Why Ferocity change Anet?

Why Ferocity change Anet?

in Profession Balance

Posted by: lazycalm.5186

lazycalm.5186

Hi

Can you tell me the reason to this crit damage nerf in this game?

I mean, people have been complaining for ages about condition damage, and what do you do? Nerf power builds… Does this make any sense?

I do understand that too high burst is not good for this game (thieves’ 1-2 shots come to mind), but that doesn’t mean you have to reduce it for the whole game in general

With this change it will only benefit more condition builds… We see condition builds everywhere in PvP and WvW… They dominate the PvP scene.

The way I see it, it should be the other way around… Conditions are a much more reliable source of damage, not to mention their damage depends on one stat only.

We don’t see many power builds atm, and we’ll see even less unfortunately.

Also, regarding the playstyle, you must agree that it is way easier to play a condition build, because it does constant damage to enemies, while you’re kiting, running away, swapping weapons, etc. On the other hand, with power builds, you have to be much more reactive, if you miss or the oponent dodges your burst, you’re screwed most of the time.

I’d really like to hear Anet’s opinion on this

Thank you for your time reading this

Why Ferocity change Anet?

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Posted by: Black Box.9312

Black Box.9312

Because it’s a necessary first step to curbing the berserker meta in PvE. Obviously it alone won’t solve everything, but being able to directly scale damage on a percentage modifier makes for intense power creep, which needs to be adjusted.

Why Ferocity change Anet?

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Posted by: raubvogel.5071

raubvogel.5071

If you got the resources you can waste them.

Why Ferocity change Anet?

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Posted by: style.6173

style.6173

It is because ANET had two options: create better bosses and dungeon mobs, or nerf zerker. They took the easy way and nerfed zerker.

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Posted by: Dee Jay.2460

Dee Jay.2460

It’s because when you want to increase the level-cap or introduce a new tier of gear, fixed-percentage numbers are problematic.

That’s why they got rind of them and replaced it with an abstract but scaling number.

WoW did this too when it launched its first expansion pack The Burning Crusade.

The nerf to Crit-Damage is just a side-effect and was not the primary reason for doing it. I guarantee it.

Why Ferocity change Anet?

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Posted by: Samhayn.2385

Samhayn.2385

Maybe after this change they can go back and fix the out of hand skills that do way to much damage on one hit. Yeah dieing to a killshot that you didn’t see coming from the back line warrior is a bit much.


It was 2 vs 20 but its ok we got’em both!

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Posted by: scabrous.7835

scabrous.7835

Power specs are already inferior to their cond counterparts in small-scale WvW. If I ever see a new tier of gear I will insta leave the game. Even the thing that we got ascended gear (instead of gw1-like infusions) to protect from agony is pretty crazy. It’s the same lazy approach that gave us Living Story instead of permanent expansion and new zones.

Three Jackdaws – SD4Life – Desolation EU
http://www.sirlin.net/articles/playing-to-win-part-1.html

(edited by scabrous.7835)

Why Ferocity change Anet?

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Posted by: lazycalm.5186

lazycalm.5186

Ah.. I see… So basically Anet forgot about the WvW player vs player part once again