Some small changes for Elementalist
1: Meh, plenty of classes have insane effect combos.
2: It can be great to pull your target to you at times. Rock Spray is stronger the closer you are. So pulling them to you and then using that is great bleeding damage.
3: This i agree with, some of our skills missing when directly in front of the target gets rather annoying
4: Again, i agree with this
5: Yep. I think all of our aura’s are rather weak considering the cool downs they have.
Though, none of these changes would really help the Ele where it needs it. So this is why they would likely happen as they pretty much either have no effect on us or are a nerf (FGS for example)
2: It can be great to pull your target to you at times. Rock Spray is stronger the closer you are. So pulling them to you and then using that is great bleeding damage.
If it pulled the enemy to you, it would be a lot better. The difference is, it pulls you to your enemy. It should at least go the other way around and ministun the person you pulled instead of yourself. It feels like they switched the targets for the skill.
If it pulled the enemy to you, it would be a lot better. The difference is, it pulls you to your enemy. It should at least go the other way around and ministun the person you pulled instead of yourself. It feels like they switched the targets for the skill.
True, but it can also be helpful to use to escape people by using it on something in the direction you are going to get that little bit of a movement increase. Though it could have its benefits and disadvantages either way.
True, but it can also be helpful to use to escape people by using it on something in the direction you are going to get that little bit of a movement increase. Though it could have its benefits and disadvantages either way.
Well, regardless of its (situational) uses, it should not ministun the caster.