Some small changes for Elementalist

Some small changes for Elementalist

in Profession Balance

Posted by: Weena.6429

Weena.6429

Let me start by saying I almost exclusively play PvE so I am only referring to PvE in this thread. I have been playing ele since prerelease and see a lot of whiners on the forums about how ele is anet’s kitten child, which just isn’t true. Ele is in a decent place right now, but these are just a few small changes that I would like to see.

  1. First and foremost, please fix the FGS rush+lightning flash bug. It’s incredibly overpowered.
  2. Magnetic current, trident earth 3, is really, really broken. Pretty much all skills on trident are ranged, why would you want to pull yourself to your foe? And worst of all, it ministuns you! You are locked out of all your skills besides your 3 utilities and attunement swaps for a whopping 1.5 seconds. It even counts as a stun because you can use a stunbreak to get your skills off CD. I believe this is the most hindering skill in the entire game. I don’t think any other skills make you stun yourself. This skill should be removed altogether and replaced with something else.
  3. Forked lightning, trident air autoattack, misses at point blank like 50% of the time.
  4. Shatterstone, sceptre water 2, is not very good. Not only does it have a 1s cast time, you also have to wait 2s afterwards for it to burst for 4 vuln stacks. This isn’t as big of a deal, but it is a skill that just isn’t worth using in PvE. At least remove the 2s it takes to explode.
  5. Fire shield, focus fire 5, is also pretty bad. The only good thing about it is it has no cast time. You get one stack of might every time you are struck. As an ele, you never want to be hit, especially for one measly stack of might and 1s of burning. Eles are the kings of might stacking, so the single stack of might is never worth it. The 40s CD is also silly for such a bad skill. The only real reason to use it is if you are traited for zephyr’s boon. Maybe rework the aura entirely or replace this with another skill.

While these changes are small, I think they are fair. Any comments/criticism would be welcome. Thanks for reading.

Some small changes for Elementalist

in Profession Balance

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

1: Meh, plenty of classes have insane effect combos.

2: It can be great to pull your target to you at times. Rock Spray is stronger the closer you are. So pulling them to you and then using that is great bleeding damage.

3: This i agree with, some of our skills missing when directly in front of the target gets rather annoying

4: Again, i agree with this

5: Yep. I think all of our aura’s are rather weak considering the cool downs they have.

Though, none of these changes would really help the Ele where it needs it. So this is why they would likely happen as they pretty much either have no effect on us or are a nerf (FGS for example)

Some small changes for Elementalist

in Profession Balance

Posted by: Weena.6429

Weena.6429

2: It can be great to pull your target to you at times. Rock Spray is stronger the closer you are. So pulling them to you and then using that is great bleeding damage.

If it pulled the enemy to you, it would be a lot better. The difference is, it pulls you to your enemy. It should at least go the other way around and ministun the person you pulled instead of yourself. It feels like they switched the targets for the skill.

Some small changes for Elementalist

in Profession Balance

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

If it pulled the enemy to you, it would be a lot better. The difference is, it pulls you to your enemy. It should at least go the other way around and ministun the person you pulled instead of yourself. It feels like they switched the targets for the skill.

True, but it can also be helpful to use to escape people by using it on something in the direction you are going to get that little bit of a movement increase. Though it could have its benefits and disadvantages either way.

Some small changes for Elementalist

in Profession Balance

Posted by: Weena.6429

Weena.6429

True, but it can also be helpful to use to escape people by using it on something in the direction you are going to get that little bit of a movement increase. Though it could have its benefits and disadvantages either way.

Well, regardless of its (situational) uses, it should not ministun the caster.