(edited by keloorie.6085)
What is Necromancer's role? Non-QQ post
Pre-launch Anet said that Necro is intended to excel at control.
So basically Crippling, Immobilizing, Chilling… pushing and pulling enemies around.
In reality it’s a worthless role in most of PvE.
In PvE people want Professions that are fast, deal a lot of damage and don’t die easily.
Necro meets the “don’t die easily”-part, but botches the speed and damage parts.
This also shows you why Warriors are so popular in PvE. :P
Necro is really good at AoE condition damage, so if you are interested in doing organized Wurm boss runs they’d love to have you fighting Husks.
Also Necro’s ability to Cripple and Poison do come in handy occasionally, but those situations are few and far between.
Controlling is more useful in sPvP and WvW.
sPvP is all about capture points, so spamming condis, keeping people Crippled, Poisoned, Blinded, Fear’d etc. is effective. (and super annoying!)
In WvW Spectral Grasp is actually really handy at times, Spectral Wall can be surprisingly effective and Plague (spam Blind) is good as well.
I think that the biggest issue Necro has is that Control as a role is not very important.
So he has a role nobody really needs badly.
And Guardian is handy enough at Control (Line of Warding) on top of being a crazy good Boon machine.
Also sucks that he’s slow by design, while being slow in PvE just means you take longer to walk everywhere.
Annoying.
When you design a game based around movement and then design a Profession around lacking movement it just makes things very awkward.
(edited by LastDay.3524)
Manipulation of conditions and boons.
The Necro is supposed to be the master of attrition and king of conditions.
Unfortunately the way the game is designed means that siphons and conditions (the Cap!) and Control are horrifically bad in PvE.
Which forces Necros to leave half their skills and talents alone – and make the best of what else they have to be some kind of muddled melee/mid-range caster.
It’s pretty weird that the Necro PvE meta is dropping wells and autoattacking with a dagger.
LOL. I love the impersonation of Anet at the end. It actually goes with what I was thinking when I tried rolling a necro when I first got the game. I was so dissapointed that all the attacks were just circle symbols while everything else in the game got some kind of effect (although they do give an effect when they actually hit a target, just nothing big). But the fact that the staff turns into a scythe when you attack is pretty kitten cool ;P