Vulnerability issues.
With the coming nerf to Power Builds (outside of pvp), the last thing conditions need are buffs except in PVE. I’m tired of seeing 10s+ immobilized on top of other conditions.
Another counter argument is that there is no boon that reduces Condition Duration or Condition Damage.
(edited by Kyon.9735)
Condition damage is balanced by not having any multipliers affect it. True, Vulnerability doesn’t increase it, nor do traits, but at the same time, it isn’t reduced by Protection or Weakness.
The way it currently works is fine. Only thing it needs is a way around the stack cap in PvE.
I perhaps could’ve been more specific. I didn’t add the PvX prefix to title as this was not intended to highlight vulnerability stacking issues in Pvp, just direct commentary on the application of damage, boons etc currently are hectic and just dog piling on each other in PvE, rather than being purposeful and/or specific to styled builds. A build that maximises damage output through condition stacking/duration and also adds condition removal/regen to a party (Such as a necro or guardian) is near obsolete in this support role as multiple other professions have highly similiar abilities whilst still applying the exact same damage maximizing conditions with little, to no investment in any sort of condition stat and still carrying viable DPS power builds.
With the coming nerf to Power Builds (outside of pvp), the last thing conditions need are buffs except in PVE. I’m tired of seeing 10s+ immobilized on top of other conditions.
Another counter argument is that there is no boon that reduces Condition Duration or Condition Damage.
I personally feel that Immobilize and Fear are CC, and that all CC must have an exclusivity rule and immunity before another one can be put on, and that duration cannot be increased. Meaning if you just immobilized me, you cannot pull/knockdown/knockback/fear me while the immobilize is on, nor can you pull/knockdown/knockback/fear me until 3-5 seconds AFTER the immobilize has ended.
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald
With the coming nerf to Power Builds (outside of pvp), the last thing conditions need are buffs except in PVE. I’m tired of seeing 10s+ immobilized on top of other conditions.
Another counter argument is that there is no boon that reduces Condition Duration or Condition Damage.
I personally feel that Immobilize and Fear are CC, and that all CC must have an exclusivity rule and immunity before another one can be put on, and that duration cannot be increased. Meaning if you just immobilized me, you cannot pull/knockdown/knockback/fear me while the immobilize is on, nor can you pull/knockdown/knockback/fear me until 3-5 seconds AFTER the immobilize has ended.
Yes the CC in this game absolutely needs diminishing returns as it keeps getting applied and possibly an immunity to certain effects when you have just suffered one, in order to stop chain Fear, Stun / Immobilize.
The developers said that they wanted to create a set of game mechanics where CC was limited and would never require a system of diminishing returns, which is sound in principle but they failed in execution.
GW2 has highly accessible Fear, Stun, and Immobilize. Two forms of snare through Cripple and Chill. And several control abilities though Knockback, Knockdown, Launch, Blow-out, Pull and Push.
So on top of creating game mechanics with more CC than I’ve ever seen in an MMO before they then also went and allowed Immobilize to be stacked like a damaging condition and be hidden from condition removal amongst the other 11 condition effects GW2 has, but it acts as a control condition…
They failed their original CC promise, they created too many conditions, too much CC accessibility, too many opportunities for chain CC builds.
Diminishing returns and CC immunity required, or a total overhaul of this terrible condition system.
(edited by Ezrael.6859)
I don’t see an issue with being chain-CC’d to death, so long as it is a group effort. The problem right now is that a single person can do it.