Why Ferocity change Anet?
Because it’s a necessary first step to curbing the berserker meta in PvE. Obviously it alone won’t solve everything, but being able to directly scale damage on a percentage modifier makes for intense power creep, which needs to be adjusted.
If you got the resources you can waste them.
It is because ANET had two options: create better bosses and dungeon mobs, or nerf zerker. They took the easy way and nerfed zerker.
It’s because when you want to increase the level-cap or introduce a new tier of gear, fixed-percentage numbers are problematic.
That’s why they got rind of them and replaced it with an abstract but scaling number.
WoW did this too when it launched its first expansion pack The Burning Crusade.
The nerf to Crit-Damage is just a side-effect and was not the primary reason for doing it. I guarantee it.
Maybe after this change they can go back and fix the out of hand skills that do way to much damage on one hit. Yeah dieing to a killshot that you didn’t see coming from the back line warrior is a bit much.
It was 2 vs 20 but its ok we got’em both!
Power specs are already inferior to their cond counterparts in small-scale WvW. If I ever see a new tier of gear I will insta leave the game. Even the thing that we got ascended gear (instead of gw1-like infusions) to protect from agony is pretty crazy. It’s the same lazy approach that gave us Living Story instead of permanent expansion and new zones.
http://www.sirlin.net/articles/playing-to-win-part-1.html
(edited by scabrous.7835)
Ah.. I see… So basically Anet forgot about the WvW player vs player part once again