(edited by Holl.3109)
Siphoned Power is... good? Trait EXPLAINED
Linked the wrong vid… fixed it
Gain might when your health falls below the threshold.
Health threshold: 25%
Might: 5 s
5 s is way too short though.
should be at least 10 s or even 15 s
It’s a terrible trait. Most people know it gives more than one stack but it is still terrible. That’s because the last thing you need when at low health is more damage. Furthermore, your not going to realistically get more than 5 stacks unless multiple people are hitting you in which case you are dead anyway. Furthermore, if you save up death shroud to use this trait to its max effectiveness your not using death shroud properly. It is one of the worst traits in the game and what you posted changes none of that.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
It’s a terrible trait. Most people know it gives more than one stack but it is still terrible. That’s because the last thing you need when at low health is more damage. Furthermore, your not going to realistically get more than 5 stacks unless multiple people are hitting you in which case you are dead anyway. Furthermore, if you save up death shroud to use this trait to its max effectiveness your not using death shroud properly. It is one of the worst traits in the game and what you posted changes none of that.
Most people know? Really? The community claims to know a lot of things but you’d be surprised if you read something like this: https://forum-en.gw2archive.eu/forum/professions/necromancer/Siphoned-Power/first#post4229829
Also, I never said that this trait was good/bad, I simply stated how it works and how to maximize its effect.
Also, I never said that this trait was good/bad, I simply stated how it works and how to maximize its effect.
did you read the title of your own thread?
It’s a terrible trait. Most people know it gives more than one stack but it is still terrible. That’s because the last thing you need when at low health is more damage. Furthermore, your not going to realistically get more than 5 stacks unless multiple people are hitting you in which case you are dead anyway. Furthermore, if you save up death shroud to use this trait to its max effectiveness your not using death shroud properly. It is one of the worst traits in the game and what you posted changes none of that.
Most people know? Really? The community claims to know a lot of things but you’d be surprised if you read something like this: https://forum-en.gw2archive.eu/forum/professions/necromancer/Siphoned-Power/first#post4229829
Also, I never said that this trait was good/bad, I simply stated how it works and how to maximize its effect.
I read that thread, at most 3 people didn’t understand the trait fully. Reread it yourself and you’ll see most people know exactly what the trait does. Also, I understand what you did. I explained why what you said doesn’t justify how bad the trait is. Maximizing this traits effect is a death sentence. Also, you stated your opinion at the top the traits is good. That isn’t even remotely true as I explained.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
It’s a terrible trait. Most people know it gives more than one stack but it is still terrible. That’s because the last thing you need when at low health is more damage. Furthermore, your not going to realistically get more than 5 stacks unless multiple people are hitting you in which case you are dead anyway. Furthermore, if you save up death shroud to use this trait to its max effectiveness your not using death shroud properly. It is one of the worst traits in the game and what you posted changes none of that.
Most people know? Really? The community claims to know a lot of things but you’d be surprised if you read something like this: https://forum-en.gw2archive.eu/forum/professions/necromancer/Siphoned-Power/first#post4229829
Also, I never said that this trait was good/bad, I simply stated how it works and how to maximize its effect.
I read that thread, at most 3 people didn’t understand the trait fully. Reread it yourself and you’ll see most people know exactly what the trait does. Also, I understand what you did. I explained why what you said doesn’t justify how bad the trait is. Maximizing this traits effect is a death sentence. Also, you stated your opinion at the top the traits is good. That isn’t even remotely true as I explained.
Most people didn’t get, no one corrected the guy who made the thread or said “that is not how it works”. Also, I said HOW to maximize the effect of this trait (below 25%, In full DS, against fast hitting target) not that you SHOULD. And didn’t you see the question mark? …good? = as in stating with the right things could be usefull to some extent. But yes, it’s a horrible trait, (but again) I was merely showing how it work because
It is misunderstood.
Problem is you won’t be full DS at 25% health. That’s what people are saying. The only form of damage mitigation excluding spectral armor for necros is death shroud. Having a full bar under 25% health is a matter of inexperience. And even if you do, and if for whatever reason you do get 25 might stacks, your low health and the diminushing of your ds ressource makes you vulnerable.
It’s a terrible trait. Most people know it gives more than one stack but it is still terrible. That’s because the last thing you need when at low health is more damage. Furthermore, your not going to realistically get more than 5 stacks unless multiple people are hitting you in which case you are dead anyway. Furthermore, if you save up death shroud to use this trait to its max effectiveness your not using death shroud properly. It is one of the worst traits in the game and what you posted changes none of that.
Most people know? Really? The community claims to know a lot of things but you’d be surprised if you read something like this: https://forum-en.gw2archive.eu/forum/professions/necromancer/Siphoned-Power/first#post4229829
Also, I never said that this trait was good/bad, I simply stated how it works and how to maximize its effect.
I read that thread, at most 3 people didn’t understand the trait fully. Reread it yourself and you’ll see most people know exactly what the trait does. Also, I understand what you did. I explained why what you said doesn’t justify how bad the trait is. Maximizing this traits effect is a death sentence. Also, you stated your opinion at the top the traits is good. That isn’t even remotely true as I explained.
Most people didn’t get, no one corrected the guy who made the thread or said “that is not how it works”. Also, I said HOW to maximize the effect of this trait (below 25%, In full DS, against fast hitting target) not that you SHOULD. And didn’t you see the question mark? …good? = as in stating with the right things could be usefull to some extent. But yes, it’s a horrible trait, (but again) I was merely showing how it work because
It is misunderstood.
I can tell you for certain that people in that thread like spoj, bhawb, and Dranor definitely know how that trait works. The issue is not understanding it’s that the the trait is terrible. It isn’t nearly as misunderstood as you think, but I guess it’s fine for the very few people who don’t understand.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
Its a bad trait. It requires you to be hit multiple times while very low HP on a profession with already bad might stacking (except in a single build). It is entirely meaningless in PvE where you want to maintain 90%+ HP, fairly meaningless in WvW since you shouldn’t be getting that low, and in PvP a sudden spike of might isn’t at all going to change anything. Its not like you’re going to be in a fight, and bait it out with full LF and the second you hit low HP you’re like “haha, gotcha now, eat ALL THE DAMAGE”; because in reality you’ll do it, maybe deal a bit of extra damage, and die all the same.
still useless trait, by the time it becames use full you will prolly die in a couple of hits. so you only get a couple of might before going into downstate. yay
Btw: It’s Sey-Shi-zo ^.^
It doesn’t seem productive to a low hit point threshold trait, to have an offensive boon trigger. To me, it would be much more logical to have a defensive boon trigger.
https://www.youtube.com/watch?v=6q3em9s5I4c
If it was at 66-50% health with little ICD and giving more mightstacks per ICD for longer, that would be good.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Its a bad trait. It requires you to be hit multiple times while very low HP on a profession with already bad might stacking (except in a single build). It is entirely meaningless in PvE where you want to maintain 90%+ HP, fairly meaningless in WvW since you shouldn’t be getting that low, and in PvP a sudden spike of might isn’t at all going to change anything. Its not like you’re going to be in a fight, and bait it out with full LF and the second you hit low HP you’re like “haha, gotcha now, eat ALL THE DAMAGE”; because in reality you’ll do it, maybe deal a bit of extra damage, and die all the same.
I think this particular ‘synergy’ is supposed to be what they’re emphasizing with the ’don’t die, Death Shroud! and then die’ trait.