in PvP with a Nightmare rune. It is only triggered in PvE/WvW with Mesmers who are wearing the full armor skins from a dungeon, regardless of whether they resocketed the runes.

That’s really, really interesting. I feel like I’m being dense though, because I can’t connect the change in the rune to this bug hitting the spotlight. Was the rune change just an easy scapegoat now, where before it was like “….what just happened I don’t even”?

I think before the patch, the six piece bonus gave a 5% chance of proc’ing so it wasn’t that noticeable. It would happen and people would just say, “wtf?”. After the patch they changed it so that it has a 50% chance on hit with an internal cooldown of 90seconds. So that’s much more noticeable when the clones don’t share the cooldown.

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Posted by: dancingmonkey.4902

dancingmonkey.4902

Keep this effect in the game. I want to see all of the band wagoners rush to mesmer. I guarantee a steep decrease of hammer warriors and thieves in WvW, and engineers in PvP.

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Posted by: Cogbyrn.7283

Cogbyrn.7283

Just to clarify: Pyroatheist has been testing this out and posting his progress on the Mesmer forums. The bug only triggers when the mesmer is wearing a full set of armor skins from a dungeon regardless of whether they kept the original runes or not. The bug has been reported and been around forever. It used to not be that noticeable until they changed the runes in the last patch. The same happens for CoE gear where the mesmer’s clones are spawning golems. Right now CoE and TA gear are confirmed. They’re testing out other armor sets.

This bug is NOT triggered in PvP with a Nightmare rune. It is only triggered in PvE/WvW with Mesmers who are wearing the full armor skins from a dungeon, regardless of whether they resocketed the runes.

That’s really, really interesting. I feel like I’m being dense though, because I can’t connect the change in the rune to this bug hitting the spotlight. Was the rune change just an easy scapegoat now, where before it was like “….what just happened I don’t even”?

I think before the patch, the six piece bonus gave a 5% chance of proc’ing so it wasn’t that noticeable. It would happen and people would just say, “wtf?”. After the patch they changed it so that it has a 50% chance on hit with an internal cooldown of 90seconds. So that’s much more noticeable when the clones don’t share the cooldown.

That makes sense to me. Maybe now it’ll get some priority to be fixed, but only maybe.

Alduin Nightsong, 80 Human Necro
“He’s like a man with a fork in a world of soup.”

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Posted by: Vile.5678

Vile.5678

Have NPCs always proc’d sigils? I’m pretty sure a flesh golem hit me with lightning strike earlier today. Is something bugged where NPC’s (in spvp) are doing way more damage than before?

Warrior – Whrawl
Thief – Radderic
Mesmer – Smash Kablooey

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Posted by: hexecute.7612

hexecute.7612

Welp, looks like it’s been fixed with a broad Mesmer nerf (no rune bonuses of any kind for clones anymore).

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Posted by: JorneMormel.9850

JorneMormel.9850

Welp, looks like it’s been fixed with a broad Mesmer nerf (no rune bonuses of any kind for clones anymore).

Smiter’s Boon’ed, you mean.

It is like ‘fixing’ an old pc with a sledgehammer. Asuran-like engineering, so to speak. Except with the reasoning of a skritt.

Step #1: Find shinies.
Step #2: Steal shinies.
Step #3: …?
Step #4: Profit!

Mysterious Old Geek
Co-founder of Flying Pink Unicorns [PWNY], Ring of Fire

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Posted by: Pyroathiest.4168

Pyroathiest.4168

Welp, looks like it’s been fixed with a broad Mesmer nerf (no rune bonuses of any kind for clones anymore).

Smiter’s Boon’ed, you mean.

I wouldn’t say that. Clones never got rune bonuses before, at all. The only way they acquired rune bonuses was through this bug. If you weren’t wearing a complete set of dungeon armor, you’d have never seen this occur. Clones also don’t have stats, so the stat bonuses from this sort of rune bug didn’t affect them either.

As much as I was planning on having a lot of trolly fun with nightmare armor…this was a bug, it wasn’t balanced, and it’s properly fixed now.

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Posted by: hexecute.7612

hexecute.7612

Welp, looks like it’s been fixed with a broad Mesmer nerf (no rune bonuses of any kind for clones anymore).

Smiter’s Boon’ed, you mean.

I wouldn’t say that. Clones never got rune bonuses before, at all. The only way they acquired rune bonuses was through this bug.

According to multiple forum posts, clones did receive some rune bonuses before the feature patch without dungeon armor. Example: https://forum-en.gw2archive.eu/forum/professions/mesmer/Illusions-proccing-armour-runes/first#post2049049

Not sure if these were rare bugs or just rarely noticed.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Welp, looks like it’s been fixed with a broad Mesmer nerf (no rune bonuses of any kind for clones anymore).

Smiter’s Boon’ed, you mean.

I wouldn’t say that. Clones never got rune bonuses before, at all. The only way they acquired rune bonuses was through this bug.

According to multiple forum posts, clones did receive some rune bonuses before the feature patch without dungeon armor. Example: https://forum-en.gw2archive.eu/forum/professions/mesmer/Illusions-proccing-armour-runes/first#post2049049

Not sure if these were rare bugs or just rarely noticed.

Probably rarely noticed. The chances of the runes to proc was quite low before, so many just didn’t see it happen or attributed it to the Mesmer itself.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver