[WARRIOR] FIX Bull charge, Rush & Savage Leap
Yeah I don’t even understand why they had to touch that in the first place… It was already a bit random but now it’s just unusable.
Yep. 2+ years into the game they still haven’t fixed these skills. Instead they add fluff to the game almost constantly.
I understand new content and QoL updates are important but that’s only after you’ve fixed your gameplay to where skills actually work.
Soo true. But then again, go figure…
these bugs now are the biggest reason for NOT bringing a GS to a fight.
110% agree. I was rather excited to bring a GS build but doing so all but requires Bull’s Charge as a setup for 100b. There are other ways but they are subpar. It’s really annoying because if it did hit reliably then I could see GS + Axe with 0/4/4/0/6 using the new Brawler’s Recovery and taking Frenzy for an old school Bull’s + 100b + Evis being pretty kitten strong. However when you only connect 1 out of 10 times or when you do connect you fly past or they randomly teleport a few feet over (not from anything they did) it’s impossible to tell.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
2 years and waiting
Don’t be greedy. lets take this beyond just the warrior profession. Rocket boots, Swoop, RTL, spectral walk, they have have issues based on the same problem. Try the other professions. If you think you got it bad, try using rocket boots. They will very literally lauch you, then half way through the animation, send you 180 degrees back to your original position or 90 degrees left or right…………Hang up on a blade of grass as the other skills will, and whats worse it it will root you in position, defeating its purpose.
Don’t be greedy. lets take this beyond just the warrior profession. Rocket boots, Swoop, RTL, spectral walk, they have have issues based on the same problem. Try the other professions. If you think you got it bad, try using rocket boots. They will very literally lauch you, then half way through the animation, send you 180 degrees back to your original position or 90 degrees left or right…………Hang up on a blade of grass as the other skills will, and whats worse it it will root you in position, defeating its purpose.
They all need to be fixed, but I think Warrior needs Bull’s Charged fixed more than the others. I use Rocket Boots and the frequency of failure is much lower than what BC has. It not working all but invalidates the use of a GS. I’m not going to use Bolas, it’s equally as finicky and it’s also easy to cleanse and the target can still attack back.
Right now it’s totally worthless. I can’t even hit a stationary target a few feet away. You go past them and by the time you about face they’ll be back on their feet. All the leaps were unreliable before but this patch really screwed them up bad.
If I use a targeted leap and the target is in range and not evading, using stability, blocking, or any other action to disrupt it, I should hit 100% of the time. It would be more interesting if BC was a straight line ground targeted skill shot and it knocked down the first person it hits and stops you. Maybe make it cleave due to the increased difficulty.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
(edited by BurrTheKing.8571)
what happened to them?
why they miss?
i thought savage leap was okay all this while?
After this patch I’ve noticed Bull’s Rush constantly over-rushing and missing the target when it never did before. I’m fairly certain the patch broke something.
Well, the patch has seemed to have brought back some old bugs from around when the game was launched … like mesmer off-hand weapon not showing up on clones.
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Better yourself.
i see, seems like our movement skills became non clipping, and we always overshoot our targets.
well at least these skills are good for escape moves for the time being.
After this patch I’ve noticed Bull’s Rush constantly over-rushing and missing the target when it never did before. I’m fairly certain the patch broke something.
Same experience here.
This problem generalizes to the majority of movement skills, including blinks/teleports. It
Teleport/blink/shadow step skills fail just as often now, as do pulls (magnet, spectral grasp, scorpion wire). Since the patch, I’ve had blink skills fail more often than succeed (70-80% fail in pvp)
They all need to be fixed, but I think Warrior needs Bull’s Charged fixed more than the others. I use Rocket Boots and the frequency of failure is much lower than what BC has. It not working all but invalidates the use of a GS. I’m not going to use Bolas, it’s equally as finicky and it’s also easy to cleanse and the target can still attack back.
Nope. Not since the last update. I have been playing ranger, engineer, and warrior all a fairly equal amount of time since 9/9, and rocket boots actually root you or put you back in the same location as you started, but cost you 2s or so of you time, and actually cause you to lose ground, about 200% more then I have with Bull’s Charge….
Swoop seems better to me, but that may be just my perception because of the ranger as a whole right now.
