[Thief][PvX]Progress on last refuge fix?
Agreed. Easy fix. Thieves happy. Always die thanks to this trait. Even when you try to predict it, then it doesn’t go off.
Protection would be nice.
Invul would be better.
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
if what we saw two weeks ago on the thief preview is all we’re getting, we’re stuck with that trait for another six months, minimum :/
If someone who had played the Beta test still remember how this trait used to work, they will tell you that this trait has evolved many time in the past.
First, Last Refuge used to have Shadow Refuge instead of Blinding Powder. I guess it was OP and then they changed it to Blinding Powder.
Second, at that time Blinding Powder did not interrupt your action. So if you are Auto Attack in the middle of a fight and then using BP you will get a free Revealed. This lead to an upgrade to BP by interrupt your action and then stealth you afterwards. And this led to a fatal mistake with Last Refuge because LR also using BP therefore LR will interrupt your action. And the scenario went like this “seeing your HP low, press Healing skill and then someone hits you which then triggers LR and then it interrupts your Healing skill put it on 5sec CD” GG Anet….
the story go on…
If someone who had played the Beta test still remember how this trait used to work, they will tell you that this trait has evolved many time in the past.
First, Last Refuge used to have Shadow Refuge instead of Blinding Powder. I guess it was OP and then they changed it to Blinding Powder.
Second, at that time Blinding Powder did not interrupt your action. So if you are Auto Attack in the middle of a fight and then using BP you will get a free Revealed. This lead to an upgrade to BP by interrupt your action and then stealth you afterwards. And this led to a fatal mistake with Last Refuge because LR also using BP therefore LR will interrupt your action. And the scenario went like this “seeing your HP low, press Healing skill and then someone hits you which then triggers LR and then it interrupts your Healing skill put it on 5sec CD” GG Anet….
the story go on…
well right now if it procs halfway through a channel you’ll get a free revealed.
Delete last refuge, replace it with Assassin’s Equilibrium.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Delete last refuge, replace it with Assassin’s Equilibrium.
that sad moment when your GM trait is so bad it wouldn’t be broken to have it as an adept minor.
Bump to this. Is a quality of life change that I’ve been waiting for a long while now, similar to the necromancer Minor that used to summon minions.
Tarnished Coast
Delete last refuge, replace it with Assassin’s Equilibrium.
that sad moment when your GM trait is so bad it wouldn’t be broken to have it as an adept minor.
What? You crazy, AE be too stronk, it needs to be 1 tier higher. Spammable stability needs nerfing!
Seriously though, who designed this trait, and who honestly thought it needed to be put in the acrobatics trait line?
break. I feel like they should be back by now..”
I think it should be a mini Shadow Refuge.
Compare it to Uncatchable (Leave behind caltrops when you dodge.) The caltrops you leave behind when dodging are in a much smaller radius, and last only 2 or 3 seconds, compared to the utility skill. Maybe Last Refuge can just pop a Shadow Refuge that has a smaller radius, lasts 2 seconds, and heals.
It wouldn’t solve the problem of instant Revealed if you happen to be attacking when it triggers, but it can supply a heal of some sort.
Restore that which was lost. And all shall be as one.”
change refuge to cheat death: attack that would otherwise kill you brings you to 10% HP, 1?? min ICD…. baam suddenly usefull trait.
[Teef] guild :>
The following suggestion takes into account that in a previous post about last refuge, Anet clearly stated they wanted the skill to remain “Stealth based”.
As far as I recall (and it’s been a while, so someone please correct me if I’m wrong), mesmers have access to an ability called “Cloak” (I believe its on desperate decoy?). Cloak functions like stealth, except that you become invisible even if you have the revealed debuff.
Assuming all that is true, truly fixing Last Refuge is so stupidly simple I can’t believe it hasn’t been done yet. Have Last Refuge trigger “Cloak” instead of “Stealth”. Make sure that “Cloak” does not give access to stealth attacks or any of SA’s “In stealth” or “On stealth” triggers.
Viola, you’ve fixed Last refuge. Let’s run through a couple of scenarios and check.
What if LR triggers mid CnD? You get cloak, lose it when CnD connects, and gain stealth -The trait didn’t do much for you, but it didn’t kitten you over with revealed for no reason.
What if LR triggers mid HS? You get cloak, lose in when your HS connects, But do not gain revealed – The trait didn’t do much for you, but it didn’t kitten you over with revealed for no reason.
Not attacking at all and LR triggers? Great, you’ve got 3 seconds of Cloak to do with as you please.
Of course there are a few minor things to consider.
Cloak wouldn’t stack with stealth (it’s a different, weaker effect after all). This will likely kitten a few thieves off, but the skill is still massively better as Cloak then it is as Stealth. Additionally, you’d probably want to add a tiny buff to LR (500Hp heal or drop a condition or gain swiftness, something) considering Cloak won’t give access to stealth attacks or SA traits. You’d also have to figure out how to visually differentiate Cloak from stealth for the thief player. Minor inconveniences at best.
There you go, a Last Refuge that works. It won’t screw thieves over by gifting them with revealed right when they need stealth the most. It won’t force thieves to alter their playstyle to avoid getting revealed. It just works as intended.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
^ I’ve suggested cloning that functionality onto Last Refuge for months.
Other 80s: Any but Warrior
(edited by Advent.6193)
change refuge to cheat death: attack that would otherwise kill you brings you to 10% HP, 1?? min ICD…. baam suddenly usefull trait.
also stupidly OP for an adept minor.
change refuge to cheat death: attack that would otherwise kill you brings you to 10% HP, 1?? min ICD…. baam suddenly usefull trait.
also stupidly OP for an adept minor.
not really considering that 10% HP is less than 1k HP on thief + ICD would make sure you don’t get it too often
[Teef] guild :>