Its sad its only about ranger, because All class would need somes balance for the general gameplay..
About the ranger, just look at ALL the possibilities of the GW1 ranger
- for interrupt /
- spirit /
- condition control /
- condition damage /
- great survival ability /
- pet is NOT mendatory. Seriously, having to use pet is awfull.
- trap are great in GW1, unlike in GW2
IMO, you have problem because there is a lot of problem in the general GW2 gameplay
- stat linked to traits. As exemple i’am actualy playing elementalist, why, if i would like to be a “zerk” and mostly use earth magic i have to boost defence ? Many thing dont work. Too many useless traits, exemple as a thief somes shadows arts trait are nearly mandatory, over many other that have absolutely no use.
- Control skills, unlike in GW1 are pretty poorly used in GW2. Just look at the interrupt, without foe skill bar that’s most of the time a lucky shoot, no real control over the interrupt. That’s just dont work as it should be.
- As long as Anet dont want invest time to offer news weapons skills, and open the build diversity ( by changing weapons skills like we change utility ), to have different possible combo for weapons, nothing will evolve, whatever the little trait change – skill damage – combo – CD you are going to try.
- Dealay weapons switching while in combat ( or element switch for the ele ) should not exist, or only 1-2sec. Like many other gameplay aspect it prevent more freedom. For that just look at the engi that can switch between the different kit with only 0.5sec delay, that’s very nice and offer good possibilities unlike all others class.
So, its not possible to only speak about ranger without speaking of many problem in the GW2 gameplay.
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About Fractal
My main issue is your Agony resistance.
In fact, that’s just a gear check, that only requier many farm, many time to get, it have nothing to do with how smart the player is. And Agony bring nothing AT ALL gameplay side.
Basicly, since AR requier ascended stuff, and since ascended requier many time ( laurels for jewels ) or a fortune or a insane farm for the ascended armor – weapons its only reserved to a very minority hardcore farmer, and not really allow more casuals players to access higher lvl of difficulties.
Also, it stuck you with only one character, and one build.. able to enter high fractal lvl. which turn that quite boring.
That’s nearly the same problem as the one with the gear and stat in general ( suggestion made in that topic )
because personaly, having to farm months and waste hundred of gold just to have one character beeing able to play correctly into the lvl 30-39 and more.. just.. no thanks.
So i dont play anymore in fractale.
- In your feedback, please tell us what area of the game you play the most (PvE/WvW/sPvP).
- If possible, include stats on how much you play in each of those areas too.
- Please include the profession you play the most, even if it isn’t Ranger.
I play mostly in WvW, 80% of my gameplay time,
Pve, only for the various dungeon to farm gold ( the game is forcing me to farm because of that gear system ^^ )
For the class, i play mesmer / neco / warrior / engi / thief / elmentalist.
I have a Ranger, but i stopped it at lvl 75 ( actualy, its just a material storage character ).. too desapointed after beeing used to the GW1 ranger.
I dont have “favorite” class, they offer a different gameplay so it depend of my mood.
I have to admit that, having to farm gear during weeks to try news builds dont motivate me.
Add to that fixed weapons skills, impossible to create new combo – gameplay dynamic except with few traits change ( or it change because of the runes – sigils and gear stat ) make each class limited and its boring quite fast.
A bit like playing magic the gathering only with the started build.. would you find that interesting durings months ?
Humble opinion of someone that spend 6years on GW1 doing tons of test builds.
Mike Obrien
Legen – Wait for It – dary joke
(edited by E Tan.7385)