Warriors shouldnt be complaining
the fact is, warrior haters should not be even complaining about warriors in the first place.
these unjust unreasonable uncalled for nerfs happens because the minority vocal warrior haters complained.
the fact is, warrior haters should not be even complaining about warriors in the first place.
these unjust unreasonable uncalled for nerfs happens because the minority vocal warrior haters complained.
What about the complaints from reasonable players who play warrior and admit that it needed to be toned down? I feel this way, as ell I listen to several podcast and streams with high end tPvP and sPvP warrior who all make the exact same suggestion.
https://www.youtube.com/watch?v=6q3em9s5I4c
Majority of the warriors I’ve seen are reasonably happy with the changes and not necessarily considering them a nerf either. Seems the change will hit lesser skilled warriors harder then warriors over all.
Mellowpuff [Champion Hunter]
I don’t feel bad about the adrenaline change.
SoR boon duration nerf and the buff to the adrenaline gain… That makes no sense to me as SoR is better off being used.
Rampage is no plague, no tornado, snow leopard or lich. Hell it doesn’t even make use of adrenaline unless you trait for something like berserker’s power or heightened focus. Along with having no warrior exclusive burst skill it weakens adrenal health due to all the hp stacked on…
Axe off still niche…
Aside from that…warrior had some DECENT buffs like finally removing condition damage from the rifle and making the gs burst somewhat remotely interesting…
Majority of the warriors I’ve seen are reasonably happy with the changes and not necessarily considering them a nerf either. Seems the change will hit lesser skilled warriors harder then warriors over all.
What about the skilled warrior players in PvE? The ones that strive to optimize DPS and make use of the trait that gives 15% damage bonus when adrenaline is full, meaning increased damage to a burst is essentially useless to us especially considering that eviscarate would be more ideal than arcing slice to begin with?
This is a nerf, and it will in fact hit more so at a higher skill level for PvE players.
Majority of the warriors I’ve seen are reasonably happy with the changes and not necessarily considering them a nerf either. Seems the change will hit lesser skilled warriors harder then warriors over all.
What about the skilled warrior players in PvE? The ones that strive to optimize DPS and make use of the trait that gives 15% damage bonus when adrenaline is full, meaning increased damage to a burst is essentially useless to us especially considering that eviscarate would be more ideal than arcing slice to begin with?
This is a nerf, and it will in fact hit more so at a higher skill level for PvE players.
well now that damage bonus at max adrenaline has a draw back , like the new rangers predatory onslaught comming,
instead of being at max 100% adrenaline all the time , basicly a perm 15% bonus every 8-10secs on a already highly scaled skill, if you have force sigils and plus % damage mods from other sources.
the change would be reasonable now, it will make use of the 5% ,10% and the 15% not just the perm 15%.
and that is where the draw back is, you can wait for a bigger burst and let your target slowly heal back up or just use the 5% bonus to finish them off.
Warriors are obviously the favored child of anet. If anything they are even worse after the latest patch.
These warrior changes are fine. I’m still holding my breath for the ele/necro/mesmer changes though… since if they want the classes to be on an even playing field the ele could get nerfed in some sustained dps aspects while necros/mesemers could get buffed.
I’m just glad that I won’t have to worry about bad hambows anymore.
As for the PvE implications, well that sucks.. but as long as icebows and FGS+walls are a thing its not like it will even matter save for arah/fractals.. in which case I’m actually a bit happy that some other class could usurp warrior as the ultimate pugclass. But I’m also really biased against easy to play professions.. so theres that too.
Taking a break from GW2 to play various
Nintendo games..
These warrior changes are fine. I’m still holding my breath for the ele/necro/mesmer changes though… since if they want the classes to be on an even playing field the ele could get nerfed in some sustained dps aspects while necros/mesemers could get buffed.
I’m just glad that I won’t have to worry about bad hambows anymore.
As for the PvE implications, well that sucks.. but as long as icebows and FGS+walls are a thing its not like it will even matter save for arah/fractals.. in which case I’m actually a bit happy that some other class could usurp warrior as the ultimate pugclass. But I’m also really biased against easy to play professions.. so theres that too.
