(edited by Grimreaper.5370)
Would you like it if...
what? your post is the only one :/
No I would not like it if this thread got deleted. :C
What was it about anyway?
“Please stop complaining about stuff you don’t even know about.” ~Nocta
Posted the original question I had above
That would be awesome! Good things come with risk. Yeah it would imbalance things but at least it would make everything more interesting to play.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
I’m not sure, honestly.
Major moves are necessary for progress, and any subjective subject like balance requires some kind of possible short-term risks.
My problem is that ANet has such a vast detachment from what’s balanced – often on even the conceptual level – that I’m just not sure this kind of effort would even pay off long-term. If over the past two years we could be able to track steady progress in achieving balance and designate certain traits/skills as simply poor by design and thus assign them reworks, I would be more prone to agree. The problem is ANet hasn’t even gotten that far, and this issue spans entire class mechanics due to their stubbornness to admit they’ve made poor design choices and try to work towards alternate solutions geared towards actually resolving the conflict even if it means reworks.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
it depends on how quickly they react to the imbalances. honestly, even if they were to “quickly rework the traits”, i imagine they have a good understanding of what would be deemed OP or not, so given a quick reaction (say, two months tops) to toning down the stronger ones, i’d be up for it.
the balance team’s iteration process needs to start occurring in faster, smaller cycles, because too many problems linger for far too long right now.
No, because some of us like traits that are not in the “meta”. Not to mention, just because a trait isn’t in the “meta” dpesn’t mean it is a bad or under powered trait.
well, we have to deal with skyhammer, decap-engis, hambow, perma-evasion/stealth and stuff like that already – I don’t think it can get much worse … So why not?
No, I think the game is more balanced now than ever before. Yes, some professions/traits/weapons still need a lot of love but compared to 2 years ago it’s much better.
Randomly changing like 80% of the traits would destroy that balance completely. Besides that some traits are great in other parts of the game.
Also, “quickly re-working”? You can’t do that in 5 mins. You need to gather ideas, balance them, implement them, etc. It takes a lot of time to do that, not just change an Excel chart…