Right now it’s totally worthless. I can’t even hit a stationary target a few feet away. You go past them and by the time you about face they’ll be back on their feet. All the leaps were unreliable before but this patch really screwed them up bad.
That is very literally more value and functionality then you will get out of rocket boots. I was in EB for 8ish hours last night on my warrior, and it was working pretty well for me. It does make one curious though, as to what conditions occur that cause you to “pass through” or miss?
This problem generalizes to the majority of movement skills, including blinks/teleports. It
Teleport/blink/shadow step skills fail just as often now, as do pulls (magnet, spectral grasp, scorpion wire). Since the patch, I’ve had blink skills fail more often than succeed (70-80% fail in pvp)
Absolutely agree. I have totally and completely stopped using any pull skill on any profession. Once a skills fail rate is larger then its success rate, it completely destroys all hope with the skill at all.
(edited by dancingmonkey.4902)
Wait… wars use these things to hit people now? I thought they were just run away mechanics. : P
Seriously though, if they do fix them, they need to put in a longer cd if they don’t have a target when used. Seems like a fair deal to me.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
They all need to be fixed, but I think Warrior needs Bull’s Charged fixed more than the others. I use Rocket Boots and the frequency of failure is much lower than what BC has. It not working all but invalidates the use of a GS. I’m not going to use Bolas, it’s equally as finicky and it’s also easy to cleanse and the target can still attack back.
Nope. Not since the last update. I have been playing ranger, engineer, and warrior all a fairly equal amount of time since 9/9, and rocket boots actually root you or put you back in the same location as you started, but cost you 2s or so of you time, and actually cause you to lose ground, about 200% more then I have with Bull’s Charge….
Swoop seems better to me, but that may be just my perception because of the ranger as a whole right now.
Right now it’s totally worthless. I can’t even hit a stationary target a few feet away. You go past them and by the time you about face they’ll be back on their feet. All the leaps were unreliable before but this patch really screwed them up bad.
That is very literally more value and functionality then you will get out of rocket boots. I was in EB for 8ish hours last night on my warrior, and it was working pretty well for me. It does make one curious though, as to what conditions occur that cause you to “pass through” or miss?
This problem generalizes to the majority of movement skills, including blinks/teleports. It
Teleport/blink/shadow step skills fail just as often now, as do pulls (magnet, spectral grasp, scorpion wire). Since the patch, I’ve had blink skills fail more often than succeed (70-80% fail in pvp)
Absolutely agree. I have totally and completely stopped using any pull skill on any profession. Once a skills fail rate is larger then its success rate, it completely destroys all hope with the skill at all.
I think what causes it to happen is lag. For me, Rocket Boots at worst forces me to let go of the movement keys for a split second so I can move. When it comes to Bull’s it was never really reliable except for when Skullcracker was in its heyday, it would connect around 8/10 times. Idk what they changed but after those initial group of nerfs its functionality has just gotten continuously worse.
Even Earthshaker has issues with just a tiny bit of lag. I’ll rubberband around and by the time I’m sure where I am the stun has worn off. My internet isn’t great but I can function in most online games. For some reason GW2 is just the most lag-unfriendly game I have ever played. On WvW reset night it took over a minute for me to find out what happened. My guild in TS will inform me I died and I didn’t see it happen on screen till a minute and a half later. What’s worse is that everything else around me was real time. I could move around but my attacks were slow. I just suddenly start taking damage and die.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
~ Its still a sync problem. I am almost a 100% sure of it.
Why else would almost every other leap or rush skill suffer from similar issues of just not connecting to the target.On top of that, have you guys not noticed that often when you try to hit some guy that is already downed you dont even hit him because he actually lies 10 feet away?
Or that dolyak whose corpse suddenly jumps a full screenlength further down the road after killing it ?Has nothing to do with the skills themselves.
Edit:
Oh, couple that with all the performance and lagg frustration that is going on atm.. yup.
On top of that, Anet might not be the fastest with content and other awesome stuff, but bug fixes usually go by quite fast like with that thief bug that just happened after the update.
Of course they wont notice any issues with rush etc on their testing servers because those most likely dont suffer from sync problems.