The main problem is that they’re responding to all of the people who whine about warriors being overpowered and are making balance changes with benefits only for PvP. They are once again enforcing changes that are primarily PvP-related and still refuse to separate PvP from PvE. If they’d split the two entirely, it’d be perfectly fine.
Indeed – the neglect of the PVE side of things is rather annoying.
There was no reason in my opinion to touch SoR as well. The skill was fine.
Some of these balance changes are just plain weird.
I feel like anet is pretty on top of their game right now with these changes, they all seem to make sense. No complaints on any changes.
The main problem is that 95% of the players just abuse the fact that something is to strong without complaining much.
Only a minority brings up that something about their profession is to strong.
Thief is a good example. It allready got alot of nerfs but is still very viable to play.
I am main thief and started discussions in the forum about stuff that is to strong.
But like 99% of the players in the thief forum disagreed with me and told me to stop.
SoR boon duration nerf and the buff to the adrenaline gain… That makes no sense to me as SoR is better off being used.
Let me explain this to you, then (I’m not being sarcastic or anything): after the “nerf” to adrenaline, adrenaline will now drain when out of combat. This means that you probably will not engage a new combat with your bar full, like it happens now.
So instead of using SoR right at the beginning of the combat, you can now decide to not to use it, in order to gain the adrenaline you need, and then use it to release your burst. It’s just some sort of compensation.
the fact is, warrior haters should not be even complaining about warriors in the first place.
these unjust unreasonable uncalled for nerfs happens because the minority vocal warrior haters complained.
lol, such a minority. You see how many people hate warrior these days?
Want minority vocal haters look at Nerf-thief posts and then speak up about your unjust nerfs.
break. I feel like they should be back by now..”
I bet that after the balance patch warriors will still be more than welcome to any party in pve-pvp-wvw, theres no need to qq.
Other fact: Warriors lost all adrenaline shortly after not being attacking or attacked in GW1.
On comparison to current GW2 adrenaline, GW1 loss of adrenaline had noticeably shorter timer.
I rarely do PvP or Hard PvE, unless it’s organized.
On comparison, different games.
On comparison, different games.
And GW2 still took some basics from GW1, even if they’re different games…
I rarely do PvP or Hard PvE, unless it’s organized.
These warrior changes are fine. I’m still holding my breath for the ele/necro/mesmer changes though… since if they want the classes to be on an even playing field the ele could get nerfed in some sustained dps aspects while necros/mesemers could get buffed.
I’m just glad that I won’t have to worry about bad hambows anymore.
As for the PvE implications, well that sucks.. but as long as icebows and FGS+walls are a thing its not like it will even matter save for arah/fractals.. in which case I’m actually a bit happy that some other class could usurp warrior as the ultimate pugclass. But I’m also really biased against easy to play professions.. so theres that too.
The main problem is that they’re responding to all of the people who whine about warriors being overpowered and are making balance changes with benefits only for PvP. They are once again enforcing changes that are primarily PvP-related and still refuse to separate PvP from PvE. If they’d split the two entirely, it’d be perfectly fine.
Yeah I wish the hambow build got nerfhammered over GS..
Taking a break from GW2 to play various
Nintendo games..
While it is true that some players are simply complaining because:
*They don’t play warrior
*They feel it is insurmountable by their current class and that it should not be the case, in all situations
There are many warriors that do find some of their mechanics a bit too abusive.
This patch fixes one of them: Adrenaline not being spent on a whiff, which means now bursts have to be strategic.
The other pressing one is Hammer nerf to make Hambow less appealing, along with buffs to lesser offhands (which they did in this patch as well) to make them more appealing.
The small changes are what we need. eventually it will be painfully obvious that a warrior that facerolled you had a decent build and strategy instead of just dropping random skills onto the bar and having a compensatory buffer so large that they could roll you anyway.
I’d be mad with GS nerf if it actually hit anyone without painful setup, and I’d be mad with whirling if I didnt use it to just evade.
on those points…eh. could disappoint some people, but its not a massive decrease.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
I just love the 17% damage increase of Whirling Axe, add might on critical (cd 1 sec Sigil) and you will have a monster build plus the reduction on CD to 15 sec + 20% recharge reduction from trait… oh and 2 adrenaline per hit.
Magnificent!