What if we revert quickness back to 100%

What if we revert quickness back to 100%

in Profession Balance

Posted by: Simon.3794

Simon.3794

discuss.

15char

What if we revert quickness back to 100%

in Profession Balance

Posted by: Silv.9207

Silv.9207

My warrior will kill you in 5 sec with 3 skills.

What if we revert quickness back to 100%

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Posted by: Olba.5376

Olba.5376

We’d be back to Frenzy+100B and Haste+PW killing a lot of people before they could react.

What if we revert quickness back to 100%

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Posted by: insanemaniac.2456

insanemaniac.2456

it was a good nerf.

JQ: Rikkity
head here to discuss wvw without fear of infractions

What if we revert quickness back to 100%

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Posted by: Dondagora.9645

Dondagora.9645

It was good, but certain skills affected by it should be compensated, still. Like Timewarp, with that undeserving 210 second cool down.

What if we revert quickness back to 100%

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Posted by: DeceiverX.8361

DeceiverX.8361

People would QQ even harder about QZ + RF ranger.

Again.

What if we revert quickness back to 100%

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Posted by: Aenia Shadowforce.9148

Aenia Shadowforce.9148

Actually I was thinking over and over… what if quickness, invulnerability and stealth (and invisibility and camouflage for that matter) were to be turned boons?

This would mean much more interesting interaction with strip/corrupt boons, but also with boon duration effects. In turn more consistency into skills (boons and conditions were introduced to reduce amount of effects one player need to remember – lesson learned from guild wars 1 rich enchantment and hex system) and turn player’s attention from UI bars to actual combat and surrounding.

Tons of skills since then drifted off form this idea, here are some of them:
– Unblockable effect from Signet of might active
– A.E.D.
– Endure Pain and Signet of stone active effects
– Impale effect
– Defiant stance effect

What if we revert quickness back to 100%

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Posted by: Vikkela.7261

Vikkela.7261

People would QQ even harder about QZ + RF ranger.

Again.

Don’t tell anyone but I’d totally exploit this bug called dodge even easier then, would only need to do it once

9 Guardians later…

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Posted by: johnpoc.8732

johnpoc.8732

People would QQ even harder about QZ + RF ranger.

Again.

RF would be so fast one dodge would be enough to totally avoid the skill

Lockn Loada/Ryu Shueki
[RUN] solo/duo roamer

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Posted by: adozu.6398

adozu.6398

only to be wasted by auto attacks that go as fast as normal rapid fire, so?

and good luck if you get caught in an immobilize or fear or knockback or whatever and don’t have/aren’t fast enough with stunbreaks/cleanses.

quickness is good the way it is.

What if we revert quickness back to 100%

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Posted by: cheese.4739

cheese.4739

People would QQ even harder about QZ + RF ranger.

Again.

RF would be so fast one dodge would be enough to totally avoid the skill

Or pop reflects and the zerker dies from their own arrows before they realise ^__^

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Posted by: Chaith.8256

Chaith.8256

People would QQ even harder about QZ + RF ranger.

Again.

RF would be so fast one dodge would be enough to totally avoid the skill

Or pop reflects and the zerker dies from their own arrows before they realise ^__^

Nerfing Quickness down from 100% was a great idea at the time.

Nerfing Quickness to 50% was never a good idea at all. Quickness went from hero to zero.

I think that makes it pretty clear that quickness should be at 75%!

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

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Posted by: Anymras.5729

Anymras.5729

Retaliation/Confusion would both become more important, I think – they punish the things Quickness makes happen.
Other than that, it’d pretty much go as the general consensus leans: Some would whine about essentially being insta-downed, others would advise dodging/reflecting, and a lot of people would get snipped off in zergs by Warriors with Killshot, Rangers with Rapid Fire, or basically any other high-damage, long-range skill. Then zergs would start Reflect-chaining before anyone could fire at all in an attempt to stop the onslaught, at which point Quickness Berserkers would drop into melee, and likely be downed shortly after downing one or two enemies.

Edit: Also, personally, a lot of the reason I’ve never touched Quickness skills is the generally long cooldown associated with them. Not sure if they should lower that, though.

(edited by Anymras.5729)

What if we revert quickness back to 100%

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Posted by: Anchoku.8142

Anchoku.8142

+100% is reserved for riding a moa in a future patch.