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
How dare you want skills to work correctly … you just want to be OP! ;-)
Sorry, forums are infecting me, lol.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
https://www.youtube.com/watch?v=6q3em9s5I4c
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Warrior is not a melee profession.
You may be using melee builds yourse l , but it is very factually not a melee class. Wd b have rifles and long bows. What I am curious sbout. Is why you are trying to justify onlysolving these Iissues for the warrior over the idea of fixing them all.
https://www.youtube.com/watch?v=6q3em9s5I4c
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
well if these other skills really affect you to the point that its not playable like what most GS warriors experiencing.
then you should you make a post to fix them, and you know what ANet will fix them in a day, a thief get 1 bugged steal out of 10 and everyone is mad, warrior get bugged skills 9 of 10 times and hes greedy .
Warrior is not a melee profession.
what next “warrior is a flying profession and can shoot lasers from his eyes”
warrior can pick 9 kinds of weapons, 7 of them are melees, the ranged ones Rifle which is a joke and LB is the only good ranged weapon we got.
if you really want to bash on warrior then please make a different thread.
Apparently pointing out that wars have ranged options =‘s bashing on wars. Good to know. That’s a pretty cute hyperbole, but it doesn’t exactly prove any point.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Lol @ warriors "not" being a melee-based class because they have two ranged weapons. That is like saying a Guardian isn’t a melee-based profession because they have scepter. Yes there are ranged builds but outliers doesn’t mean a Warrior isn’t something that it is designed to be.
Much of the Warrior’s combat design and repetoire hinges around closing the gap between you and the enemy and being in their face (through skills like Bull’s Charge and the fact that the amount of melee weapons far outgrosses any ranged options). It is ridiculous to suggest otherwise. I would even argue that Longbow (although it does have considerable range to be deemed a range weapon) is more of a semi-melee weapon because its skills hit more reliably closer to the opponent and it is best utilized for effectiveness in a semi-melee distance (around 400 range). You don’t see warriors pew pewing with Longbow outside capture points in PvP.
Guess what if people accuse others of being greedy, what about countless people wanting to selectively nerf things about the warrior but fail to consider that it is the exact same mechanic on other classes? This is a thread about Warriors, and it is a more specific complaint about how gap closing abilities have become less unreliable after the patch went live. I could be wrong but have Rocket boots and other skills become more unreliable after the patch? I’ve played a Ranger and a mesmer alot this patch and I have had zero problems with swoop, phase retreat and blink.
Regardless, the OP doesn’t want to make a long-winded thread about every buggy mobility skill out there and he may not know the exact extent to which those skills are buggy. So why comment about something he may not know enough about. He clearly mains a Warrior and plays it alot, so he knows enough about the extent of the Warrior bugs to clearly warrant a post. I don’t know why people are getting so upset and making a fuss about somebody who mains a Warrior posting about Warrior bugs, which more specifically have gotten worse after the patch and impact the class very highly. If you want to make a thread concerning mobility skills in general nobody is holding a gun to your head.
But anyways, I agree, I have noticed alot of these skills sort of rubberbanding and overshooting. It’s not exactly unplayable, however it is a nuisance.
(edited by killahmayne.9518)
You’re a melee only if you don’t take a ranged weapon. Just like someone is "ranged " only if they don’t take any melee weapons.
Even then, depending on the weapon, it’s stupid to even argue this.
The classes were designed to have options among weapons. Every class has options for melee and ranged weapons … even engineer (Toolkit = melee). THAT is how they were designed.
They weren’t designed “to be melee” nor “to be ranged”. If you’re thinking like that, you’ve already needlessly put yourself in a box for no gain whatsoever.
Good job /eyeroll
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Have you tried long range combat with warrior longbow? Or rifle? Didn’t think so.
Did you just ask a question and then answer it yourself with what you assume my answer would be and then try to use that as a point?
Yes, that’s exactly what you did.
Not really a good point (nor a valid or even correct one).
Furthermore … some people have tried Ranger with Sword+Axe/Greatsword and sucked … others have tried it and found it to be absolutely awesome.
Neither is evidence that the Ranger is designed to be a ranged or melee class.
Also … have you tried long-range combat in general in this game? Even with the Ranger longbow, many people still agree that Melee > Range.
