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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Sorry if this is the wrong forum for this topic

On guild wars 1 there was a key that you can bind to cancel most actions wether its a spell sigent or even auto attack. Some attack skills could also be caceled by also changing weapon while hitting said key (was tricky) yet this game is hopelessly at canceling action (mainly attacking) . So many times have hit esc repeatedly even when the menu screen pops up and yet I still auto attack, even clicking of the target my char still wants to attack which is very bad when you have x amount of confusion stacks on you. How do you guys deal with this?

Why can we not have a dedicated cancel action key/button?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

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Posted by: loseridoit.2756

loseridoit.2756

weapon stow is unbind on default

It will cancel actions

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Posted by: Cufufalating.8479

Cufufalating.8479

You can use the Stow Weapon key to cancel many actions (maybe all, I havent used it much myself).

Also turn off Auto-Attack, that will prevent your character from continually doing things even when you dont want them to.

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Gorani.7205

Gorani.7205

TBH, I would like to have a dodge roll or hitting #6 for the heal skill cancel any other stuff you are doing, like accidental rezzing a suicidal NPC, “involuntary mining” because you stand close to an ore during a fight and picking up event items (like oil drilling in EotM). I know that swapping weapons works (or dancing , but you might have those on coold own (or not available as a Ele).

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

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Posted by: Velimere.7685

Velimere.7685

1. Bind “Stow/Draw Weapons”
2. Use bound key to cancel actions
3. ????
4. Profit

Anyone who says Zerk is the average Joe build is an average Joe.

(edited by Velimere.7685)

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Posted by: BrunoBRS.5178

BrunoBRS.5178

TBH, I would like to have a dodge roll or hitting #6 for the heal skill cancel any other stuff you are doing, like accidental rezzing a suicidal NPC, “involuntary mining” because you stand close to an ore during a fight and picking up event items (like oil drilling in EotM). I know that swapping weapons works (or dancing , but you might have those on coold own (or not available as a Ele).

pretty sure all the situations you listed can be canceled by simply moving backwards.

LegendaryMythril/Zihark Darshell

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Posted by: Muchacho.2390

Muchacho.2390

Like many said before you can use stow/draw weapons key to cancel actions. But netherless an extra cancel key would be nice and is something Anet should consider adding.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I dont see why pressing auto attack cant cancel an action. That would be so nice.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Plok.5873

Plok.5873

That topic came up several times already, often in conjunction with the engineer bundles (kits). I know it’s poor style, but for the Eternal Alchemy’s sake let me just quote myself this time.


All bundles (-> engineer kits) work differently from regular weapons in one point and for no good reason.
On weapons Stow Weapon stops ability build-up and auto-attack. On bundles we need to use Drop bundle. <Esc> works unreliably with bundles, stops auto-run + pops a menu if hit too late or twice, which easily happens with a little lag.
So simply resolve this anti-intuitive inconsistency, so that Stow Weapon stops stuff on bundles as well.

Short point: pretty please add a key-bindable action which consistently stops every other ability build-up and auto-attack. No matter if it’s a rezz, a kit, a bundle, mining, dance, weapon or utility ability.

Pry Bar in yo’ face, You big disgrace / Box of Nails all over the place
Pet project: Outfit overhaul.