Come back with facts and logic … not questions you ask and then immediately answer yourself with your own assumptions.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
You are arguing with someone who even has evidently anti-warrior sentiments he feels the need to plaster all over the forums in his signature. I don’t think you’re going to get anywhere.
Also
>Mentioning Rifle like it’s viable in PvP
>Warrior not a Melee class when Longbow is a Mid/close-range weapon
This is a thread from a Warrior about Warrior bugs. I don’t see how your spite has anything to do with the thread.
I feel like this is one of those rare moments when I don’t have to defend what I said because others knew what I was getting at and said exactly what I would have. Every patch proves that I was right to say that some won’t be satisfied until Warrior is a free kill like pre patch Power Ranger.
One more thing to add. If Bull’s Charge worked properly Mace might actually be viable because it’s a good setup for it. You can land Skull Crack without it but having a skill that makes it more reliable is what makes it viable.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
if theyre not working after the patch then that sucks.
one thing i dont want leaps to do is connect on me when i teleport behind the target. kitten thats annoying. warrior hits eviscerate, i use my spectral recall and he does a complete 180 and lands it. thats kittened.
@BurrTheKing: Aye, I don’t think anyone disagrees that these should work. I’d “love” to see someone try to argue that they should stay broken though :-p Would bring forum stupidity to a new level.
@Stand The Wall: I agree. I dislike abilities that work even if the target is behind them. Hopefully, through iterations of patches, they can remove that so that all skills are more skill-based. I wouldn’t hold my breath though. That would take quite a while at best.
You are arguing with someone who even has evidently anti-warrior sentiments he feels the need to plaster all over the forums in his signature. I don’t think you’re going to get anywhere.
Also
>Mentioning Rifle like it’s viable in PvP
>Warrior not a Melee class when Longbow is a Mid/close-range weaponThis is a thread from a Warrior about Warrior bugs. I don’t see how your spite has anything to do with the thread.
LMAO.
If you think pointing out that a mechanic now works similarly to how another mechanic has worked for quite a while is “anti-warrior” then I can only pity you.
If you read my posts, you’ll see I’m far from that. Heck, look in this very thread.
As far as Longbow being medium range … it has a base range of 1,000. That’s not the Ranger’s 1,500 traited longbow, but it’s a solid range and can be traited to match most of what I assume you would call “long range” weapons … which are only 1,200. Do you know how small 200 range is in GW2?
I’ll make it easy for you
(1) Read
(2) Comprehend
(3) Remove stick from rear
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
(edited by Sebrent.3625)
Ad-Hominem Noises
I would strongly recommend actually playing warrior before being so massively pretentious. Mesmer clones are easy come easy go. With the Adrenaline change it’s not even remotely comparable resources and claiming so only shows ignorance on your part.
>Longbow
>Literally a skill that shotguns for 3x more damage in melee range
>A highly visible arcing arrow that takes years to land if used at long range
Not a single competent warrior will plink at you from afar with Longbow like a true ranged weapon like Ranger Longbow does. It was designed through and through to be a Mid-melee ranged skirmish weapon.
(edited by Jzaku.9765)
I do play one, just not as much as my Mesmer and Ranger … like the rest of my characters.
Yes, it inflicts more burning if you shotgun them … like shortbow’s #2. I’m aware.
Many Warriors like to use pin down to land those … it nice. Also, people don’t just use abilities because they are off cooldown. There is nothing wrong with Longbow’s AA especially given its ability to gain adrenaline quite quickly … which goes well with its Burst Skill … which then works really well with the two arrows shot per AA.
Now that I think about it … Warrior has access to a 1,000 (1,200 traited) range longbow and a 1,200 range rifle … while Ranger, who people like you would call a “Ranged Class”, has access to a 1,200 (1,500 traited) range longbow, a 900 range shortbow, and a 900 range axe.
Looks like calling either of them “Ranged” or “Melee” is dumb.
Also, you can gripe about Rifle all you want, but there are threads popping up (that I’m not even in … just noticed them while reading today) that are noting similarities between Warrior Rifle damage and Ranger Longbow damage.
Perhaps you should get out of your little box and try out things and not designate restrictions like “Melee/Ranged” class … especially when they provide no purpose other than to give you a useless definition to then try to use as a fact to make an argument.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Sebrent, I think more than one of us feel that your posts are decisively bias against warriors. Other than seeing your posts pop up every where there is “warrior” in the title, most of us actually don’t take your argument too seriously.
Just so you know comparing mechanics with complete different utility, traits, and functionality around it is just … pointless.
Everywhere Warrior is in the title? Check post history and then Warrior sub-forum.
Exaggerations to try to make a point? Good try.
If you read the Warrior sub-forum posts that I have actually posted in, you’ll see my stance is…
- Losing adrenaline when you miss a burst skill is a move in the correct direction … as long as ANet continues to make these sorts of changes to classes so that people are actually punished for missing, it’s a move in the right direction
- Adrenaline Drain (and, by association, Gain) rates should probably be looked at now … but I see no one talking about how long it takes to gain a single bar of adrenaline … just griping.
I like Warriors. Love them in groups (where I think they shine the most). If you think I"m biased against them, it’s because you are getting an attitude over the fact that I don’t agree with you currently … because I don’t have a bias against them.
Heck, go check where I discussed Mace and would like to see the improvements suggested.
Stop making baseless claims. The forums are full of them enough as it is already.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Wow sebrent, I think you need to give the forums a rest for a few days.
it is becoming increasingly apparent that you are becoming too emotionally invested in them and it is making you toxic on the forums.
come on, really ?!
i don’t PvE , but yesterday i did and guess what Rush missing on a still PvE mob -_-
fix the gap closers! please -
I made this link before and I will do it again. Anet, put your big boy pants on, stop being so excited for random crap and start fixing kitten.
bump anet pls fix blah blah game is dead blah blah we don’t need improved ui just fix your game blah blah
(here me being optimistic)
yesterday was catastrophic.
It’s absolutely incredible to me that in the two years the game’s been out Rush is still the same skill that feels like something from a Korean MMO beta. I mean they haven’t even at least tried to fix it. It’s sad.
yesterday was even more catastrophic.
I’m usually not down with demanding that the developers do something but on this point the forums are totally on the money.
there is no reason that the greatsword 5 skill should be as buggy as it is for as long as it has been.
if arena net programmers can fix most of the lag in WvW (and if you dont remember it before the fix then let me tel you it was bad), and if arena net programmers can bust out the holloween clock tower in as fast as they did then surely some of those talented individuals can be lured into taking a look at a few buggy skills.
Maybe its a lag issue.
The game is unplayable since acouple of months…..
Simply t WWW primetime the game becomes like playing on a 56K modem but for server fault… and while other skill lag is masked, mobility skills can t be and thus happens what we know.
I’m curious if with the megaserver clusters they reduced resources also.
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.
Maybe its a lag issue.
The game is unplayable since acouple of months…..
Simply t WWW primetime the game becomes like playing on a 56K modem but for server fault… and while other skill lag is masked, mobility skills can t be and thus happens what we know.I’m curious if with the megaserver clusters they reduced resources also.
err its not a lag issue.
they broke the movement skills with this update.
before this update, i can hit my target with savage leap provided that they are within range. now it misses always.
also, it was like this during launch, until they fixed it.
now they broke it again.
Don’t be greedy. lets take this beyond just the warrior profession.
just fix the freaking thing.
I’m greedy now ? for asking simply that my skills actually hits, instead of facepalming ?
A little bit, yeah. Perhaps we could go with fixing all the skills and not just the ones you favor. So yeah, you kind of are greedy the Second your reply was anything short of “good iedea, we really need all of them fixed equally”…….
I think the point is that Warriors are a melee class and when your gap closers don’t work properly you’re more and more inclined to bring a LB. This patch would have oppened some more options for double melee sets but not when Bull’s Charge doesn’t hit the vast majority of the time. There’s no substitute for that skill in particular. On my Engi I don’t HAVE to take Rocket Boots and the like. They should all be fixed, but the ones that are hurting the classes the most should be prioritized.
Thank-you for stating it so diplomatically. After 12 pvp matches using bulls’ rush, shield bash and rush (mace/shield-greatsword) The success rate of all the movements has become noticeably unreliable. At first if you used them in relatively short proximity to how far they could travel they connected often (80%) But currently it seems the skill insists on making its full movement distance before activating the strike. It made running duel melee sets ungainly to use and frustrating.